DressUpView.cs 22 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpView : BaseView
  8. {
  9. public const int BOTTOM_BLANK = 20;
  10. public const int RIGHT_BLANK = 36;
  11. private const int SORT_BY_HIGH_RARITY = 0;
  12. private const int SORT_BY_LOW_RARITY = 1;
  13. private const int SORT_BY_GET_TIME = 2;
  14. private UI_DressUpUI _ui;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3;
  22. private int _currentMenuType;
  23. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  24. private UI_TypeItem listTypeItem_FreedomDress;
  25. public override void Dispose()
  26. {
  27. if (_scenePrefab != null)
  28. {
  29. GameObject.Destroy(_scenePrefab);
  30. _scenePrefab = null;
  31. }
  32. UI_TypeItem.ClearProxy();
  33. base.Dispose();
  34. }
  35. protected override void Init()
  36. {
  37. base.Init();
  38. packageName = UI_DressUpUI.PACKAGE_NAME;
  39. _ui = UI_DressUpUI.Create();
  40. viewCom = _ui.target;
  41. isfullScreen = true;
  42. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  43. }
  44. protected override void OnInit()
  45. {
  46. base.OnInit();
  47. _ui.m_btnLastStep.visible = false;
  48. _ui.m_btnNextStep.visible = false;
  49. _ui.m_btnSearch.visible = true;
  50. _ui.m_btnPhoto.visible = true;
  51. _ui.m_btnAction.visible = false;
  52. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  53. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  54. InitLists();
  55. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  56. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  57. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  58. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  59. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  60. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  61. _ui.m_touchPad.onClick.Add(OnTouchPad);
  62. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  63. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  64. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  65. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  66. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  67. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  68. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  69. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  70. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  71. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  72. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  73. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  74. }
  75. protected override void OnShown()
  76. {
  77. base.OnShown();
  78. _rarityIndex = SORT_BY_HIGH_RARITY;
  79. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  80. _ui.m_comListType1.target.x = _ui.target.width;
  81. _ui.m_comListType2.target.x = _ui.target.width;
  82. _ui.m_partsList.target.x = _ui.target.width;
  83. this.showListType1();
  84. if (_sceneObject == null)
  85. {
  86. _sceneObject = GameObject.Instantiate(_scenePrefab);
  87. EquipDataCache.cacher.setSceneObj(_sceneObject);
  88. }
  89. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  90. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  91. }
  92. protected override void OnHide()
  93. {
  94. base.OnHide();
  95. listTypeItem_FreedomDress = null;
  96. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  97. if (_sceneObject != null)
  98. {
  99. GameObject.Destroy(_sceneObject);
  100. _sceneObject = null;
  101. }
  102. }
  103. private void OnClickBtnBack()
  104. {
  105. Reset();
  106. this.Hide();
  107. ViewManager.Show(ViewName.MAINUI_VIEW);
  108. }
  109. private void OnClickBtnHome()
  110. {
  111. GameController.GoBackToMainView();
  112. Reset();
  113. }
  114. private void Reset()
  115. {
  116. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  117. DressUpMenuItemDataManager.selectRarityList.Clear();
  118. DressUpMenuItemDataManager.selectScoreList.Clear();
  119. DressUpMenuItemDataManager.selectTagList.Clear();
  120. DressUpMenuItemDataManager.dressSearchTxt = "";
  121. }
  122. private void OnComboBoxChanged()
  123. {
  124. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  125. }
  126. private void OnClickListType1Item(EventContext context)
  127. {
  128. GObject typeItem = (GObject)context.data as GObject;
  129. int order = (int)typeItem.data;
  130. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  131. if (item1.subMenusArr.Length > 0)
  132. {
  133. this.showListType2(item1.subMenusArr);
  134. }
  135. else
  136. {
  137. this.showListParts(item1.type);
  138. }
  139. this.hideListType1();
  140. UpdateListPartsSelected();
  141. }
  142. private void OnClickListType2Item(EventContext context)
  143. {
  144. GObject typeItem = (GObject)context.data as GObject;
  145. int order = (int)typeItem.data;
  146. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  147. this.showListParts(item2.type);
  148. this.hideListType2();
  149. }
  150. private void OnClickPartsListItem(EventContext context)
  151. {
  152. GObject listItem = (GObject)context.data as GObject;
  153. int id = (int)listItem.data;
  154. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  155. {
  156. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  157. UpdateBtnAction();
  158. }
  159. else
  160. {
  161. EquipDataCache.cacher.TryCancelSuit(id);
  162. EquipDataCache.cacher.AddOrRemove(id, true);
  163. }
  164. UpdateListPartsSelected();
  165. }
  166. private void OnTouchPad()
  167. {
  168. if (this.currentListType == DressUpListType.List3)
  169. {
  170. if (_currentList2 != null)
  171. {
  172. this.showListType2();
  173. }
  174. else
  175. {
  176. this.showListType1();
  177. }
  178. this.hideListParts();
  179. }
