PoemGalleryDataManager.cs 9.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using ET;
  5. using FairyGUI;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class PoemGalleryDataManager : SingletonBase<PoemGalleryDataManager>
  10. {
  11. public bool waitRelease = false;
  12. public const int pageCount = 10;
  13. private long _themeOrder = 0;
  14. /// <summary>
  15. /// 主题期数
  16. /// </summary>
  17. public long ThemeOrder
  18. {
  19. get
  20. {
  21. return _themeOrder;
  22. }
  23. set
  24. {
  25. _themeOrder = value;
  26. }
  27. }
  28. private long _themeId = 1;
  29. /// <summary>
  30. /// 主题配置id
  31. /// </summary>
  32. public long ThemeId
  33. {
  34. get
  35. {
  36. return _themeId;
  37. }
  38. set
  39. {
  40. _themeId = value;
  41. }
  42. }
  43. private long _myRank = 0;
  44. /// <summary>
  45. /// 我的最高排行,排行榜界面展示用
  46. /// </summary>
  47. public long MyRank
  48. {
  49. get
  50. {
  51. return _myRank;
  52. }
  53. set
  54. {
  55. _myRank = value;
  56. }
  57. }
  58. private long _myWorksCountOfTheme = 0;
  59. /// <summary>
  60. /// 本期主题我的作品数
  61. /// </summary>
  62. public long MyWorksCountOfTheme
  63. {
  64. get
  65. {
  66. return _myWorksCountOfTheme;
  67. }
  68. set
  69. {
  70. _myWorksCountOfTheme = value;
  71. }
  72. }
  73. private bool _hasBonus = false;
  74. /// <summary>
  75. /// 本期主题我的作品数
  76. /// </summary>
  77. public bool HasBonus
  78. {
  79. get
  80. {
  81. return _hasBonus;
  82. }
  83. set
  84. {
  85. _hasBonus = value;
  86. }
  87. }
  88. private List<int> _myWorksRanks = new List<int>() { 1, 5 };
  89. /// <summary>
  90. /// 本期主题我的作品数
  91. /// </summary>
  92. public List<int> MyWorksRanks
  93. {
  94. get
  95. {
  96. return _myWorksRanks;
  97. }
  98. set
  99. {
  100. _myWorksRanks = value;
  101. }
  102. }
  103. /// <summary>
  104. /// 推荐数据
  105. /// </summary>
  106. public List<long> RecommendDatas = new List<long>();
  107. /// <summary>
  108. /// 最新数据
  109. /// </summary>
  110. public List<long> NewestDatas = new List<long>();
  111. /// <summary>
  112. /// 好友数据
  113. /// </summary>
  114. public List<long> FrinedDatas = new List<long>();
  115. /// <summary>
  116. /// 收藏数据
  117. /// </summary>
  118. public List<long> FavoriteDatas = new List<long>();
  119. /// <summary>
  120. /// 我的作品数据
  121. /// </summary>
  122. public List<long> MySelfDatas = new List<long>();
  123. /// <summary>
  124. /// 排行榜数据
  125. /// </summary>
  126. public List<long> RankDatas = new List<long>();
  127. private Dictionary<long, PoemGalleryData> _dicGalleryData = new Dictionary<long, PoemGalleryData>();
  128. public List<long> GalleryIDList = new List<long>();
  129. public int index = 10;
  130. public void Clear()
  131. {
  132. GalleryIDList.Clear();
  133. _myWorksRanks.Clear();
  134. _dicGalleryData.Clear();
  135. RecommendDatas.Clear();
  136. NewestDatas.Clear();
  137. FrinedDatas.Clear();
  138. FavoriteDatas.Clear();
  139. MySelfDatas.Clear();
  140. RankDatas.Clear();
  141. ThemeOrder = 0;
  142. ThemeId = 1;
  143. MyWorksCountOfTheme = 0;
  144. HasBonus = false;
  145. }
  146. public void UpdateGalleryData(PoemGalleryData data)
  147. {
  148. if (_dicGalleryData.ContainsKey(data.WorkId))
  149. {
  150. _dicGalleryData[data.WorkId] = data;
  151. }
  152. else
  153. {
  154. _dicGalleryData.Add(data.WorkId, data);
  155. }
  156. }
  157. public void RemoveGalleryData(long workId)
  158. {
  159. if (_dicGalleryData.ContainsKey(workId))
  160. {
  161. // _dicGalleryData.Remove(workId);
  162. if (MySelfDatas.IndexOf(workId) >= 0) MySelfDatas.Remove(workId);
  163. if (RankDatas.IndexOf(workId) >= 0) RankDatas.Remove(workId);
  164. if (FavoriteDatas.IndexOf(workId) >= 0) FavoriteDatas.Remove(workId);
  165. }
  166. }
