PhotographView.cs 31 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Drawing;
  7. using System.Linq;
  8. using UI.DressUp;
  9. using UnityEditor;
  10. using UnityEngine;
  11. using UnityEngine.EventSystems;
  12. using System.Threading.Tasks;
  13. namespace GFGGame
  14. {
  15. public class PhotographView : BaseView
  16. {
  17. private UI_PhotographUI _ui;
  18. private GameObject _sceneObject;
  19. private const int MAX_COUNT = 20;
  20. private const float MaxScale = 2;
  21. private const float MinScale = 0.1f;
  22. // private const string BgResPath = "Bg/BgRes";
  23. // private const string BorderResPath = "Border/BorderRes";
  24. // private const string NpcResPath = "Scene/Npc/NpcRes";
  25. private const string RolePath = "Scene/Role";
  26. private const string RoleName = "Role";
  27. private const string BodyResName = "Body";
  28. private const string BodyResName1 = "Body_a";
  29. // private const string NpcPath = "Scene/Npc";
  30. private const string NpcName = "Npc";
  31. private const string BgResName = "BgRes";
  32. private const string Border = "Border";
  33. private List<int> _listData = null;//当前选择的资源数据
  34. private List<GameObject> _itemGameObjs;// = new List<GameObject>();
  35. public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
  36. private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
  37. private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
  38. private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
  39. private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
  40. private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
  41. private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
  42. // private float _startDistance;//从物体中心到缩放按钮的距离
  43. private SwipeGesture swipeGesture;
  44. private PinchGesture pinchGesture;
  45. private RotationGesture rotationGesture;
  46. // 以下两个属于单选,单独保存
  47. private int lastChooseBorder; // 上一次选择的边框
  48. private int lastChooseBg; // 上一次选择的背景
  49. public override void Dispose()
  50. {
  51. if (_sceneObject != null)
  52. {
  53. PrefabManager.Instance.Restore(_sceneObject);
  54. _sceneObject = null;
  55. }
  56. if (_ui != null)
  57. {
  58. _ui.Dispose();
  59. _ui = null;
  60. }
  61. base.Dispose();
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. packageName = UI_PhotographUI.PACKAGE_NAME;
  67. _ui = UI_PhotographUI.Create();
  68. viewCom = _ui.target;
  69. isfullScreen = true;
  70. //isReturnView = true;
  71. _ui.m_btnBg.onClick.Add(OnClickBtnBg);
  72. _ui.m_btnChoose.onClick.Add(OnClickBtnChoose);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
  75. _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
  76. _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
  77. _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
  78. _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
  79. _ui.target.onTouchBegin.Add(OnTouchUIBegin);
  80. _ui.target.onTouchMove.Add(OnTouchUIMove);
  81. _ui.target.onTouchEnd.Add(OnTouchUIEnd);
  82. _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
  83. _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
  84. _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
  85. _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
  86. // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
  87. _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
  88. _ui.m_btnUp.onClick.Add(OnClickBtnUp);
  89. _ui.m_btnDown.onClick.Add(OnClickBtnDown);
  90. _ui.m_btnDelete.onTouchBegin.Add(OnClickBtnDelete);
  91. }
  92. protected override async void OnShown()
  93. {
  94. base.OnShown();
  95. Input.multiTouchEnabled = true;
  96. if (this.viewData != null)
  97. {
  98. _ui.m_c1.selectedIndex = (int)this.viewData;
  99. }
  100. PhotographDataManager.Instance.ClassifyEquipData();
  101. _equipSceneData = PhotographDataManager.Instance._equipSceneData;
  102. PhotographDataManager.Instance.itemGameObjs.Clear();
  103. _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  104. if (_sceneObject == null)
  105. {
  106. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  107. }
  108. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  109. pinchGesture = new PinchGesture(_ui.target);
  110. pinchGesture.onAction.Add(OnPinch);
  111. rotationGesture = new RotationGesture(_ui.target);
  112. rotationGesture.onAction.Add(OnRotate);
  113. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  114. MatchingCompetitionDataManager.Instance.itemGameObjs.Clear();
  115. RefreshList(EnumPhotographType.BG);
  116. SetUIView();
  117. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
  118. SetListScrollByID(MyDressUpHelper.dressUpObj.bgId);
  119. PhotographSceneManager.Instance.AddBodyItem();
  120. UpdateScene();
