GiftBoxSelectorView.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Threading;
  5. using ET;
  6. using FairyGUI;
  7. using UI.Bag;
  8. using UI.CommonGame;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. public class GiftBoxSelectorView : BaseWindow
  13. {
  14. private UI_GiftBoxSelectorUI _ui;
  15. private int _itemId;
  16. private int _count; //物品数量
  17. private int _selCount; //选择的数量
  18. private Dictionary<int, int> _selDic; //选择礼包内的物品<物品id,数量>
  19. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  20. private GameObject _gameObject1;
  21. private GameObject _gameObject2;
  22. private GoWrapper _wrapper1;
  23. private GoWrapper _wrapper2;
  24. public override void Dispose()
  25. {
  26. if (_selDic != null)
  27. {
  28. _selDic.Clear();
  29. _selDic = null;
  30. }
  31. for (int i = 0; i < _listLongPress.Count; i++)
  32. {
  33. _listLongPress[i].Dispose();
  34. }
  35. _listLongPress.Clear();
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. _ui = null;
  40. }
  41. base.Dispose();
  42. }
  43. protected override void OnInit()
  44. {
  45. base.OnInit();
  46. packageName = UI_GiftBoxSelectorUI.PACKAGE_NAME;
  47. _ui = UI_GiftBoxSelectorUI.Create();
  48. this.viewCom = _ui.target;
  49. this.viewCom.Center();
  50. this.modal = true;
  51. _selDic = new Dictionary<int, int>();
  52. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  53. _ui.m_list.itemRenderer = ListItemRender;
  54. _ui.m_btnSub.onClick.Add(OnBtnSubClick);
  55. }
  56. protected override void AddEventListener()
  57. {
  58. base.AddEventListener();
  59. }
  60. protected override void OnShown()
  61. {
  62. base.OnShown();
  63. _itemId = (int)this.viewData;
  64. _count = (int)ItemDataManager.GetItemNum(_itemId);
  65. _selDic.Clear();
  66. _selCount = 0;
  67. UpdateView();
  68. UpdateList();
  69. SetSelAllNum();
  70. AddEffect();
  71. }
  72. protected override void OnHide()
  73. {
  74. if (_ui.m_list.numItems > 0)
  75. {
  76. _ui.m_list.ScrollToView(0);
  77. }
  78. _ui.m_list.numItems = 0;
  79. _selDic.Clear();
  80. _selCount = 0;
  81. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  82. SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
  83. base.OnHide();
  84. }
  85. private void AddEffect()
  86. {
  87. //边框左上角特效
  88. string resPath1 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_L_up");
  89. SceneController.AddObjectToView(null, null, _ui.m_holderLeftTop, resPath1,
  90. out _gameObject1, out _wrapper1);
  91. //边框右下角特效
  92. string resPath2 = ResPathUtil.GetViewEffectPath("ui_Activity", "Com_window_R_Down");
  93. SceneController.AddObjectToView(null, null, _ui.m_holderRightDowm, resPath2,
  94. out _gameObject2, out _wrapper2);
  95. }
  96. protected override void RemoveEventListener()
  97. {
  98. base.RemoveEventListener();
  99. }
  100. private void UpdateView()
  101. {
  102. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  103. _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  104. _ui.m_txtName.text = itemCfg.name;
  105. _ui.m_txtTotalNum.text = $"已拥有:{_count}";
  106. _ui.m_txtItemDes.text = string.IsNullOrEmpty(itemCfg.desc) ? "暂无描述" : itemCfg.desc;
  107. }
  108. private void UpdateList()
  109. {
  110. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  111. _ui.m_list.numItems = itemCfg.itemsArr.Length;
  112. _ui.m_list.visible = true;
  113. }
  114. private void ListItemRender(int index, GObject obj)
  115. {
  116. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  117. UI_ListSelectorItem uiItemChild = UI_ListSelectorItem.Proxy(obj);
  118. int[] itemChildArr = itemCfg.itemsArr[index];
  119. ItemCfg itemCfgChild = ItemCfgArray.Instance.GetCfg(itemChildArr[0]);