  180. else if (this.currentListType == DressUpListType.List2)
  181. {
  182. this.showListType1();
  183. this.hideListType2();
  184. }
  185. }
  186. private void OnClickBtnDelete()
  187. {
  188. EquipDataCache.cacher.TakeOffAll();
  189. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  190. }
  191. private void OnClickBtnSave()
  192. {
  193. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  194. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  195. }
  196. private void OnComboBoxRarityChanged()
  197. {
  198. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  199. this.UpdatePartsListSort();
  200. }
  201. private void OnClickBtnAction()
  202. {
  203. if (!_ui.m_btnAction.grayed)
  204. {
  205. EquipDataCache.cacher.ChangeAction();
  206. }
  207. }
  208. private void OnClickBtnSearch()
  209. {
  210. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  211. }
  212. private void InitLists()
  213. {
  214. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  215. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  216. listType1X = _ui.m_comListType1.target.x;
  217. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  218. //一级菜单
  219. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  220. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  221. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  222. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  223. if (_ui.m_comListType1.m_listType.height > maxHeight)
  224. {
  225. _ui.m_comListType1.m_listType.height = maxHeight;
  226. }
  227. }
  228. private void showListType1()
  229. {
  230. _currentList2 = null;
  231. currentListType = DressUpListType.List1;
  232. GTween.To(_ui.target.width, listType1X, 0.5f)
  233. .SetTarget(_ui.m_comListType1.target)
  234. .OnUpdate((GTweener t) =>
  235. {
  236. _ui.m_comListType1.target.x = t.value.x;
  237. });
  238. }
  239. private void hideListType1()
  240. {
  241. GTween.To(listType1X, _ui.target.width, 0.5f)
  242. .SetTarget(_ui.m_comListType1.target)
  243. .OnUpdate((GTweener t) =>
  244. {
  245. _ui.m_comListType1.target.x = t.value.x;
  246. });
  247. }
  248. private void showListType2(int[] menuStrArr = null)
  249. {
  250. currentListType = DressUpListType.List2;
  251. if (menuStrArr != null && menuStrArr.Length > 0)
  252. {
  253. int len = menuStrArr.Length;
  254. _currentList2 = menuStrArr.Clone() as int[];
  255. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  256. _ui.m_comListType2.m_listType.numItems = len;
  257. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  258. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  259. if (_ui.m_comListType2.m_listType.height > maxHeight)
  260. {
  261. _ui.m_comListType2.m_listType.height = maxHeight;
  262. }
  263. }
  264. GTween.To(_ui.target.width, listType1X, 0.5f)
  265. .SetTarget(_ui.m_comListType2.target)
  266. .OnUpdate((GTweener t) =>
  267. {
  268. _ui.m_comListType2.target.x = t.value.x;
  269. });
  270. }
  271. private void hideListType2()
  272. {
  273. GTween.To(listType1X, _ui.target.width, 0.5f)
  274. .SetTarget(_ui.m_comListType2.target)
  275. .OnUpdate((GTweener t) =>
  276. {
  277. _ui.m_comListType2.target.x = t.value.x;
  278. });
  279. }
  280. private void showListParts(int type)
  281. {
  282. _currentMenuType = type;
  283. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  284. {
  285. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  286. if (_rarityIndex >= SORT_BY_GET_TIME)
  287. {
  288. _rarityIndex = SORT_BY_HIGH_RARITY;
  289. }
  290. }
  291. else
  292. {
  293. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  294. }
  295. this.UpdatePartsListSort();
  296. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  297. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  298. if (_ui.m_partsList.m_list.height > maxHeight)
  299. {
  300. _ui.m_partsList.m_list.height = maxHeight;
  301. }
  302. currentListType = DressUpListType.List3;
  303. GTween.To(_ui.target.width, partsListX, 0.5f)
  304. .SetTarget(_ui.m_partsList)
  305. .OnUpdate((GTweener t) =>
  306. {
  307. _ui.m_partsList.target.x = t.value.x;
  308. });
  309. UpdateBtnAction();
  310. }
  311. private void hideListParts()
  312. {
  313. _currentMenuType = 0;
  314. UpdateBtnAction();
  315. GTween.To(partsListX, _ui.target.width, 0.5f)
  316. .SetTarget(_ui.m_partsList)
  317. .OnUpdate((GTweener t) =>
  318. {
  319. _ui.m_partsList.target.x = t.value.x;
  320. });
  321. }
  322. private void ListType1Item(int index, GObject item)
  323. {
  324. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  325. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  326. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  327. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  328. typeItem.target.data = item1.id;
  329. typeItem.m_imgNeed.visible = false;
  330. }
  331. private void ListType2Item(int index, GObject item)
  332. {
  333. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  334. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  335. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  336. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  337. typeItem.target.data = item2.id;
  338. typeItem.m_imgNeed.visible = false;
  339. }
  340. private void ListPartsItem(int index, GObject item)
  341. {
  342. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  343. int id = (int)_currentList3[index];
  344. string iconRes = "";
  345. string partName = "";
  346. string ext = "png";
  347. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  348. {
  349. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  350. iconRes = suitCfg.res;
  351. partName = suitCfg.name;
  352. listItem.m_iconSelected.visible = false;
