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							- using System.Collections;
 
- using UnityEngine;
 
- using UI.LuckyBox;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- using System;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxStarView : BaseWindow
 
-     {
 
-         private UI_LuckyBoxStarUI _ui;
 
-         private List<GObject> comStars = new List<GObject>();
 
-         private List<GameObject> _gameObjects = new List<GameObject>();
 
-         private List<GoWrapper> _wrappers = new List<GoWrapper>();
 
-         private List<GameObject> _gameObjects1 = new List<GameObject>();
 
-         private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
 
-         private Dictionary<int, List<GameObject>> dicGameobj = new Dictionary<int, List<GameObject>>();
 
-         private Dictionary<int, List<GoWrapper>> dicWrappers = new Dictionary<int, List<GoWrapper>>();
 
-         private Dictionary<int, List<GameObject>> dicGameobj1 = new Dictionary<int, List<GameObject>>();
 
-         private Dictionary<int, List<GoWrapper>> dicWrappers1 = new Dictionary<int, List<GoWrapper>>();
 
-         private GObject curComStar;//当前选中的星星
 
-         private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
 
-         private List<ItemData> _rewardList;
 
-         private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星
 
-         private const int imgLineWidth = 10;//线的原始长度
 
-         private bool isGuide = false;
 
-         private bool isFirst = true;
 
-         public override void Dispose()
 
-         {
 
-             // for (int i = 0; i < _gameObjects.Count; i++)
 
-             // {
 
-             //     SceneController.DestroyObjectFromView(_gameObjects[i]);
 
-             //     SceneController.DestroyObjectFromView(_gameObjects1[i]);
 
-             // }
 
-             ICollection keys0 = dicGameobj.Keys;
 
-             foreach (int key in keys0)
 
-             {
 
-                 for (int i = 0; i < dicGameobj[key].Count; i++)
 
-                 {
 
-                     SceneController.DestroyObjectFromView(dicGameobj[key][i]);
 
-                     SceneController.DestroyObjectFromView(dicGameobj1[key][i]);
 
-                 }
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_LuckyBoxStarUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.target.onTouchBegin.Add(OnClickUIBegin);
 
-             _ui.target.onTouchMove.Add(OnClickUIMove);
 
-             _ui.target.onTouchEnd.Add(OnClickUIEnd);
 
-             _rewardList = LuckyBoxDataManager.Instance.RewardList;
 
-             _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
 
-             _ui.m_ctrlRewardsType.selectedIndex = Array.IndexOf(LuckyBoxCfgArray.Instance.dataArray, LuckyBoxCfgArray.Instance.GetCfg((int)viewData)); ;
 
-             isFirst = true;
 
-             ResetStartView();
 
-             Timers.inst.AddUpdate(UpdateToCheckGuide);
 
-         }
 
-         private void ResetStartView()
 
-         {
 
-             isGuide = GuideController.TryGuideLuckyBoxStar() || GuideDataManager.GetGuideCountCopy(ConstGuideId.LUCKY_BOX) <= 0;
 
-             curComStar = null;
 
-             comStars.Clear();
 
-             int index = 0;
 
-             GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
 
-             while (star != null && star.visible == true)
 
-             {
 
-                 UI_ComStar comStar = UI_ComStar.Proxy(star);
 
-                 comStar.m_c1.selectedIndex = 0;
 
-                 comStar.m_imgLine.width = imgLineWidth;
 
-                 comStar.m_imgLine.rotation = 0;
 
-                 if (isFirst && (!dicGameobj.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex) || dicGameobj1[_ui.m_ctrlRewardsType.selectedIndex].Count <= index))
 
-                 {
 
-                     GameObject gameObject = _gameObjects.Count > index ? _gameObjects[index] : null;
 
-                     GoWrapper wrapper = _wrappers.Count > index ? _wrappers[index] : null;
 
-                     string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck");
 
-                     SceneController.AddObjectToView(gameObject, wrapper, comStar.m_holder, resPath, out gameObject, out wrapper);
 
-                     if (!dicGameobj.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicGameobj.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GameObject>());
 
-                     if (!dicWrappers.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicWrappers.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GoWrapper>());
 
-                     dicGameobj[_ui.m_ctrlRewardsType.selectedIndex].Add(gameObject);
 
-                     dicWrappers[_ui.m_ctrlRewardsType.selectedIndex].Add(wrapper);
 