  120. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  121. uiItemChild.m_loaIcon.onClick.Add(OnListSelectorItemClick);
  122. uiItemChild.m_txtNum.text = itemChildArr[1].ToString();
  123. uiItemChild.m_txtSelNum.text = "0";
  124. uiItemChild.m_txtSelNum.onFocusOut.Add(OnChangedTxtSelNum);
  125. uiItemChild.m_btnAdd.onClick.Add(OnBtnAddClick);
  126. uiItemChild.m_btnReduce.onClick.Add(OnChildBtnReduceClick);
  127. uiItemChild.m_txtSelNum.onTouchBegin.Add(OnTextInputOpen);
  128. if (uiItemChild.target.data == null)
  129. {
  130. LongPressGesture longPressGesture = new LongPressGesture(uiItemChild.m_btnAdd);
  131. longPressGesture.trigger = 0.3f;
  132. longPressGesture.interval = 0.1f;
  133. longPressGesture.once = false;
  134. longPressGesture.onAction.Add(OnLongPress);
  135. _listLongPress.Add(longPressGesture);
  136. LongPressGesture longPressGesture2 = new LongPressGesture(uiItemChild.m_btnReduce);
  137. longPressGesture2.trigger = 0.3f;
  138. longPressGesture2.interval = 0.1f;
  139. longPressGesture2.once = false;
  140. longPressGesture2.onAction.Add(OnLongPressReduce);
  141. _listLongPress.Add(longPressGesture2);
  142. }
  143. uiItemChild.target.data = itemCfgChild;
  144. UI_ListSelectorItem.ProxyEnd();
  145. }
  146. private void OnBtnAddClick(EventContext context)
  147. {
  148. GObject sender = context.sender as GObject;
  149. GObject obj = sender.parent;
  150. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  151. ItemCfg itemCfg = obj.data as ItemCfg;
  152. UpdateSel(listItem, itemCfg);
  153. }
  154. private void OnLongPress(EventContext context)
  155. {
  156. LongPressGesture gesture = (LongPressGesture)context.sender;
  157. var host = gesture.host;
  158. GObject obj = host.parent;
  159. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  160. ItemCfg itemCfg = obj.data as ItemCfg;
  161. UpdateSel(listItem, itemCfg);
  162. }
  163. private void UpdateSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  164. {
  165. if (_selCount == _count)
  166. {
  167. return;
  168. }
  169. if (listItem.m_txtSelNum.text == _count.ToString())
  170. {
  171. return;
  172. }
  173. if (_selDic.TryGetValue(itemCfg.id, out int num))
  174. {
  175. if (num == _count)
  176. {
  177. return;
  178. }
  179. _selCount += 1;
  180. _selDic[itemCfg.id] = num + 1;
  181. listItem.m_txtSelNum.text = Convert.ToString(Convert.ToInt32(listItem.m_txtSelNum.text) + 1);
  182. }
  183. else
  184. {
  185. _selDic.Add(itemCfg.id, 1);
  186. _selCount += 1;
  187. listItem.m_txtSelNum.text = Convert.ToString(1);
  188. }
  189. SetSelAllNum();
  190. }
  191. private void OnChildBtnReduceClick(EventContext context)
  192. {
  193. GObject sender = context.sender as GObject;
  194. GObject obj = sender.parent;
  195. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  196. ItemCfg itemCfg = obj.data as ItemCfg;
  197. UpdateReduceSel(listItem, itemCfg);
  198. }
  199. private void OnTextInputOpen(EventContext context)
  200. {
  201. GObject sender = context.sender as GObject;
  202. GObject obj = sender.parent;
  203. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  204. // 当触摸输入框时执行的逻辑
  205. if (listItem.m_txtSelNum.text == "0")
  206. {
  207. // 将文本设置为空字符串
  208. listItem.m_txtSelNum.text = " ";
  209. // 延迟 0.2 秒后恢复文本
  210. Timers.inst.Add(0.2f, 1, (obj) => { listItem.m_txtSelNum.text = " "; });
  211. }
  212. }
  213. private void OnLongPressReduce(EventContext context)
  214. {
  215. LongPressGesture gesture = (LongPressGesture)context.sender;
  216. var host = gesture.host;
  217. GObject obj = host.parent;
  218. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  219. ItemCfg itemCfg = obj.data as ItemCfg;
