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							- using System.Collections.Generic;
 
- using ET;
 
- using GFGGame;
 
- namespace GFGGame
 
- {
 
-     public static class ClothingDecomposeSProxy
 
-     {
 
-         public static async ETTask<bool> ClothingDecompose(List<int> itemIds, List<long> itemNums)
 
-         {
 
-             M2C_ClothingDecompose response = null;
 
-             response = (M2C_ClothingDecompose)await MessageHelper.SendToServer(new C2M_ClothingDecompose() { itemIds = itemIds, itemNums = itemNums });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.bonusList));
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         public static async ETTask<bool> SkillBookDecompose(List<int> itemIds, List<long> itemNums)
 
-         {
 
-             M2C_SkillBookDecompose response = null;
 
-             response = (M2C_SkillBookDecompose)await MessageHelper.SendToServer(new C2M_SkillBookDecompose() { itemIds = itemIds, itemNums = itemNums });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.bonusList));
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
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