  121. PhotographUtil.Instance.SetLayer(null, "refresh");
  122. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  123. Timers.inst.AddUpdate(CheckGuide);
  124. //Timers.inst.Add(0.5f, 1, UpdateSceneTransform);
  125. if(this.viewData != null && (int)this.viewData == 2)
  126. {
  127. await UpdateSceneTransform();
  128. }
  129. }
  130. /************************************************************UI界面*********************************************************/
  131. private void OnContorllerChanged(EventContext context)
  132. {
  133. int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  134. RefreshList((EnumPhotographType)index);
  135. }
  136. private void RefreshList(EnumPhotographType index)
  137. {
  138. _ui.m_ComSelectRes.m_list.numItems = 0;
  139. _listData = PhotographDataManager.Instance.GetListData(index);
  140. _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
  141. bool setTop = false;
  142. switch (index)
  143. {
  144. case EnumPhotographType.BORDER:
  145. _ui.m_ComSelectRes.m_list.selectedIndex = lastChooseBorder;
  146. break;
  147. case EnumPhotographType.BG:
  148. _ui.m_ComSelectRes.m_list.selectedIndex = lastChooseBg;
  149. break;
  150. default:
  151. setTop = true;
  152. break;
  153. }
  154. if (!setTop)
  155. {
  156. if(_ui.m_ComSelectRes.m_list.selectedIndex >= 0)
  157. {
  158. _ui.m_ComSelectRes.m_list.ScrollToView(_ui.m_ComSelectRes.m_list.selectedIndex);
  159. }
  160. }
  161. else
  162. {
  163. _ui.m_ComSelectRes.m_list.scrollPane.ScrollTop();
  164. }
  165. //if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
  166. //{
  167. // _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  168. //}
  169. }
  170. private void SetListScrollByID(int id)
  171. {
  172. for(int i = 0; i < _listData.Count; i++)
  173. {
  174. if(id == _listData[i])
  175. {
  176. _ui.m_ComSelectRes.m_list.selectedIndex = i;
  177. _ui.m_ComSelectRes.m_list.ScrollToView(_ui.m_ComSelectRes.m_list.selectedIndex);
  178. lastChooseBg = i;
  179. }
  180. }
  181. }
  182. private void RenderListItem(int index, GObject obj)
  183. {
  184. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
  185. string resPath = ResPathUtil.GetIconPath(itemCfg);
  186. UI_ListItem item = UI_ListItem.Proxy(obj);
  187. item.target.data = _listData[index];
  188. item.m_loaIcon.url = resPath;
  189. item.m_txtName.text = itemCfg.name;
  190. UI_ListItem.ProxyEnd();
  191. }
  192. private void OnListItemClick(EventContext context)
  193. {
  194. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  195. if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
  196. {
  197. PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
  198. return;
  199. }
  200. switch (type)
  201. {
  202. case EnumPhotographType.BORDER:
  203. lastChooseBorder = _ui.m_ComSelectRes.m_list.selectedIndex;
  204. break;
  205. case EnumPhotographType.BG:
  206. lastChooseBg = _ui.m_ComSelectRes.m_list.selectedIndex;
  207. break;
  208. }
  209. int itemID = (int)((context.data as GObject).data);
  210. ChangeItem(itemID);
  211. }
  212. private void ChangeItem(int itemID)
  213. {
  214. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  215. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  216. switch (type)
  217. {
  218. case EnumPhotographType.BG:
  219. MatchingCompetitionDataManager.Instance.DressUpBgID = itemCfg.id;
  220. PhotographSceneManager.Instance.AddBgItem(itemCfg);
  221. break;
  222. case EnumPhotographType.BORDER:
  223. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  224. break;
  225. case EnumPhotographType.NPC:
  226. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  227. break;
  228. case EnumPhotographType.SCENE:
  229. AddSceneItem(itemCfg, true);
  230. break;
  231. case EnumPhotographType.EFFECT:
  232. break;
  233. }
  234. }
  235. //添加初始场景道具
  236. private void UpdateScene()
  237. {
  238. if (this.viewData == null || (int)this.viewData != 2)
  239. {
  240. ICollection keys = _equipSceneData.Keys;
  241. foreach (int key in keys)
  242. {
  243. for (int i = 0; i < _equipSceneData[key].Count; i++)
  244. {
  245. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
  246. AddSceneItem(itemCfg, false);
  247. }
  248. }
  249. }
  250. else
  251. {
  252. //对搭配赛特殊处理
  253. for (int i = 0; i < MatchingCompetitionDataManager.Instance.DressPropIdList.Count; i++)
  254. {
  255. if(MatchingCompetitionDataManager.Instance.DressPropIdList[i] == 0)
  256. {
  257. continue;
  258. }
  259. else
  260. {
  261. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressPropIdList[i]);
  262. AddSceneItem(itemCfg, true);
  263. }
  264. }
  265. }
  266. }
  267. public async Task UpdateSceneTransform()
  268. {
