| 12345678910111213141516171819202122232425262728293031323334353637383940 | using FairyGUI;using System.Threading.Tasks;using UnityEngine;using YooAsset;namespace GFGGame{    public class FontLoader : SingletonBase<FontLoader>    {        public async Task Init()        {            Font font0 = await LoadFontAsync(ResPathUtil.GetFontPath("FangZhengHeiTiJianTi-1", "ttf"));            FontManager.RegisterFont(new DynamicFont("FangZhengHeiTiJianTi-1", font0));            Font font1 = await LoadFontAsync(ResPathUtil.GetFontPath("FZKTJW--GB1-0", "ttf"));            FontManager.RegisterFont(new DynamicFont("FZKTJW--GB1-0", font1));            Font font2 = await LoadFontAsync(ResPathUtil.GetFontPath("SourceHanSerifCN-Regular-1", "otf"));            FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-Regular-1", font2));            Font font3 = await LoadFontAsync(ResPathUtil.GetFontPath("SourceHanSerifCN-Bold-2", "otf"));            FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-Bold-2", font3));            Font font4 = await LoadFontAsync(ResPathUtil.GetFontPath("SourceHanSerifCN-ExtraLight-3", "otf"));            FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-ExtraLight-3", font4));            Font font5 = await LoadFontAsync(ResPathUtil.GetFontPath("SourceHanSerifCN-Heavy-4", "otf"));            FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-Heavy-4", font5));            Font font6 = await LoadFontAsync(ResPathUtil.GetFontPath("SourceHanSerifCN-Light-5", "otf"));            FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-Light-5", font6));            Font font7 = await LoadFontAsync(ResPathUtil.GetFontPath("SourceHanSerifCN-Medium-6", "otf"));            FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-Medium-6", font7));            Font font8 = await LoadFontAsync(ResPathUtil.GetFontPath("SourceHanSerifCN-SemiBold-7", "otf"));            FontManager.RegisterFont(new DynamicFont("SourceHanSerifCN-SemiBold-7", font8));        }        private async Task<Font> LoadFontAsync(string resPath)        {            AssetOperationHandle handle = YooAssets.LoadAssetAsync<Font>(resPath);            await handle.Task;            return handle.AssetObject as Font;        }    }}
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