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- using LitJson;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class JsonUtil
- {
- private static Dictionary<string, object> _obj = new Dictionary<string, object>();
- public static string createJsonStr(params object[] args)
- {
- _obj.Clear();
- if(args != null)
- {
- int count = args.Length;
- for(int i = 0; i < count; i+=2)
- {
- _obj.Add((string)args[i], args[i+1]);
- }
- }
- return JsonMapper.ToJson(_obj);
- }
-
- public static Dictionary<string, object> createJsonDic(params object[] args)
- {
- Dictionary<string, object> dic = new Dictionary<string, object>();
- if(args != null)
- {
- int count = args.Length;
- for(int i = 0; i < count; i+=2)
- {
- dic.Add((string)args[i], args[i+1]);
- }
- }
- return dic;
- }
- }
- }
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