  269. //int time = 5 * (MatchingCompetitionDataManager.Instance.TransformDataList.Count+1);
  270. await Task.Delay(100);
  271. MatchingCompetitionDataManager.Instance.InsertGameObjectList();
  272. for (int i = 0; i < MatchingCompetitionDataManager.Instance.TransformDataList.Count; i++)
  273. {
  274. TransformData itemdata = MatchingCompetitionDataManager.Instance.TransformDataList[i];
  275. GameObject itemGObj = MatchingCompetitionDataManager.Instance.itemGameObjs[i];
  276. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  277. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  278. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  279. PhotographUtil.Instance.ChangeLayer(MatchingCompetitionDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  280. }
  281. }
  282. private async void AddSceneItem(ItemCfg itemCfg, bool setLayer)
  283. {
  284. Vector3 pos = Vector3.zero;
  285. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  286. {
  287. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  288. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
  289. if (setLayer)
  290. {
  291. if (parentGameObj3.transform.childCount > 0)
  292. {
  293. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  294. pos = parentGameObj3.transform.localPosition;
  295. }
  296. }
  297. }
  298. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  299. {
  300. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  301. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
  302. if (setLayer)
  303. {
  304. if (parentGameObj2.transform.childCount > 0)
  305. {
  306. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  307. pos = parentGameObj2.transform.localPosition;
  308. }
  309. }
  310. }
  311. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  312. {
  313. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  314. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
  315. if (setLayer)
  316. {
  317. if (parentGameObj1.transform.childCount > 0)
  318. {
  319. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  320. pos = parentGameObj1.transform.localPosition;
  321. }
  322. }
  323. }
  324. }
  325. /************************************************************场景*********************************************************/
  326. private void OnTouchUIBegin(EventContext context)
  327. {
  328. context.CaptureTouch();
  329. if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
  330. if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
  331. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  332. RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  333. if (hit2Ds.Length > 0)
  334. {
  335. lastPos = Vector2.zero;
  336. hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
  337. _ui.m_comSelectBox.m_btnDelete.visible = true;
  338. if (hitGameObj.transform.parent.name == RoleName)//主角不可删除
  339. {
  340. _ui.m_comSelectBox.m_btnDelete.visible = false;
  341. }
  342. _ui.m_comSelectBox.target.visible = false;
  343. if (hitGameObj.name != BgResName)//背景不可改动层级
  344. {
  345. hitGameObj = hitGameObj.transform.parent.gameObject;
  346. _ui.m_comSelectBox.target.visible = true;
  347. if (hitGameObj.name != Border)
  348. {
  349. PhotographUtil.Instance.SetLayer(hitGameObj, "top");
  350. }
  351. }
  352. memoryHitGameObj = hitGameObj;
  353. distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  354. Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
  355. float rotation = 0;
  356. if (localEulerAngles.y == 0)
  357. {
  358. rotation = -hitGameObj.transform.localEulerAngles.z;
  359. }
  360. else
  361. {
  362. if (hitGameObj.transform.localEulerAngles.z > 180)
  363. {
  364. rotation = hitGameObj.transform.localEulerAngles.z - 360;
  365. }
  366. else
  367. {
  368. rotation = hitGameObj.transform.localEulerAngles.z;
  369. }
  370. }
  371. _ui.m_comSelectBox.target.rotation = rotation;
  372. _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
  373. ControllerSelectBoxPos();
  374. }
  375. }
  376. private void OnTouchUIMove(EventContext context)
  377. {
  378. if (hitGameObj == null) return;//未选中任何物体
  379. if (Stage.inst.touchCount > 1) return; //只监听1根手指
  380. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  381. ControllerObjectPos();
  382. ControllerSelectBoxPos();
  383. }
  384. private void OnTouchUIEnd(EventContext context)
  385. {
  386. hitGameObj = null;
  387. }
  388. //选中物体的位置
  389. private void ControllerObjectPos()
  390. {
  391. hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
  392. if (hitGameObj.name == BgResName)
  393. {
  394. PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
  395. }
  396. }
  397. //选中框的位置
  398. private void ControllerSelectBoxPos()
  399. {
