| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414 | using System;using System.Collections.Generic;using System.Threading.Tasks;using ET;using FairyGUI;using UI.MatchingCompetition;using UnityEngine;using UnityEngine.UI;namespace GFGGame{    class MatchingCompetitionSelectView : BaseWindow    {        private UI_MatchingCompetitionSelectUI _ui;        private int _seasonIndex = 0;        private bool isRefresh = false;        private JudgingRoundOpenCfg judgingCfg;        private GameObject _sceneObjectLeft;        private GameObject _sceneObjectRight;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();            }            if (_sceneObjectLeft != null)            {                PrefabManager.Instance.Restore(_sceneObjectLeft);                _sceneObjectLeft = null;            }            if (_sceneObjectRight != null)            {                PrefabManager.Instance.Restore(_sceneObjectRight);                _sceneObjectRight = null;            }            _ui = null;            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_MatchingCompetitionSelectUI.PACKAGE_NAME;            _ui = UI_MatchingCompetitionSelectUI.Create();            this.viewCom = _ui.target;            isReturnView = true;            isfullScreen = true;            _ui.m_BtnBack.onClick.Add(OnClickBtnBack);            _ui.m_select1.target.onClick.Add(OnClickBtnSelect1);            _ui.m_select2.target.onClick.Add(OnClickBtnSelect2);            _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);        }        protected override void OnShown()        {            base.OnShown();            _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");            _ui.m_BtnBack.touchable = true;            _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;            //isRefresh = (bool)this.viewData;                   judgingCfg = JudgingRoundOpenCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason);            UpdateView();            UpdatePlayer();            //UpdateDressLeft();            ViewManager.Hide<ModalStatusView>();            Timers.inst.AddUpdate(CheckGuide);        }        protected override void OnHide()        {            if (_sceneObjectLeft != null)            {                PrefabManager.Instance.Restore(_sceneObjectLeft);                _sceneObjectLeft = null;            }            if (_sceneObjectRight != null)            {                PrefabManager.Instance.Restore(_sceneObjectRight);                _sceneObjectRight = null;            }            MatchingCompetitionDataManager.Instance.DressPropIndex = 0;            Timers.inst.Remove(CheckGuide);            base.OnHide();        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);            //EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDressLeft);            EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);            //EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDressLeft);            EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);        }        private void ShowReward()        {            if (MatchingCompetitionDataManager.Instance.SpecialBonusList != null && MatchingCompetitionDataManager.Instance.SpecialBonusList.Count > 0)            {                ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(MatchingCompetitionDataManager.Instance.SpecialBonusList), null });                MatchingCompetitionDataManager.Instance.SpecialBonusList = null;            }        }        private async void UpdateDressLeft()        {            //ViewManager.Show<ModalStatusView>("获取搭配数据中...");            MatchingLeftDataManager.Instance.itemGameObjs.Clear();            MatchingRightDataManager.Instance.itemGameObjs.Clear();            PhotographDataManager.Instance.itemGameObjs.Clear();            PhotographDataManager.Instance.dressUpObj?.Dispose();            PhotographDataManager.Instance.dressUpObj = new DressUpObj();            if (_sceneObjectLeft == null)            {                _sceneObjectLeft = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));                // 创建render texture                renderTexureLeft = new RenderTexture((int)_ui.m_playerShow1.target.width, (int)_ui.m_playerShow2.target.height, 24);                // 换装父节点 + 相机                            Camera camera = _sceneObjectLeft.transform.Find("Camera").GetComponent<Camera>();                camera.gameObject.SetActive(true);                camera.targetTexture = renderTexureLeft;                // 创建RawImg                            }            PhotographSceneManager.Instance.sceneObject = _sceneObjectLeft;            if (MatchingLeftDataManager.Instance.DressUpBgID == 0)            {                PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));            }            else            {                PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingLeftDataManager.Instance.DressUpBgID));            }            PhotographSceneManager.Instance.AddBodyItem(1);            GameObject bodyParent = _sceneObjectLeft.transform.Find("Scene/Role").gameObject;            PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObjectLeft, false, true, bodyParent, false, null);            PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingLeftDataManager.Instance.MathingDressDate);            //对搭配赛特殊处理            foreach (var item in MatchingLeftDataManager.Instance.DressPropTransInfoDic)            {                if (item.Key == MatchingLeftDataManager.Instance.roleID)                {                    continue;                }                else                {                    List<int> idList = MatchingCompetitionDataManager.Instance.GetIDListByString(item.Key);                    ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(idList[0]);                    if (idList.Count > 1)                    {                        MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);                    }                    else                    {                        MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, false);                    }                    //MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);                }            }            await Task.Delay(200);            MatchingLeftDataManager.Instance.InsertGameObjectList();            for (int i = 0; i < MatchingLeftDataManager.Instance.itemGameObjs.Count; i++)            {                GameObject itemGObj = MatchingLeftDataManager.Instance.itemGameObjs[i];                TransformData itemdata = new TransformData();                if (MatchingLeftDataManager.Instance.DressPropTransInfoDic.ContainsKey(itemGObj.name))                {                    itemdata = MatchingLeftDataManager.Instance.DressPropTransInfoDic[itemGObj.name];                }                MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;                if (MatchingLeftDataManager.Instance.itemGameObjs[i].name == "Role")                {                    if (itemdata.position.y >= -5 || itemdata.position.y <= 5)                    {                        MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x, 0, 0);                    }                    if (itemdata.position.x >= -5 || itemdata.position.x <= 5)                    {                        MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position.y, 0);                    }                }                MatchingLeftDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);                MatchingLeftDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;                PhotographUtil.Instance.ChangeLayer(MatchingLeftDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");            }            PhotographUtil.Instance.ChangeLayer(MatchingLeftDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");            await Task.Delay(50);            UpdateDressRigh();        }        private async void UpdateDressRigh()        {            MatchingRightDataManager.Instance.itemGameObjs.Clear();            PhotographDataManager.Instance.itemGameObjs.Clear();            PhotographDataManager.Instance.dressUpObj?.Dispose();            PhotographDataManager.Instance.dressUpObj = new DressUpObj();            if (_sceneObjectRight == null)            {                _sceneObjectRight = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));                // 创建render texture                renderTexureRight = new RenderTexture((int)_ui.m_playerShow1.target.width, (int)_ui.m_playerShow2.target.height, 24);                // 换装父节点 + 相机                            Camera camera = _sceneObjectRight.transform.Find("Camera").GetComponent<Camera>();                camera.gameObject.SetActive(true);                camera.targetTexture = renderTexureRight;            }            PhotographSceneManager.Instance.sceneObject = _sceneObjectRight;            if (MatchingRightDataManager.Instance.DressUpBgID == 0)            {                PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180004));            }            else            {                PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingRightDataManager.Instance.DressUpBgID));            }            PhotographSceneManager.Instance.AddBodyItem(2);            GameObject bodyParent = _sceneObjectRight.transform.Find("Scene/Role").gameObject;            PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObjectRight, false, true, bodyParent, false, null);            PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingRightDataManager.Instance.MathingDressDate);            //对搭配赛特殊处理            foreach (var item in MatchingRightDataManager.Instance.DressPropTransInfoDic)            {                if (item.Key == MatchingRightDataManager.Instance.roleID)                {                    continue;                }                else                {                    List<int> idList = MatchingCompetitionDataManager.Instance.GetIDListByString(item.Key);                    ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(idList[0]);                    if (idList.Count > 1)                    {                        MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);                    }                    else                    {                        MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, false);                    }                    //MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1], idList[2]);                }            }            await Task.Delay(200);            MatchingRightDataManager.Instance.InsertGameObjectList();            for (int i = 0; i < MatchingRightDataManager.Instance.itemGameObjs.Count; i++)            {                GameObject itemGObj = MatchingRightDataManager.Instance.itemGameObjs[i];                TransformData itemdata = new TransformData();                if (MatchingRightDataManager.Instance.DressPropTransInfoDic.ContainsKey(itemGObj.name))                {                    itemdata = MatchingRightDataManager.Instance.DressPropTransInfoDic[itemGObj.name];                }                MatchingRightDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;                if (MatchingRightDataManager.Instance.itemGameObjs[i].name == "Role")                {                    if (itemdata.position.y >= -5 || itemdata.position.y <= 5)                    {                        MatchingRightDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x, 0, 0);                    }                    if (itemdata.position.x >= -5 || itemdata.position.x <= 5)                    {                        MatchingRightDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingRightDataManager.Instance.itemGameObjs[i].transform.position.y, 0);                    }                }                MatchingRightDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);                MatchingRightDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;                PhotographUtil.Instance.ChangeLayer(MatchingRightDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");            }            PhotographUtil.Instance.ChangeLayer(MatchingRightDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");            