UI_StoryDialogUI.cs 5.5 KB

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  1. /** This is an automatically generated class by FairyGUI. Please do not modify it. **/
  2. using FairyGUI;
  3. namespace UI.Main
  4. {
  5. public partial class UI_StoryDialogUI
  6. {
  7. public GComponent target;
  8. public Controller m_c1;
  9. public GLoader m_loaMask;
  10. public GGraph m_mask1;
  11. public GGraph m_mask2;
  12. public GGraph m_btnNext;
  13. public GGraph m_effect;
  14. public GGraph m_roleLive;
  15. public UI_CompDialogText m_dialogText;
  16. public UI_CompDialogName m_dialogName;
  17. public UI_CompDialogHead m_dialogHead;
  18. public UI_CompDialogHead_old m_dialogHead_old;
  19. public GList m_list;
  20. public GButton m_btnBack;
  21. public GButton m_btnLookBack;
  22. public GButton m_btnSkip;
  23. public GButton m_btnAutoPlay;
  24. public GButton m_btnSpeedUp;
  25. public GTextField m_txtPlayName;
  26. public GGroup m_comPlayName;
  27. public GGraph m_mask;
  28. public GLoader m_eyeOpen;
  29. public Transition m_t0;
  30. public Transition m_showMask;
  31. public Transition m_hideMask;
  32. public Transition m_hide;
  33. public Transition m_showAnimMask;
  34. public Transition m_hideAnimMask;
  35. public const string URL = "ui://mfvz4q8kxuzk2i";
  36. public const string PACKAGE_NAME = "Main";
  37. public const string RES_NAME = "StoryDialogUI";
  38. private static UI_StoryDialogUI _proxy;
  39. public static UI_StoryDialogUI Create(GObject gObject = null)
  40. {
  41. var ui = new UI_StoryDialogUI();
  42. if(gObject == null)
  43. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  44. else
  45. ui.target = (GComponent)gObject;
  46. ui.Init(ui.target);
  47. return ui;
  48. }
  49. public static UI_StoryDialogUI Proxy(GObject gObject = null)
  50. {
  51. if(_proxy == null)
  52. {
  53. _proxy = new UI_StoryDialogUI();
  54. }
  55. var ui = _proxy;
  56. if(gObject == null)
  57. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  58. else
  59. ui.target = (GComponent)gObject;
  60. ui.Init(ui.target);
  61. return ui;
  62. }
  63. public static void ProxyEnd()
  64. {
  65. if (_proxy != null)
  66. {
  67. _proxy.Dispose();
  68. }
  69. }
  70. public static void ClearProxy()
  71. {
  72. ProxyEnd();
  73. _proxy = null;
  74. }
  75. private void Init(GComponent comp)
  76. {
  77. m_c1 = comp.GetController("c1");
  78. m_loaMask = (GLoader)comp.GetChild("loaMask");
  79. m_mask1 = (GGraph)comp.GetChild("mask1");
  80. m_mask2 = (GGraph)comp.GetChild("mask2");
  81. m_btnNext = (GGraph)comp.GetChild("btnNext");
  82. m_effect = (GGraph)comp.GetChild("effect");
  83. m_roleLive = (GGraph)comp.GetChild("roleLive");
  84. m_dialogText = (UI_CompDialogText)UI_CompDialogText.Create(comp.GetChild("dialogText"));
  85. m_dialogName = (UI_CompDialogName)UI_CompDialogName.Create(comp.GetChild("dialogName"));
  86. m_dialogHead = (UI_CompDialogHead)UI_CompDialogHead.Create(comp.GetChild("dialogHead"));
  87. m_dialogHead_old = (UI_CompDialogHead_old)UI_CompDialogHead_old.Create(comp.GetChild("dialogHead_old"));
  88. m_list = (GList)comp.GetChild("list");
  89. m_btnBack = (GButton)comp.GetChild("btnBack");
  90. m_btnLookBack = (GButton)comp.GetChild("btnLookBack");
  91. m_btnSkip = (GButton)comp.GetChild("btnSkip");
  92. m_btnAutoPlay = (GButton)comp.GetChild("btnAutoPlay");
  93. m_btnSpeedUp = (GButton)comp.GetChild("btnSpeedUp");
  94. m_txtPlayName = (GTextField)comp.GetChild("txtPlayName");
  95. m_comPlayName = (GGroup)comp.GetChild("comPlayName");
  96. m_mask = (GGraph)comp.GetChild("mask");
  97. m_eyeOpen = (GLoader)comp.GetChild("eyeOpen");
  98. m_t0 = comp.GetTransition("t0");
  99. m_showMask = comp.GetTransition("showMask");
  100. m_hideMask = comp.GetTransition("hideMask");
  101. m_hide = comp.GetTransition("hide");
  102. m_showAnimMask = comp.GetTransition("showAnimMask");
  103. m_hideAnimMask = comp.GetTransition("hideAnimMask");
  104. }
  105. public void Dispose(bool disposeTarget = false)
  106. {
  107. m_c1 = null;
  108. m_loaMask = null;
  109. m_mask1 = null;
  110. m_mask2 = null;
  111. m_btnNext = null;
  112. m_effect = null;
  113. m_roleLive = null;
  114. m_dialogText.Dispose();
  115. m_dialogText = null;
  116. m_dialogName.Dispose();
  117. m_dialogName = null;
  118. m_dialogHead.Dispose();
  119. m_dialogHead = null;
  120. m_dialogHead_old.Dispose();
  121. m_dialogHead_old = null;
  122. m_list = null;
  123. m_btnBack = null;
  124. m_btnLookBack = null;
  125. m_btnSkip = null;
  126. m_btnAutoPlay = null;
  127. m_btnSpeedUp = null;
  128. m_txtPlayName = null;
  129. m_comPlayName = null;
  130. m_mask = null;
  131. m_eyeOpen = null;
  132. m_t0 = null;
  133. m_showMask = null;
  134. m_hideMask = null;
  135. m_hide = null;
  136. m_showAnimMask = null;
  137. m_hideAnimMask = null;
  138. if(disposeTarget && target != null)
  139. {
  140. target.RemoveFromParent();
  141. target.Dispose();
  142. }
  143. target = null;
  144. }
  145. }
  146. }