StoryChapterView.cs 11 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _gameObject;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. SceneController.DestroyObjectFromView(_gameObject);
  26. base.Dispose();
  27. }
  28. protected override void Init()
  29. {
  30. base.Init();
  31. _ui = UI_StoryChapterUI.Create();
  32. viewCom = _ui.target;
  33. isfullScreen = true;
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. _valueBarController = new ValueBarController(_ui.m_valueBar);
  39. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  41. _ui.m_bonusBox1.target.onClick.Add(() =>
  42. {
  43. OnClickBonusBox(_ui.m_bonusBox1, 0);
  44. });
  45. _ui.m_bonusBox2.target.onClick.Add(() =>
  46. {
  47. OnClickBonusBox(_ui.m_bonusBox2, 1);
  48. });
  49. _ui.m_bonusBox3.target.onClick.Add(() =>
  50. {
  51. OnClickBonusBox(_ui.m_bonusBox3, 2);
  52. });
  53. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  59. _chapterID = (int)viewData;
  60. MainStoryDataManager.currentChapterCfgId = _chapterID;
  61. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  62. _ui.m_chapter.AddChild(_compChapter);
  63. InitChapter();
  64. _valueBarController.OnShown();
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. _unPasslevelItem = null;
  70. _endLevelItem = null;
  71. _ui.m_chapter.RemoveChildren(0, 0, true);
  72. _valueBarController.OnHide();
  73. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  74. }
  75. private void OnClickBtnBack()
  76. {
  77. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  78. }
  79. private void OnClickBtnHome()
  80. {
  81. GameController.GoBackToMainView();
  82. }
  83. private void InitChapter()
  84. {
  85. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  86. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  87. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID);
  88. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  89. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  90. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  91. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  92. UpdateBonusBox();
  93. var list = StoryLevelCfgArray.Instance.GetCfgs(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  94. int endLevel = 0;
  95. for (int i = 0; i < list.Length; i++)
  96. {
  97. StoryLevelCfg levelCfg = list[i];
  98. GObject obj = _compChapter.GetChild("g" + levelCfg.order);
  99. if (obj != null)
  100. {
  101. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  102. levelItem.target.data = levelCfg.id;
  103. if (MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  104. {
  105. levelItem.target.visible = true;
  106. levelItem.target.onClick.Clear();
  107. levelItem.target.onClick.Add(OnClickLevelItem);
  108. string showId = StoryUtil.GetChapterOrder(_chapterID) + "_" + levelCfg.order;
  109. levelItem.m_txtOrder.text = showId;
  110. if (levelCfg.fightID.Length > 0)
  111. {
  112. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  113. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  114. if (score <= 0)
  115. {
  116. levelItem.m_flower.target.visible = false;
  117. }
  118. else
  119. {
  120. levelItem.m_flower.target.visible = true;
  121. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  122. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  123. }
  124. }
  125. else
  126. {
  127. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  128. levelItem.m_flower.target.visible = false;
  129. }
  130. // levelItem.m_iconUnPass.visible =
  131. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  132. // if (levelItem.m_holder.visible)
  133. // {
  134. // }
  135. if (levelItem.m_holder.visible)
  136. {
  137. //设置为解锁关卡
  138. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  139. _unPasslevelItem = levelItem.target;
  140. _gameObject = null;
  141. _wrapper = null;
  142. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  143. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  144. }
  145. if (levelCfg.order > endLevel)
  146. {
  147. endLevel = levelCfg.order;
  148. _endLevelItem = levelItem.target;
  149. }
  150. }
  151. else
  152. {
  153. levelItem.target.visible = false;
  154. }
  155. }
  156. }
  157. if (_endLevelItem != null)
  158. {
  159. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  160. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  161. tx = tx - _ui.m_chapter.width / 2;
  162. ty = ty - _ui.m_chapter.height / 2;
  163. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  164. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  165. }
  166. }
  167. private void OnClickLevelItem(EventContext context)
  168. {
  169. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  170. int levelCfgId = (int)levelItem.target.data;
  171. StoryController.ShowLevelView(levelCfgId);
  172. }
  173. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  174. {
  175. bonusBox.m_txtName.text = name;
  176. }
  177. private void UpdateBonusBox()
  178. {
  179. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  180. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  181. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  182. }
  183. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  184. {
  185. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  186. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  187. if (status == ConstBonusStatus.GOT)
  188. {
  189. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  190. }
  191. else
  192. {
  193. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  194. }
  195. bonusBox.target.data = status;
  196. }
  197. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  198. {
  199. int status = (int)bonusBox.target.data;
  200. if (status == ConstBonusStatus.CAN_GET)
  201. {
  202. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  203. if (got)
  204. {
  205. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  206. if (bonusList != null && bonusList.Count > 0)
  207. {
  208. BonusController.TryShowBonusList(bonusList);
  209. }
  210. UpdateBonusBoxStatus(bonusBox, index);
  211. }
  212. }
  213. else if (status == ConstBonusStatus.GOT)
  214. {
  215. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  216. }
  217. else
  218. {
  219. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  220. }
  221. }
  222. protected override void UpdateToCheckGuide(object param)
  223. {
  224. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  225. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.START_STORY, 1, "点击关卡,开启新历程");
  226. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧", -1, true, -110);
  227. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");
  228. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.CLOTHING_SYNTHETIC, 1, "点击下一关");
  229. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 4, "先回到主界面");
  230. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面");
  231. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.PHOTOGRAPH, 1, "拍照功能已开启,解锁更多搭配和玩法哦");
  232. }
  233. protected override void TryCompleteGuide()
  234. {
  235. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.START_STORY);
  236. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  237. GuideController.TryCompleteGuide(ConstGuideId.START_STORY, 1);
  238. }
  239. }
  240. }