await Task.Delay(50);            _sceneObjectRight.transform.position = new Vector3(50, 50, 50);            UpdatePlayer();        }        private RenderTexture renderTexureLeft;        private RenderTexture renderTexureRight;        private void UpdatePlayer()        {            //_ui.m_playerShow1.m_playerImage.m_playerImage.texture = new NTexture(renderTexureLeft);            //_ui.m_playerShow2.m_playerImage.m_playerImage.texture = new NTexture(renderTexureRight);            _ui.m_playerShow1.m_playerImage.m_playerImage.texture = MatchingLeftDataManager.Instance.LeftRoleInfo.Ntexture;            _ui.m_playerShow2.m_playerImage.m_playerImage.texture = MatchingRightDataManager.Instance.RightRoleInfo.Ntexture;            MatchingPhotoWorksData otherLeftdata = MatchingLeftDataManager.Instance.LeftRoleInfo;            JudgingRoundRoleInfo otherLeftInfo = otherLeftdata.JudgingInfo;            RoleInfoManager.Instance.UpdateHead(_ui.m_player1.m_head, otherLeftInfo.HeadItemId, otherLeftInfo.HeadBorderItemId);            _ui.m_player1.m_nameText.text = otherLeftInfo.RoleName.ToString();            _ui.m_select1.m_numText.visible = false;            _ui.m_player1.m_nameText.visible = false;            _ui.m_select1.m_numText.text = otherLeftInfo.Score.ToString();            MatchingPhotoWorksData otherRightdata = MatchingRightDataManager.Instance.RightRoleInfo;            JudgingRoundRoleInfo otherRightInfo = otherRightdata.JudgingInfo;            RoleInfoManager.Instance.UpdateHead(_ui.m_player2.m_head, otherRightInfo.HeadItemId, otherRightInfo.HeadBorderItemId);            _ui.m_player2.m_nameText.text = otherRightInfo.RoleName.ToString();            _ui.m_select2.m_numText.visible = false;            _ui.m_player2.m_nameText.visible = false;            _ui.m_select2.m_numText.text = otherRightInfo.Score.ToString();            ViewManager.Hide<ModalStatusView>();        }        private void UpdateView()        {            _ui.m_selectText1.alpha = 0;            _ui.m_selectText2.alpha = 0;            _ui.m_timeText.text = string.Format("剩余次数:{0}",Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));        }        private void OnClickBtnBack()        {            _ui.m_BtnBack.touchable = true;            ViewManager.GoBackFrom(typeof(MatchingCompetitionSelectView).FullName);        }        private async void OnClickBtnSelect1()        {            if((judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes)<=0)            {                PromptController.Instance.ShowFloatTextPrompt("评选次数不足");                return;            }            bool result = await MatchingCompetitionSproxy.ReqCheckMatchingCompetitionWork(                MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.WorksId,MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.WorksId                ) ;            if(result)            {                _ui.m_select1.m_c1.selectedIndex = 1;                _ui.m_select1.m_numText.visible = true;                _ui.m_select2.m_numText.visible = true;                _ui.m_player1.m_nameText.visible = true;                _ui.m_player2.m_nameText.visible = true;                _ui.m_select1.m_numText.text = string.Format("心动值{0}", MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.Score.ToString());                _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));            }            _ui.m_t0.Play(async () =>            {                bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();                if (resulst)                {                    if (_sceneObjectLeft != null)                    {                        PrefabManager.Instance.Restore(_sceneObjectLeft);                        _sceneObjectLeft = null;                    }                    if (_sceneObjectRight != null)                    {                        PrefabManager.Instance.Restore(_sceneObjectRight);                        _sceneObjectRight = null;                    }                    //UpdateDressLeft();                    UpdateView();                }            });        }        private async void OnClickBtnSelect2()        {            if ((judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes) <= 0)            {                PromptController.Instance.ShowFloatTextPrompt("评选次数不足");                return;            }            bool result = await MatchingCompetitionSproxy.ReqCheckMatchingCompetitionWork(                            MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.WorksId, MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.WorksId                            );            if (result)            {                _ui.m_select2.m_c1.selectedIndex = 1;                _ui.m_select1.m_numText.visible = true;                _ui.m_select2.m_numText.visible = true;                _ui.m_player1.m_nameText.visible = true;                _ui.m_player2.m_nameText.visible = true;                _ui.m_select2.m_numText.text = string.Format("心动值{0}", MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.Score.ToString());                _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));            }            _ui.m_t1.Play(async () =>             {                bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();                if (resulst)                {                    if (_sceneObjectLeft != null)                    {                        PrefabManager.Instance.Restore(_sceneObjectLeft);                        _sceneObjectLeft = null;                    }                    if (_sceneObjectRight != null)                    {                        PrefabManager.Instance.Restore(_sceneObjectRight);                        _sceneObjectRight = null;                    }                   // UpdateDressLeft();                    UpdateView();                }            });        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(_ui.m_select1.target, "DAPEISAI_2", 3, "选择你喜欢的搭配!");            GuideController.TryCompleteGuide("DAPEISAI_2", 3);        }    }}
 |