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using FairyGUI;using UI.Field;using UnityEngine;namespace GFGGame{    public class FieldFightEndView : BaseWindow    {        private UI_FieldFightEndUI _ui;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_FieldUI.PACKAGE_NAME;            _ui = UI_FieldFightEndUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            this.clickBlankToClose = false;            _ui.m_list.itemRenderer = ListItemRender;            _ui.m_btnConfirm.onClick.Add(this.Hide);        }        protected override void OnShown()        {            base.OnShown();            FieldDataManager.Instance.currFightLv = 1;            UpdateView();            FieldDataManager.Instance.waitToShowFieldFightEndView = false;        }        private void UpdateView()        {            FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.fieldResult.chapterId);            string num = StringUtil.GetColorText(string.Format("{0}/{1}", FieldDataManager.Instance.fieldResult.passLvl, fieldCfg.num), "#BB674E");            _ui.m_txtNum.text = string.Format("第{0}轮", num);            _ui.m_txtCostNum.text = FieldDataManager.Instance.fieldResult.costNum.ToString();            // _ui.m_txtHas.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(FieldDataManager.Instance.fieldResult.bonusList[0].id));            _ui.m_list.numItems = FieldDataManager.Instance.fieldResult.bonusList.Count;            _ui.m_txtTips.visible = _ui.m_list.numItems <= 0;        }        protected override void OnHide()        {            base.OnHide();        }        private void ListItemRender(int index, GObject obj)        {            ItemData reward = FieldDataManager.Instance.fieldResult.bonusList[index];            if (obj.data == null)            {                obj.data = new ItemView(obj as GComponent);            }            (obj.data as ItemView).SetData(reward);        }    }}
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