  400. Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  401. Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
  402. _ui.m_comSelectBox.target.position = localPos;
  403. }
  404. private void OnTouchBtnSizeBegin(EventContext context)
  405. {
  406. InputEvent inputEvent = (InputEvent)context.data;
  407. Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  408. Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
  409. Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
  410. Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
  411. lastDistance = Vector2.Distance(pt0, pt2);
  412. if (!_equipDistance.ContainsKey(memoryHitGameObj))
  413. {
  414. float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
  415. Debug.Log("distance:" + distance + " pt1:" + pt1 + " pt2:" + pt2);
  416. _equipDistance.Add(memoryHitGameObj, distance);
  417. }
  418. }
  419. private void OnTouchBtnSizeMove(EventContext context)
  420. {
  421. if (memoryHitGameObj == null) return;
  422. InputEvent inputEvent = (InputEvent)context.data;
  423. Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
  424. Vector2 pt2 = _ui.m_comSelectBox.target.xy;
  425. Vector2 curPos = pt1 - pt2;
  426. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  427. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  428. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  429. lastPos = curPos;
  430. ControllerRotate(angle, memoryHitGameObj);
  431. float dist = Vector2.Distance(pt1, pt2);
  432. float ss = dist / lastDistance;
  433. float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
  434. float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
  435. ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
  436. if (newValue <= 0.1f)
  437. {
  438. lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
  439. }
  440. else
  441. {
  442. lastDistance = dist;
  443. }
  444. }
  445. private void OnTouchBtnSizeEnd(EventContext context)
  446. {
  447. lastPos = Vector2.zero;
  448. }
  449. //双指缩放
  450. private void OnPinch(EventContext context)
  451. {
  452. if (hitGameObj == null) return;
  453. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  454. GTween.Kill(hitGameObj);
  455. PinchGesture gesture = (PinchGesture)context.sender;
  456. float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
  457. Debug.Log("双指缩放:" + newValue);
  458. ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
  459. }
  460. //双指旋转
  461. private void OnRotate(EventContext context)
  462. {
  463. Debug.Log("双指旋转hitGameObj:" + hitGameObj);
  464. if (hitGameObj == null) return;
  465. Debug.Log("双指旋转name:" + hitGameObj.name);
  466. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  467. // isTwoTouchPoint = true;
  468. GTween.Kill(hitGameObj.transform);
  469. RotationGesture gesture = (RotationGesture)context.sender;
  470. Debug.Log("双指旋转:" + gesture.delta);
  471. ControllerRotate(gesture.delta, hitGameObj);
  472. }
  473. private void ControllerScale(float value, GameObject gameObject, int sign)
  474. {
  475. if (value > MaxScale || value < MinScale) return;
  476. gameObject.transform.localScale = new Vector3(value * sign, value, value);
  477. Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
  478. _ui.m_comSelectBox.target.size = size;
  479. }
  480. private void ControllerRotate(float value, GameObject gameObject)
  481. {
  482. gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
  483. _ui.m_comSelectBox.target.rotation += value;
  484. }
  485. private void OnClickBtnBg()
  486. {
  487. _ui.m_ComSelectRes.target.visible = false;
  488. }
  489. private void OnTouchBtnFlipBegin()//翻转
  490. {
  491. Transform transform = memoryHitGameObj.transform;
  492. var value = Math.Abs(transform.localScale.x);
  493. // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
  494. ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
  495. }
  496. private void OnTouchBtnDeleteBegin()//删除
  497. {
  498. if (memoryHitGameObj.transform.name == RolePath)
  499. {
  500. return;
  501. }
  502. else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
  503. {
  504. memoryHitGameObj.transform.localPosition = Vector3.zero;
  505. memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
  506. memoryHitGameObj.transform.localScale = Vector3.one;
  507. GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
  508. PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
  509. PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
  510. }
  511. else
  512. {
  513. GameObject.DestroyImmediate(memoryHitGameObj);
  514. }
  515. _itemGameObjs.Remove(memoryHitGameObj);
  516. _ui.m_comSelectBox.target.visible = false;
  517. }
  518. private void SetUIView()
  519. {
  520. _ui.m_ComSelectRes.target.visible = true;
  521. _ui.m_comSelectBox.target.visible = false;
