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- using System.Collections;
- using UnityEngine;
- using UI.CommonGame;
- using FairyGUI;
- using System.Collections.Generic;
- using System;
- namespace GFGGame
- {
- public class RewardView : BaseWindow
- {
- private UI_RewardUI _ui;
- private List<ItemData> _listItemDatas;
- private Action onSuccess = null;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_RewardUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- _ui.m_listReward.SetVirtual();
- _ui.m_listReward.itemRenderer = RenderListRewardItem;
- _ui.m_listReward.onClickItem.Add(OnClickListReward);
- _ui.m_bg.onClick.Add(this.Hide);
- }
- protected override void OnShown()
- {
- base.OnShown();
- if ((this.viewData as object[]).Length > 0)
- {
- // onSuccess
- _listItemDatas = (this.viewData as object[])[0] as List<ItemData>;
- onSuccess = (this.viewData as object[])[1] as Action;
- }
- else
- {
- _listItemDatas = this.viewData as List<ItemData>;
- }
- _ui.m_listReward.numItems = _listItemDatas.Count;
- }
- protected override void OnHide()
- {
- if (onSuccess != null)
- {
- onSuccess();
- }
- base.OnHide();
- }
- private void RenderListRewardItem(int index, GObject obj)
- {
- obj.data = _listItemDatas[index];
- UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listItemDatas[index].id);
- item.m_txtName.text = itemCfg.name;
- // item.m_txtCount.text = _listItemDatas[index].num==1?"": string.Format("x{0}", _listItemDatas[index].num);
- item.m_txtCount.text = string.Format("x{0}", _listItemDatas[index].num);
- item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
- }
- private void OnClickListReward(EventContext context)
- {
- if (this.ShowTips)
- {
- ItemData data = (context.data as GObject).data as ItemData;
- GoodsItemTipsController.ShowItemTips(data.id);
- }
- }
- private bool _showTips = true;
- /// <summary>
- /// 是否展示物品详情,默认展示
- /// </summary>
- private bool ShowTips
- {
- get { return _showTips; }
- set { _showTips = value; }
- }
- }
- }
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