| 12345678910111213141516171819202122232425262728293031323334353637383940414243 | 
							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEditor;
 
- using System;
 
- namespace GFGEditor
 
- {
 
-     [CreateAssetMenu(menuName = "GFGAsset/AssetBundleCollectRuler", fileName = "AssetBundleCollectRuler")]
 
-     public class AssetBundleCollectRuler : ScriptableObject
 
-     {
 
-         public List<string> PackBySeparately;
 
-         public List<string> PackByTopDir;
 
-         public List<string> PackByFileName;
 
-         public static AssetBundleCollectRuler GetData()
 
-         {
 
-             string filePath = "Assets/GFGAsset/AssetBundleCollectRuler.asset";
 
-             var t = AssetDatabase.LoadAssetAtPath<AssetBundleCollectRuler>(filePath);
 
-             if(t == null)
 
-             {
 
-                 t = new AssetBundleCollectRuler();
 
-                 AssetDatabase.CreateAsset(t, filePath);
 
-             }
 
-             return t;
 
-         }
 
-     }
 
-     [Serializable]
 
-     public class SpliterInfo
 
-     {
 
-         public string dir;
 
-         public string spliter;
 
-         public int index;
 
-     }
 
-     [Serializable]
 
-     public class PrefixInfo
 
-     {
 
-         public string dir;
 
-         public List<string> prefixs;
 
-     }
 
- }
 
 
  |