  167. public PoemGalleryData GetGalleryDataById(long workId)
  168. {
  169. if (_dicGalleryData.ContainsKey(workId))
  170. {
  171. return _dicGalleryData[workId];
  172. }
  173. return null;
  174. }
  175. public void SetGalleryData()
  176. {
  177. if(_dicGalleryData.Count > 30)
  178. {
  179. if(GalleryIDList.Count >= 10)
  180. {
  181. for (int i = 0; i < 10 && _dicGalleryData.Count > 0; i++)
  182. {
  183. long id = GalleryIDList[i];
  184. if (_dicGalleryData.ContainsKey(id))
  185. {
  186. _dicGalleryData.Remove(id);
  187. }
  188. }
  189. GalleryIDList.RemoveRange(0, 10);
  190. }
  191. }
  192. }
  193. public void UpdateRoleInfo(long workId, string name, int rank = 0)
  194. {
  195. if (_dicGalleryData.ContainsKey(workId))
  196. {
  197. _dicGalleryData[workId].AuthorName = name;
  198. if (rank > 0)
  199. {
  200. _dicGalleryData[workId].Rank = rank;
  201. }
  202. }
  203. }
  204. public void UpdateFavoriteState(long workId, bool state, long count)
  205. {
  206. if (_dicGalleryData.ContainsKey(workId))
  207. {
  208. _dicGalleryData[workId].CollectOrNot = state;
  209. _dicGalleryData[workId].CollectCount = count;
  210. }
  211. }
  212. public void UpdateVoteiteState(long workId, bool state, long count)
  213. {
  214. if (_dicGalleryData.ContainsKey(workId))
  215. {
  216. _dicGalleryData[workId].VoteOrNot = state;
  217. _dicGalleryData[workId].VoteCount = count;
  218. }
  219. }
  220. public string GetThemeTime()
  221. {
  222. // int week = GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1 == 0 ? 7 : GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1;
  223. long monday00 = TimeUtil.GetCurWeekTime(1);//本周一0点
  224. long monday = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);//本周结算时间
  225. long startTime = 0;
  226. long endTime = 0;
  227. if ((TimeInfo.Instance.ServerNow()) < monday)//本周一5点之前显示上周
  228. {
  229. startTime = TimeUtil.GetLastWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);
  230. if (GlobalCfgArray.globalCfg.galleryClearingWeekTime == 1)
  231. {
  232. endTime = TimeUtil.GetLastWeekTime(7);
  233. }
  234. else
  235. {
  236. endTime = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1);
  237. }
  238. }
  239. else
  240. {
  241. startTime = monday;
  242. if (GlobalCfgArray.globalCfg.galleryClearingWeekTime == 1)
  243. {
  244. endTime = TimeUtil.GetCurWeekTime(7);
  245. }
  246. else
  247. {
  248. endTime = TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1, GlobalCfgArray.globalCfg.galleryClearingEndTime);
  249. }
  250. }
  251. string strStartTime = TimeUtil.FormattingTimeTo_MMdd(startTime);
  252. string strEndTime = TimeUtil.FormattingTimeTo_MMdd(endTime); ;
  253. return string.Format("{0}至{1}", strStartTime, strEndTime);
  254. }
  255. /// <summary>
  256. /// 是否结算中
  257. /// </summary>
  258. /// <returns></returns>
  259. public bool IsResulting()
  260. {
  261. long start = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime); ;//本周一5点刷新本周
  262. long end = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingEndTime);//本周一4点结算上周
  263. long now = TimeInfo.Instance.ServerNow();
  264. return now > start && now < end;
  265. }
  266. /// <summary>
  267. /// 是否为本期作品
  268. /// </summary>
  269. /// <returns></returns>
  270. public bool IsCurThemeWork(long time)
  271. {
  272. long monday = TimeUtil.GetCurWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);//本周结算时间
  273. long startTime = 0;
  274. if ((TimeInfo.Instance.ServerNow()) < monday)//本周一5点之前显示上周
  275. {
  276. startTime = TimeUtil.GetLastWeekTime(GlobalCfgArray.globalCfg.galleryClearingWeekTime, GlobalCfgArray.globalCfg.galleryClearingStartTime);
  277. return time > startTime;
  278. }
  279. else
  280. {
  281. startTime = monday;
  282. }
  283. return time > startTime;
  284. }
  285. }
  286. }