SuitSyntheticView.cs 6.7 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class SuitSyntheticView : BaseWindow
  9. {
  10. private UI_ClothingSyntheticListUI _ui;
  11. private List<int> _suitListIds;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  20. _ui = UI_ClothingSyntheticListUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  24. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  25. _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();
  30. _ui.m_listMenu.selectedIndex = 0;
  31. UpdateSuitList();
  32. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  33. GuideController.TryGuideSuitSyntheticViewList(_ui.m_listSuit);
  34. Timers.inst.AddUpdate(UpdateToCheckGuide);
  35. }
  36. protected override void OnHide()
  37. {
  38. base.OnHide();
  39. Timers.inst.Remove(UpdateToCheckGuide);
  40. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  41. }
  42. private void OnClickBtnBack()
  43. {
  44. ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
  45. }
  46. private void OnClickListMenuItem()
  47. {
  48. UpdateSuitList();
  49. }
  50. private void UpdateSuitList()
  51. {
  52. if (_suitListIds == null)
  53. {
  54. _suitListIds = new List<int>();
  55. }
  56. else
  57. {
  58. _suitListIds.Clear();
  59. }
  60. int index = _ui.m_listMenu.selectedIndex;
  61. SuitSyntheticMenuCfg menuCfg = SuitSyntheticMenuCfgArray.Instance.GetCfg(index);
  62. if (menuCfg.suitIds.Length > 0)
  63. {
  64. string[] values = menuCfg.suitIds.Split(';');
  65. foreach (string value in values)
  66. {
  67. if (value.Length > 0)
  68. {
  69. int suitId = int.Parse(value);
  70. if (suitId > 0)
  71. {
  72. _suitListIds.Add(suitId);
  73. }
  74. }
  75. }
  76. }
  77. _ui.m_listSuit.numItems = _suitListIds.Count;
  78. }
  79. private void ListSuitItemRenderer(int index, GObject item)
  80. {
  81. UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
  82. int suitId = _suitListIds[index];
  83. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  84. listItem.m_txtName.text = suitCfg.name;
  85. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  86. int count = 0;
  87. int totalCount = 0;
  88. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  89. listItem.m_progBar.max = totalCount;
  90. listItem.m_progBar.value = count;
  91. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  92. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  93. bool isLock = false;
  94. SuitSyntheticCfg suitSyntheticCfg = SuitSyntheticCfgArray.Instance.GetCfg(suitId);
  95. if (suitSyntheticCfg.storyLevelId.Length > 0)
  96. {
  97. int chapter = 0;
  98. int level = 0;
  99. StoryUtil.GetStoryLevelId(suitSyntheticCfg.storyLevelId, out chapter, out level);
  100. bool isLevelPass = StoryDataManager.CheckLevelPass(chapter, level);
  101. if (!isLevelPass)
  102. {
  103. isLock = true;
  104. listItem.m_txtLockDesc.text = string.Format("通关第{0}章第{1}关", chapter, level);
  105. }
  106. }
  107. if (suitSyntheticCfg.preSuitId > 0)
  108. {
  109. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitSyntheticCfg.preSuitId);
  110. if (!hasPreSuit)
  111. {
  112. isLock = true;
  113. string preSuitName = SuitUtil.GetSuitName(suitSyntheticCfg.preSuitId);
  114. listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
  115. }
  116. }
  117. listItem.m_groupLock.visible = isLock;
  118. listItem.target.data = suitId;
  119. UpdateSuitBoxStatusView(listItem);
  120. listItem.m_loaderBonusBox.onClick.Clear();
  121. listItem.m_loaderBonusBox.onClick.Add(() =>
  122. {
  123. SuitUtil.ShowSuitSyntheticBonus(suitId);
  124. });
  125. listItem.m_bg.onClick.Clear();
  126. listItem.m_bg.onClick.Add(() =>
  127. {
  128. if (!isLock)
  129. {
  130. ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, suitId, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, this.viewData });
  131. }
  132. });
  133. }
  134. private void UpdateSuitBoxStatus(EventContext eventContext)
  135. {
  136. int suitId = (int)eventContext.data;
  137. int num = _ui.m_listSuit.numChildren;
  138. for (int i = 0; i < num; i++)
  139. {
  140. UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  141. int tempSuitId = (int)listItem.target.data;
  142. if (tempSuitId == suitId)
  143. {
  144. UpdateSuitBoxStatusView(listItem);
  145. }
  146. }
  147. }
  148. private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
  149. {
  150. listItem.m_iconGot.visible = false;
  151. int suitId = (int)listItem.target.data;
  152. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  153. if (status == ConstBonusStatus.CAN_GET)
  154. {
  155. listItem.m_loaderBonusBox.grayed = false;
  156. }
  157. else
  158. {
  159. listItem.m_loaderBonusBox.grayed = true;
  160. if (status == ConstBonusStatus.GOT)
  161. {
  162. listItem.m_iconGot.visible = true;
  163. }
  164. }
  165. }
  166. private void UpdateToCheckGuide(object param)
  167. {
  168. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  169. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 7, "查看已解锁的图谱", true, 0);
  170. }
  171. }
  172. }