CardUpLevelView.cs 9.8 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using System.Collections;
  4. using UnityEngine;
  5. using System;
  6. using System.Collections.Generic;
  7. using UI.CommonGame;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class CardUpLevelView : BaseWindow
  12. {
  13. private UI_CardUpLevelUI _ui;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  17. private CardData _cardData;
  18. private List<int> itemsCount;
  19. private Dictionary<int,int> _listItemChose = new Dictionary<int, int>();
  20. private List<GObject> _listItemObj = new List<GObject>();
  21. private int _countCanUpMaxLevel = 0;
  22. private int _nowCountCanUpLevel = 0;
  23. private int _oldCanUpLevel = 0;
  24. private long _goldsHasNum = 0;
  25. private int _cumulativeGold = 0;
  26. private int _cfgMaxLevel = 0;
  27. public override void Dispose()
  28. {
  29. EffectUIPool.Recycle(_effectUI1);
  30. _effectUI1 = null;
  31. EffectUIPool.Recycle(_effectUI2);
  32. _effectUI2 = null;
  33. if (_ui != null)
  34. {
  35. _ui.Dispose();
  36. _ui = null;
  37. }
  38. base.Dispose();
  39. }
  40. protected override void OnInit()
  41. {
  42. base.OnInit();
  43. _ui = UI_CardUpLevelUI.Create();
  44. this.viewCom = _ui.target;
  45. this.viewCom.Center();
  46. this.modal = true;
  47. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  48. _ui.m_btnUse.onClick.Add(OnClickBtnUse);
  49. _ui.m_btnReduce.onClick.Add(OnClickBtnReduce);
  50. _ui.m_btnAdd.onClick.Add(OnClickBtnAdd);
  51. _ui.m_list.itemRenderer = RenderListItem;
  52. _ui.m_slideUpLevel.onChanged.Add(OnChangeUpLevel);
  53. }
  54. private void OnChangeUpLevel()
  55. {
  56. float volumn = (float)_ui.m_slideUpLevel.value / 100;
  57. _nowCountCanUpLevel = _cardData.lv + (int)(volumn * (_countCanUpMaxLevel - _cardData.lv));
  58. //tidyData(_cfgMaxLevel, "Max");
  59. tidyData(_nowCountCanUpLevel);
  60. ReferViewInfo();
  61. }
  62. private void ReferSlide()
  63. {
  64. _ui.m_slideUpLevel.value = (float)(_nowCountCanUpLevel - _cardData.lv ) / (_countCanUpMaxLevel - _cardData.lv)*100;
  65. }
  66. protected override void OnShown()
  67. {
  68. base.OnShown();
  69. _cardData = (CardData)this.viewData;
  70. AddEffect();
  71. ClearItemsCountList();
  72. _oldCanUpLevel = _cardData.lv;
  73. _ui.m_slideUpLevel.value = 0;
  74. _cfgMaxLevel = CardLvlCfgArray.Instance.GetCfgsByrarity(_cardData.itemCfg.rarity).Count;
  75. tidyData(_cfgMaxLevel, "Max");
  76. tidyData(_cardData.lv);
  77. ReferViewInfo();
  78. }
  79. private void tidyData(int setLevel,string tidyType = "")
  80. {
  81. _nowCountCanUpLevel = 0;
  82. _goldsHasNum = 0;
  83. _cumulativeGold = 0;
  84. int CumulativeExp = 0;
  85. long needExp = 0;
  86. long allNeedLevelExp = 0;
  87. if (setLevel > 0){
  88. for (int i = _cardData.lv; i < setLevel; i++)
  89. {
  90. allNeedLevelExp += CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, i).needExp;
  91. }
  92. needExp = allNeedLevelExp - _cardData.exp; //缺的经验值
  93. }
  94. //先计算出可以升满的最高级别
  95. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  96. {
  97. if (!_listItemChose.ContainsKey(i) || _listItemChose[i] == 1) {
  98. int itemId = upgradeCardItemsArr[i];
  99. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  100. int num = 0;
  101. if(setLevel> _cardData.lv)
  102. num = (int)Math.Ceiling((needExp - CumulativeExp) / (decimal)itemCfg.cardUpLvExp); //需要购买的数量
  103. long itemNum = Math.Min(num, ItemDataManager.GetItemNum(itemId)); //物品可购买数量
  104. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1];
  105. _goldsHasNum = ItemDataManager.GetItemNum(cardUpLvGolds[0]);
  106. int goldNum = (int)Math.Floor((_goldsHasNum - _cumulativeGold) / (decimal)cardUpLvGolds[1]);//货币可购买数量
  107. int sumNum = (int)Math.Min(goldNum, itemNum);
  108. itemsCount[i] = sumNum;
  109. CumulativeExp = CumulativeExp + (sumNum * itemCfg.cardUpLvExp);
  110. _cumulativeGold = _cumulativeGold + (sumNum * cardUpLvGolds[1]);
  111. }
  112. }
  113. if(tidyType == "Max")
  114. _countCanUpMaxLevel = _cardData.lv;
  115. else
  116. _nowCountCanUpLevel = _cardData.lv;
