| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 | using System;using System.Collections.Generic;using FairyGUI;using UI.Arena;using UnityEngine;namespace GFGGame{    public class ArenaViewManager : SingletonBase<ArenaViewManager>    {        public void Clear()        {        }        /// <summary>        /// 更新段位图标        /// </summary>        /// <param name="loader"></param>        /// <param name="danLv"></param>        public void UpdateDanIcon(GLoader loader, int danLv)        {            loader.url = string.Format("ui://Arena/tb_yz_{0}", danLv);        }        /// <summary>        /// 更新每一轮战斗结果        /// </summary>        /// <param name="obj"></param>        /// <param name="index"></param>        /// <param name="myScores"></param>        /// <param name="targetScores"></param>        /// <param name="targetData"></param>        /// <param name="isWin"></param>        public void UpdateFightRoundResult(GObject obj, int index, List<long> myScores, List<long> targetScores, ArenaTargetData targetData, out bool isWin)        {            int scoreType = ArenaDataManager.Instance.ThemeList[index];            long myScore = myScores[index];            int myCardId = ArenaDataManager.Instance.DressupList[index].cardId;            int myHeadId = ArenaDataManager.Instance.DressupList[index].headId;            int myHeadBorderId = ArenaDataManager.Instance.DressupList[index].borderId;            long targetScore = targetScores[index];            // ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];            int targetCardId = targetData.FightDatas[index].cardId;            int targetHeadId = 0;            int targetBorderId = 0;            string res = "";            if (targetData.Type == FightTargetType.PLAYER)            {                targetHeadId = targetData.FightDatas[index].headId;                targetBorderId = targetData.FightDatas[index].borderId;            }            else            {                res = targetData.FightDatas[index].res;            }            UI_ListResultItem item = UI_ListResultItem.Proxy(obj);            if (item.target.GetChild("txtRound") != null)            {                item.m_txtRound.SetVar("value", (index + 1).ToString()).FlushVars();            }            item.m_loaScore.url = ResPathUtil.GetScorePath(scoreType);            item.m_txtMyScore.text = myScore.ToString();            item.m_txtTargetScore.text = targetScore.ToString();            ItemCfg cardCfg = ItemCfgArray.Instance.GetCfg(myCardId);            item.m_loaMyCard.m_comCardmask.m_loaCard.url = cardCfg == null ? "" : ResPathUtil.GetCardIconPath(cardCfg.res);            ItemCfg targetCardCfg = ItemCfgArray.Instance.GetCfg(targetCardId);            item.m_loaTargetCard.m_comCardmask.m_loaCard.url = targetCardCfg == null ? "" : ResPathUtil.GetCardIconPath(targetCardCfg.res);            RoleInfoManager.Instance.UpdateHead(item.m_comMyHead, RoleDataManager.headId, RoleDataManager.headBorderId);            if (targetHeadId > 0)            {                RoleInfoManager.Instance.UpdateHead(item.m_comTargetHead, targetHeadId, targetBorderId);            }            else            {                RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comTargetHead, res);            }            isWin = myScore > targetScore;            UI_ListResultItem.ProxyEnd();        }        /// <summary>        /// 更新战斗结算总分,含胜负        /// </summary>        /// <param name="obj"></param>        /// <param name="myScores"></param>        /// <param name="targetScore"></param>        public void UpdateAllScoreResult(GObject obj, List<long> myScores, List<long> targetScore)        {            UI_ComAllScoreResult com = UI_ComAllScoreResult.Proxy(obj);            bool isWin = UpdateAllScore(com.m_comResult.target, myScores, targetScore);            com.m_loaResule.url = isWin ? "ui://Arena/kstzjj_slsl" : "ui://Arena/kstzjj_shib";            UI_ComAllScoreResult.ProxyEnd();        }        /// <summary>        /// 更新战斗结算总分        /// </summary>        /// <param name="obj"></param>        /// <param name="myScores"></param>        /// <param name="targetScore"></param>        /// <returns></returns>        public bool UpdateAllScore(GObject obj, List<long> myScores, List<long> targetScore)        {            int winCount = 0;            long myAllScore = 0;            long targetAllScore = 0;            for (int i = 0; i < myScores.Count; i++)            {                myAllScore += myScores[i];                targetAllScore += targetScore[i];                if (myScores[i] > targetScore[i]) winCount++;            }            UI_ComAllScore com = UI_ComAllScore.Proxy(obj);            com.m_txtMyFightScore.text = myAllScore.ToString();            com.m_txtTargetFightScore.text = targetAllScore.ToString();            UI_ComAllScore.ProxyEnd();            bool isWin = myAllScore > targetAllScore;            return isWin;        }        /// <summary>        /// 更新标签、战力、属性分数值        /// </summary>        public void UpdateValue(GObject obj, int index, List<FightData> roleDatas)        {            UI_ComValueInfo com = UI_ComValueInfo.Proxy(obj);            com.m_scoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[index]);            com.m_txtScore.text = FightDataManager.Instance.GetScore(roleDatas[index]).ToString();            long fightScore = ArenaDataManager.Instance.GetAllFightScore(roleDatas);            com.m_txtFightScore.SetVar("value", fightScore.ToString()).FlushVars(); ;            com.m_txtTagScore.text = FightDataManager.Instance.GetTagsScore(roleDatas[index].itemList, roleDatas[index].tags).ToString();            int count = ArenaDataManager.Instance.GetTagsCount(roleDatas[index].itemList, roleDatas[index].tags);            com.m_c1.selectedIndex = Math.Min(count, ArenaTagCfgArray.Instance.dataArray.Length);            com.m_c3.selectedIndex = roleDatas[index].tags.Length > 0 ? 1 : 0;            UpdateFightScore(com.m_comFightScore.target, roleDatas);            if (index == 0)            {                ItemUtil.UpdateTag(com.m_comTag, roleDatas[index].tags[0]);            }            if (com.m_btnTagRule.data == null)            {                com.m_btnTagRule.onClick.Add(RuleController.ShowRuleView);                com.m_btnTagRule.data = 300002;            }            UI_ComValueInfo.ProxyEnd();        }        // private void OnBtnRuleClick()        // {        //     ViewManager.Show<RuleView>(300002);        // }        /// <summary>        /// 更新战力值        /// </summary>        public void UpdateFightScore(GObject obj, List<FightData> roleDatas)        {            List<long> fightScore = ArenaDataManager.Instance.GetFightScoreList(roleDatas);            UI_ComFightScore com = UI_ComFightScore.Proxy(obj);            com.m_txtSuitScore.SetVar("value", fightScore[0].ToString()).FlushVars(); ;            com.m_txtClickScore.SetVar("value", fightScore[1].ToString()).FlushVars(); ;            com.m_txtCardScore.SetVar("value", fightScore[2].ToString()).FlushVars(); ;            UI_ComFightScore.ProxyEnd();        }    }}
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