| 12345678910111213141516171819202122232425262728293031323334353637 | using System.Collections;using UnityEngine;namespace GFGGame{    public class ConstDressRarity    {        public const int Rarity_TIANYI = 5;        public const int Rarity_GUOSE = 4;        public const int Rarity_DIANCANG = 3;        public const int Rarity_ZHENXI = 2;        public const int Rarity_FANPIN = 1;        public const string TITLE_TIANYI = "天衣";        public const string TITLE_GUOSE = "国色";        public const string TITLE_DIANCANG = "典藏";        public const string TITLE_ZHENXI = "珍稀";        public const string TITLE_FANPIN = "凡品";        private static SortedList _dressRarityList;        public static SortedList DressRarityList()        {            if (ConstDressRarity._dressRarityList == null)            {                ConstDressRarity._dressRarityList = new SortedList();                ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_FANPIN, ConstDressRarity.TITLE_FANPIN);                ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_ZHENXI, ConstDressRarity.TITLE_ZHENXI);                ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_DIANCANG, ConstDressRarity.TITLE_DIANCANG);                ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_GUOSE, ConstDressRarity.TITLE_GUOSE);                ConstDressRarity._dressRarityList.Add(ConstDressRarity.Rarity_TIANYI, ConstDressRarity.TITLE_TIANYI);            }            return ConstDressRarity._dressRarityList;        }    }}
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