| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 | namespace YooAsset{	internal class DatabaseRawFileProvider : ProviderBase	{		public DatabaseRawFileProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)		{		}		public override void Update()		{#if UNITY_EDITOR			if (IsDone)				return;			if (Status == EStatus.None)			{				// 检测资源文件是否存在				string guid = UnityEditor.AssetDatabase.AssetPathToGUID(MainAssetInfo.AssetPath);				if (string.IsNullOrEmpty(guid))				{					Status = EStatus.Failed;					LastError = $"Not found asset : {MainAssetInfo.AssetPath}";					YooLogger.Error(LastError);					InvokeCompletion();					return;				}				Status = EStatus.CheckBundle;				// 注意:模拟异步加载效果提前返回				if (IsWaitForAsyncComplete == false)					return;			}			// 1. 检测资源包			if (Status == EStatus.CheckBundle)			{				if (IsWaitForAsyncComplete)				{					OwnerBundle.WaitForAsyncComplete();				}				if (OwnerBundle.IsDone() == false)					return;				if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)				{					Status = EStatus.Failed;					LastError = OwnerBundle.LastError;					InvokeCompletion();					return;				}				Status = EStatus.Checking;			}			// 2. 检测加载结果			if (Status == EStatus.Checking)			{				RawFilePath = MainAssetInfo.AssetPath;				Status = EStatus.Succeed;				InvokeCompletion();			}#endif		}	}}
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