  117. allNeedLevelExp = _cardData.exp + CumulativeExp;
  118. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  119. for (int i = _cardData.lv; i < setLevel; i++)
  120. {
  121. int needLevelExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, i).needExp;
  122. allNeedLevelExp -= needLevelExp;
  123. if (allNeedLevelExp >= 0 && _nowCountCanUpLevel <= lvLimit)
  124. {
  125. if (tidyType == "Max")
  126. _countCanUpMaxLevel += 1;
  127. else
  128. _nowCountCanUpLevel += 1;
  129. }
  130. else
  131. break;
  132. }
  133. }
  134. //清理itemsCount
  135. private void ClearItemsCountList()
  136. {
  137. if (itemsCount == null)
  138. {
  139. itemsCount = new List<int>();
  140. }
  141. itemsCount.Clear();
  142. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  143. {
  144. itemsCount.Add(0);
  145. }
  146. }
  147. protected override void OnHide()
  148. {
  149. base.OnHide();
  150. }
  151. private void AddEffect()
  152. {
  153. //边框左上角特效
  154. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  155. //边框右下角特效
  156. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  157. }
  158. private void RenderListItem(int index, GObject obj)
  159. {
  160. UI_ComItem listItem = UI_ComItem.Proxy(obj);
  161. _listItemObj.Add(obj);
  162. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _cardData.lv);
  163. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  164. listItem.m_ButtonType.selectedIndex = 4;
  165. if (!_listItemChose.ContainsKey(index))
  166. _listItemChose.Add(index,1);
  167. listItem.m_ImgpinkGot.visible = (_listItemChose[index] != 0);
  168. listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  169. if (listItem.target.data == null)
  170. listItem.target.onClick.Add(OnListItemClick);
  171. listItem.target.data = index;
  172. listItem.m_CountType.selectedIndex = 1;
  173. listItem.m_txtDecomCount.text = itemsCount[index].ToString();
  174. listItem.m_txtDecomHasCount.text = "/" + ItemDataManager.GetItemNum(itemCfg.id).ToString();
  175. UI_ComItem.ProxyEnd();
  176. }
  177. private void OnListItemClick(EventContext context)
  178. {
  179. int index = (int)(context.sender as GObject).data;
  180. UI_ComItem listItem = UI_ComItem.Proxy(_listItemObj[index]);
  181. if (_listItemChose[index] == 0)
  182. _listItemChose[index] = 1;
  183. else
  184. _listItemChose[index] = 0;
  185. listItem.m_ImgpinkGot.visible = (_listItemChose[index] != 0);
  186. UI_ComItem.ProxyEnd();
  187. ClearItemsCountList();
  188. tidyData(_cfgMaxLevel, "Max");
  189. tidyData(_nowCountCanUpLevel);
  190. ReferViewInfo();
  191. ReferSlide();
  192. }
  193. private void ReferViewInfo()
  194. {
  195. _ui.m_txtChooseLevel.SetVar("value1", _nowCountCanUpLevel.ToString()).FlushVars();
  196. _ui.m_txtChooseLevel.SetVar("value2", _countCanUpMaxLevel.ToString()).FlushVars();
  197. _ui.m_txtCost.SetVar("value1", _cumulativeGold.ToString()).FlushVars();
  198. _ui.m_txtCost.SetVar("value2", _goldsHasNum.ToString()).FlushVars();
  199. _listItemObj.Clear();
  200. _ui.m_list.numItems = upgradeCardItemsArr.Length;
  201. }
  202. private async void OnClickBtnUse()
  203. {
  204. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  205. if (result)
  206. {
  207. this.Hide();
  208. if (_cardData.lv - _oldCanUpLevel >= 1)
  209. {
  210. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", _oldCanUpLevel, _cardData.lv, _cardData.id });
  211. }
  212. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  213. }
  214. }
  215. private void OnClickBtnReduce()
  216. {
  217. _nowCountCanUpLevel -= 1;
  218. if (_nowCountCanUpLevel < _cardData.lv)
  219. _nowCountCanUpLevel = _cardData.lv;
  220. //tidyData(_cfgMaxLevel, "Max");
  221. tidyData(_nowCountCanUpLevel);
  222. ReferViewInfo();
  223. ReferSlide();
  224. }
  225. private void OnClickBtnAdd()
  226. {
  227. _nowCountCanUpLevel += 1;
  228. if (_nowCountCanUpLevel > _countCanUpMaxLevel)
  229. _nowCountCanUpLevel = _countCanUpMaxLevel;
  230. tidyData(_nowCountCanUpLevel);
  231. ReferViewInfo();
  232. ReferSlide();
  233. }
  234. }
  235. }