  522. hitGameObj = null;
  523. memoryHitGameObj = null;
  524. lastChooseBorder = 0;
  525. lastChooseBg = 0;
  526. _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
  527. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  528. if (_ui.m_ComSelectRes.m_list.numItems > 0)
  529. {
  530. _ui.m_ComSelectRes.m_list.ScrollToView(0);
  531. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  532. }
  533. }
  534. private void OnClickBtnChoose()
  535. {
  536. _ui.m_ComSelectRes.target.visible = true;
  537. _ui.m_comSelectBox.target.visible = false;
  538. hitGameObj = null;
  539. memoryHitGameObj = null;
  540. }
  541. private void OnClickBtnUp()
  542. {
  543. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
  544. }
  545. private void OnClickBtnDown()
  546. {
  547. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
  548. }
  549. private void OnClickBtnDelete()
  550. {
  551. if(memoryHitGameObj == null || !_ui.m_comSelectBox.target.visible || !_ui.m_comSelectBox.m_btnDelete.visible)
  552. {
  553. return;
  554. }
  555. OnTouchBtnDeleteBegin();
  556. }
  557. private void OnClickBtnPhotograph()
  558. {
  559. // GRoot.inst.visible = false;
  560. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  561. }
  562. private void OnClickBtnGalleryJoin()
  563. {
  564. // GRoot.inst.visible = false;
  565. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  566. }
  567. private IEnumerator ScreenShotTex()
  568. {
  569. GRoot.inst.visible = false;
  570. yield return new WaitForEndOfFrame();
  571. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  572. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  573. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  574. tex.Apply();//保存像素信息
  575. GRoot.inst.visible = true;
  576. if (_ui.m_c1.selectedIndex == 0)
  577. {
  578. ViewManager.Show<PhotographSaveView>(tex);
  579. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
  580. }
  581. else if (_ui.m_c1.selectedIndex == 1)
  582. {
  583. AlertUI.Show("是否确认上传此作品?")
  584. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  585. {
  586. ViewManager.Show<ModalStatusView>("上传中...");
  587. object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
  588. if (rsp == null) return;
  589. byte[] bytes = tex.EncodeToJPG();
  590. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  591. if (!pushResult) return;
  592. bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
  593. if (result)
  594. {
  595. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  596. ViewManager.Hide<ModalStatusView>();
  597. OnClickBtnBack();
  598. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  599. }
  600. });
  601. }
  602. else if (_ui.m_c1.selectedIndex == 2)
  603. {
  604. MatchingCompetitionDataManager.Instance.itemGameObjs = _itemGameObjs.ToList();
  605. MatchingCompetitionDataManager.Instance.MathingDressDate = MyDressUpHelper.dressUpObj.DressUpDataClone();
  606. MatchingCompetitionDataManager.Instance.SetTransformData();
  607. AlertUI.Show("作品已保存,是否确认上传此作品?")
  608. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  609. {
  610. });
  611. }
  612. }
  613. private void OnClickBtnBack()
  614. {
  615. this.Hide();
  616. //ViewManager.Show<DressUpView>();
  617. EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
  618. }
  619. protected override void OnHide()
  620. {
  621. base.OnHide();
  622. if (_sceneObject != null)
  623. {
  624. PrefabManager.Instance.Restore(_sceneObject);
  625. _sceneObject = null;
  626. }
  627. _equipSceneData.Clear();
  628. hitGameObj = null;
  629. memoryHitGameObj = null;
  630. pinchGesture.onAction.Remove(OnPinch);
  631. rotationGesture.onAction.Remove(OnRotate);
  632. pinchGesture = null;
  633. rotationGesture = null;
  634. _ui.m_c1.selectedIndex = 0;
  635. Timers.inst.Remove(CheckGuide);
  636. //Timers.inst.Remove(UpdateSceneTransform);
  637. }
  638. private void CheckGuide(object param)
  639. {
  640. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
  641. GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  642. {
  643. UpdateToCheckGuide(null);
  644. }
  645. else
  646. {
  647. Timers.inst.Remove(CheckGuide);
  648. }
  649. }
  650. protected override void UpdateToCheckGuide(object param)
  651. {
  652. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  653. GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
  654. GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
  655. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  656. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
  657. }
  658. protected override void TryCompleteGuide()
  659. {
  660. base.TryCompleteGuide();
  661. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  662. }
  663. }
  664. }