  353. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  354. listItem.m_ScoreType.visible = false;
  355. }
  356. else
  357. {
  358. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  359. iconRes = itemCfg.res;
  360. partName = itemCfg.name;
  361. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  362. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  363. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  364. listItem.m_ScoreType.visible = true;
  365. int mainScore;
  366. int mainValuel;
  367. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  368. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  369. }
  370. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  371. listItem.m_txtTitle.text = partName;
  372. listItem.target.data = id;
  373. listItem.m_txtScore.visible = false;
  374. //listItem.m_ScoreType.visible = true;
  375. listItem.m_imgNeed.visible = false;
  376. }
  377. private void UpdateListPartsSelected()
  378. {
  379. int count = _ui.m_partsList.m_list.numChildren;
  380. for (int i = 0; i < count; i++)
  381. {
  382. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  383. int id = (int)listItem.target.data;
  384. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  385. {
  386. listItem.m_iconSelected.visible = EquipDataCache.cacher.suitId > 0 && id == EquipDataCache.cacher.suitId;
  387. }
  388. else
  389. {
  390. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  391. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  392. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  393. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  394. }
  395. }
  396. }
  397. private void UpdatePartsListSort()
  398. {
  399. if (_currentMenuType == 0) return;
  400. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  401. {
  402. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  403. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  404. {
  405. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  406. }
  407. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  408. {
  409. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  410. }
  411. else
  412. {
  413. _currentList3.Reverse();
  414. }
  415. }
  416. else
  417. {
  418. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  419. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  420. {
  421. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  422. }
  423. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  424. {
  425. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  426. }
  427. else
  428. {
  429. _currentList3.Reverse();
  430. }
  431. }
  432. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  433. {
  434. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  435. }
  436. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  437. {
  438. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  439. }
  440. _ui.m_partsList.m_list.RemoveChildrenToPool();
  441. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  442. }
  443. private void UpdateBtnAction()
  444. {
  445. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG);
  446. if (_ui.m_btnAction.visible)
  447. {
  448. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  449. }
  450. }
  451. private void OnClickBtnShow()
  452. {
  453. Timers.inst.Remove(SetBtnShowVisable);
  454. _ui.m_c1.selectedIndex = 0;
  455. _ui.m_btnHide.visible = true;
  456. _ui.m_btnShow.visible = false;
  457. _ui.m_loaShow.visible = false;
  458. }
  459. private void OnClickBtnHide()
  460. {
  461. _ui.m_c1.selectedIndex = 1;
  462. _ui.m_btnHide.visible = false;
  463. _ui.m_btnShow.visible = true;
  464. _ui.m_loaShow.visible = true;
  465. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  466. }
  467. private void OnClickLoaShow()
  468. {
  469. Timers.inst.Remove(SetBtnShowVisable);
  470. _ui.m_btnShow.alpha = 1;
  471. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  472. _ui.m_btnShow.enabled = true;
  473. }
  474. private void OnClickBtnPhoto()
  475. {
  476. if (!ViewManager.Show<PhotographView>())
  477. {
  478. return;
  479. }
  480. _ui.target.visible = false;
  481. this._sceneObject.gameObject.SetActive(false);
  482. }
  483. private void UpdateScene()
  484. {
  485. _ui.target.visible = true;
  486. this._sceneObject.gameObject.SetActive(true);
  487. EquipDataCache.cacher.setSceneObj(_sceneObject);
  488. }
  489. private void SetBtnShowVisable(object param)
  490. {
  491. _ui.m_btnShow.enabled = false;
  492. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  493. }
  494. protected override void UpdateToCheckGuide(object param)
  495. {
  496. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  497. if (listTypeItem_FreedomDress == null && GuideDataManager.GetGuideCountCopy(ConstGuideId.FREEDOM_DRESS) <= 0)
  498. {
  499. int len = _ui.m_comListType1.m_listType.numChildren;
  500. for (int i = 0; i < len; i++)
  501. {
  502. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  503. if (item != null)
  504. {
  505. int menuID = (int)item.target.data;
  506. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  507. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  508. {
  509. listTypeItem_FreedomDress = item;
  510. _ui.m_comListType1.m_listType.ScrollToView(i);
  511. break;
  512. }
  513. }
  514. }
  515. }
  516. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
  517. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0);
  518. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
  519. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
  520. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  521. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 3, "点击拍照");
  522. }
  523. }
  524. }