MatchingCompetitionDetailView.cs 5.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. class MatchingCompetitionDetailView : BaseWindow
  11. {
  12. private UI_MatchingCompetitionDetailUI _ui;
  13. private GameObject _sceneObject;
  14. private int _seasonIndex = 0;
  15. public override void Dispose()
  16. {
  17. if (_sceneObject != null)
  18. {
  19. PrefabManager.Instance.Restore(_sceneObject);
  20. _sceneObject = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. }
  26. _ui = null;
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_MatchingCompetitionDetailUI.PACKAGE_NAME;
  33. _ui = UI_MatchingCompetitionDetailUI.Create();
  34. this.viewCom = _ui.target;
  35. isReturnView = true;
  36. isfullScreen = true;
  37. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  38. _ui.m_nameList.onClickItem.Add(OnClickListType1Item);
  39. _ui.m_dressList.onClickItem.Add(OnClickListType2Item);
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. if (_sceneObject == null)
  49. {
  50. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  51. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  52. }
  53. UpdateDress();
  54. UpdateView();
  55. }
  56. protected override void OnHide()
  57. {
  58. if (_sceneObject != null)
  59. {
  60. PrefabManager.Instance.Restore(_sceneObject);
  61. _sceneObject = null;
  62. }
  63. base.OnHide();
  64. }
  65. protected override void RemoveEventListener()
  66. {
  67. base.RemoveEventListener();
  68. }
  69. private void UpdateView()
  70. {
  71. }
  72. private async void UpdateDress()
  73. {
  74. //这里要换成获取其他玩家数据
  75. MatchingCompetitionDataManager.Instance.itemGameObjs.Clear();
  76. PhotographDataManager.Instance.itemGameObjs.Clear();
  77. if (_sceneObject == null)
  78. {
  79. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  80. }
  81. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  82. if (MatchingCompetitionDataManager.Instance.DressUpBgID == 0)
  83. {
  84. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  85. }
  86. else
  87. {
  88. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressUpBgID));
  89. }
  90. PhotographSceneManager.Instance.AddBodyItem();
  91. GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  92. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  93. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingCompetitionDataManager.Instance.MathingDressDate);
  94. //对搭配赛特殊处理
  95. for (int i = 0; i < MatchingCompetitionDataManager.Instance.DressPropIdList.Count; i++)
  96. {
  97. if (MatchingCompetitionDataManager.Instance.DressPropIdList[i] == 0)
  98. {
  99. continue;
  100. }
  101. else
  102. {
  103. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressPropIdList[i]);
  104. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true);
  105. }
  106. }
  107. await Task.Delay(100);
  108. MatchingCompetitionDataManager.Instance.InsertGameObjectList();
  109. for (int i = 0; i < MatchingCompetitionDataManager.Instance.TransformDataList.Count; i++)
  110. {
  111. TransformData itemdata = MatchingCompetitionDataManager.Instance.TransformDataList[i];
  112. GameObject itemGObj = MatchingCompetitionDataManager.Instance.itemGameObjs[i];
  113. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  114. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  115. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  116. PhotographUtil.Instance.ChangeLayer(MatchingCompetitionDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  117. }
  118. }
  119. private void OnClickListType1Item(EventContext context)
  120. {
  121. }
  122. private void OnClickListType2Item(EventContext context)
  123. {
  124. }
  125. private void OnClickBtnBack()
  126. {
  127. ViewManager.GoBackFrom(typeof(MatchingCompetitionDetailView).FullName);
  128. }
  129. }
  130. }