TimeTracingSuitAddView.cs 4.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.TimeTracing;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class TimeTracingSuitAddView : BaseWindow
  11. {
  12. private UI_TImeTracingPreShowUI _ui;
  13. private int SuitID;
  14. private int[] _items;
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_TImeTracingPreShowUI.PACKAGE_NAME;
  23. _ui = UI_TImeTracingPreShowUI.Create();
  24. this.viewCom = _ui.target;
  25. isfullScreen = true;
  26. this.modal = true;
  27. _ui.m_list.itemRenderer = RenderListItem;
  28. _ui.m_list.onClickItem.Add(OnClickListPartsItem);
  29. _ui.m_backBtn.onClick.Add(OnClickBtnBack);
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. SuitID = TimeTracingDataManager.SuitID;
  35. _items = SuitCfgArray.Instance.GetSuitItems(SuitID,true);
  36. _ui.m_list.numItems = _items.Length;
  37. UpdateView();
  38. }
  39. protected override void OnHide()
  40. {
  41. base.OnHide();
  42. }
  43. private void UpdateView()
  44. {
  45. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(SuitID);
  46. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(SuitID, out int count, out int totalCount);
  47. _ui.m_gotNum.text = string.Format("进度:{0}/{1}", count, totalCount);
  48. _ui.m_suitDesc.SetVar("name", suitCfg.name).FlushVars();
  49. _ui.m_suitName.text = suitCfg.name;
  50. float addition = 0;
  51. addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);
  52. addition = addition / 10000 * 100;
  53. if(addition > 0)
  54. {
  55. _ui.m_addNum.visible = true;
  56. _ui.m_addNum.text = addition.ToString() + "%";
  57. }
  58. else
  59. {
  60. _ui.m_addNum.visible = false;
  61. }
  62. }
  63. private void RenderListItem(int index, GObject obj)
  64. {
  65. UI_TimeTracingPreShowItem item = UI_TimeTracingPreShowItem.Proxy(obj);
  66. int itemId = _items[index];
  67. ItemData itemDate = ItemUtil.createItemData(itemId, 1);
  68. ItemCfg itemcfg = ItemCfgArray.Instance.GetCfg(itemId);
  69. bool haveItem = DressUpMenuItemDataManager.CheckHasItem(itemId);
  70. if (itemcfg.addition > 0 && haveItem)
  71. {
  72. item.m_desc.visible = true;
  73. item.m_descBg.visible = true;
  74. item.m_desc.text = string.Format("获得加成:{0}%", (itemcfg.addition / 100));
  75. }
  76. else
  77. {
  78. item.m_descBg.visible = false;
  79. item.m_desc.visible = false;
  80. }
  81. obj.data = itemId;
  82. ItemView itemView = new ItemView(item.m_item);
  83. itemView.SetData(itemDate);
  84. itemView.ImgNotGotVisible = !haveItem;
  85. UI_TimeTracingPreShowItem.ProxyEnd();
  86. }
  87. private void OnClickListPartsItem(EventContext context)
  88. {
  89. GComponent item = context.data as GComponent;
  90. int itemId = (int)item.data;
  91. bool haveItem = DressUpMenuItemDataManager.CheckHasItem(itemId);
  92. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  93. if (haveItem || itemCfg.approach.Length <= 0)
  94. {
  95. GoodsItemTipsController.ShowItemTips(itemId);
  96. }
  97. else
  98. {
  99. // this.Hide();
  100. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(SuitGuideView).FullName, this.viewData } });
  101. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(SuitPartsDetailView).Name);
  102. object[] sourceDatas = new object[] { itemId, goBackDatas, 1 };
  103. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  104. }
  105. }
  106. private void OnClickBtnBack()
  107. {
  108. this.Hide();
  109. }
  110. }
  111. }