  220. UpdateReduceSel(listItem, itemCfg);
  221. }
  222. private void UpdateReduceSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  223. {
  224. if (_selCount == 0)
  225. {
  226. return;
  227. }
  228. if (listItem.m_txtSelNum.text == "0")
  229. {
  230. return;
  231. }
  232. if (_selDic.TryGetValue(itemCfg.id, out int num))
  233. {
  234. if (num == 0)
  235. {
  236. return;
  237. }
  238. _selCount -= 1;
  239. _selDic[itemCfg.id] = num - 1;
  240. listItem.m_txtSelNum.text = Convert.ToString(Convert.ToInt32(listItem.m_txtSelNum.text) - 1);
  241. }
  242. else
  243. {
  244. _selCount -= 1;
  245. _selDic.Add(itemCfg.id, 0);
  246. listItem.m_txtSelNum.text = Convert.ToString(0);
  247. }
  248. SetSelAllNum();
  249. }
  250. //监控输入
  251. private void OnChangedTxtSelNum(EventContext context)
  252. {
  253. GObject sender = context.sender as GObject;
  254. GObject obj = sender.parent;
  255. UI_ListSelectorItem listItem = UI_ListSelectorItem.Proxy(obj);
  256. ItemCfg itemCfg = obj.data as ItemCfg;
  257. UpdateSelNumSel(listItem, itemCfg);
  258. }
  259. private void UpdateSelNumSel(UI_ListSelectorItem listItem, ItemCfg itemCfg)
  260. {
  261. bool isNumeric = int.TryParse(listItem.m_txtSelNum.text, out var result);
  262. if (!isNumeric)
  263. {
  264. listItem.m_txtSelNum.text = "0";
  265. }
  266. var txtSelNum = Convert.ToInt32(listItem.m_txtSelNum.text);
  267. if (txtSelNum < 0)
  268. {
  269. if (_selDic.TryGetValue(itemCfg.id, out int numx))
  270. {
  271. listItem.m_txtSelNum.text = numx.ToString();
  272. }
  273. return;
  274. }
  275. _selDic.TryGetValue(itemCfg.id, out var snumx);
  276. var snum = _selCount - snumx + txtSelNum;
  277. //输入的数量大于剩余闲置的量,就设置成最大闲置的量
  278. if (snum > _count)
  279. {
  280. //其他选择的量
  281. var otherNum = _selDic.Where(a => a.Key != itemCfg.id).Select(a => a.Value).Sum();
  282. //物品总量-其他物品选择的量=当前物品最大可以选择的量
  283. var curSelTotalCount = _count - otherNum;
  284. listItem.m_txtSelNum.text = curSelTotalCount.ToString();
  285. _selDic[itemCfg.id] = curSelTotalCount;
  286. _selCount = _selDic.Values.Sum();
  287. }
  288. else
  289. {
  290. if (_selDic.TryGetValue(itemCfg.id, out int num))
  291. {
  292. _selDic[itemCfg.id] = txtSelNum;
  293. _selCount = _selDic.Values.Sum();
  294. }
  295. else
  296. {
  297. _selDic[itemCfg.id] = txtSelNum;
  298. _selCount = _selDic.Values.Sum();
  299. }
  300. }
  301. SetSelAllNum();
  302. }
  303. private void SetSelAllNum()
  304. {
  305. _ui.m_txtSelRewardStr.text = $"已选奖励:{_selCount}/{_count}";
  306. }
  307. //弹出物品详细描述框
  308. private void OnListSelectorItemClick(EventContext context)
  309. {
  310. GObject sender = context.sender as GObject;
  311. GObject obj = sender.parent;
  312. ItemCfg itemCfg = obj.data as ItemCfg;
  313. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  314. }
  315. private void OnBtnCancelClick()
  316. {
  317. this.Hide();
  318. }
  319. //确认按钮
  320. private void OnBtnSubClick()
  321. {
  322. List<GiftBoxSelChildItemProto> reqItemList = new List<GiftBoxSelChildItemProto>();
  323. _selDic = _selDic.Where(pair => pair.Value != 0).ToDictionary(pair => pair.Key, pair => pair.Value);
  324. if (_selDic.Keys.Count > 0)
  325. {
  326. foreach (var itemKv in _selDic)
  327. {
  328. if (itemKv.Value != 0)
  329. {
  330. reqItemList.Add(new GiftBoxSelChildItemProto
  331. {
  332. ChildItemId = itemKv.Key,
  333. ChildItemCount = itemKv.Value
  334. });
  335. }
  336. }
  337. ItemProxy.ReqUseGiftBoxSelItem(_itemId, reqItemList).Coroutine();
  338. this.Hide();
  339. }
  340. else
  341. {
  342. PromptController.Instance.ShowFloatTextPrompt("请先选择");
  343. }
  344. }
  345. }
  346. }