-                     GameObject gameObject1 = _gameObjects1.Count > index ? _gameObjects1[index] : null;
 
-                     GoWrapper wrapper1 = _wrappers1.Count > index ? _wrappers1[index] : null;
 
-                     string resPath1 = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_dj");
 
-                     SceneController.AddObjectToView(gameObject1, wrapper1, comStar.m_holder1, resPath1, out gameObject1, out wrapper1);
 
-                     if (!dicGameobj1.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicGameobj1.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GameObject>());
 
-                     if (!dicWrappers1.ContainsKey(_ui.m_ctrlRewardsType.selectedIndex)) dicWrappers1.Add(_ui.m_ctrlRewardsType.selectedIndex, new List<GoWrapper>());
 
-                     dicGameobj1[_ui.m_ctrlRewardsType.selectedIndex].Add(gameObject1);
 
-                     dicWrappers1[_ui.m_ctrlRewardsType.selectedIndex].Add(wrapper1);
 
-                 }
 
-                 star.data = new Vector2(comStar.target.x, comStar.target.y);
 
-                 comStars.Add(star);
 
-                 index++;
 
-                 star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
 
-             }
 
-         }
 
-         private void OnClickUIBegin(EventContext context)
 
-         {
 
-             context.CaptureTouch();
 
-             InputEvent inputEvent = (InputEvent)context.data;
 
-             Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
 
-             CheckNearbyPos(mousePos);
 
-         }
 
-         private void OnClickUIMove(EventContext context)
 
-         {
 
-             InputEvent inputEvent = (InputEvent)context.data;
 
-             Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
 
-             CheckNearbyPos(mousePos);
 
-             if (comStars.Count == 0)//所有星星都点亮了主动结束
 
-             {
 
-                 this.OnClickUIEnd();
 
-             }
 
-         }
 
-         //检测鼠标附近的星星
 
-         private void CheckNearbyPos(Vector2 mousePos)
 
-         {
 
-             for (int i = comStars.Count - 1; i >= 0; i--)
 
-             {
 
-                 Vector2 comStarPos = (Vector2)comStars[i].data;
 
-                 if (IsSamePos(mousePos, comStarPos))
 
-                 {
 
-                     if (curComStar != null)
 
-                     {
 
-                         SetCurComStarTransfrom(comStarPos);
 
-                     }
 
-                     UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
 
-                     comStar.m_c1.selectedIndex = 1;
 
-                     curComStar = comStars[i];
 
-                     lastPos = Vector2.right;
 
-                     comStars.RemoveAt(i);
 
-                 }
 
-                 else
 
-                 {
 
-                     if (curComStar != null)
 
-                     {
 
-                         Vector2 curPos = mousePos - (Vector2)curComStar.data;
 
-                         SetCurComStarTransfrom(mousePos);
 
-                         lastPos = curPos;
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         private void SetCurComStarTransfrom(Vector2 targetPos)
 
-         {
 
-             Vector2 curPos = targetPos - (Vector2)curComStar.data;
 
-             float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角 
 
-             Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量 
 
-             angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward));  //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向 
 
-             UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
 
-             comStar.m_imgLine.rotation += angle;
 
-             comStar.m_imgLine.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
 
-         }
 
-         private void OnClickUIEnd()
 
-         {
 
-             if (isGuide && comStars.Count > 0)
 
-             {
 
-                 isFirst = false;
 
-                 ResetStartView();
 
-             }
 
-             else
 
-             {
 
-                 TryCompleteGuide();
 
-                 Timers.inst.Add(0.3f, 1, ClickUIEnd);
 
-                 GuideController.HideGuide();
 
-                 GuideController.TryCompleteGuide(ConstGuideId.MAIN_UI_BTN_ZHAI_XING);
 
-             }
 
-         }
 
-         private void ClickUIEnd(object param)
 
-         {
 
-             if (curComStar != null)
 
-             {
 
-                 RemoveListener();
 
-                 ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { _rewardList, FirstGetCardViewType.JUMP });
 
-                 this.Hide();
 
-             }
 
-         }
 
-         private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
 
-         {
 
-             return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);
 
-         }
 
-         private void RemoveListener()
 
-         {
 
-             _ui.target.onTouchBegin.Remove(OnClickUIBegin);
 
-             _ui.target.onTouchMove.Remove(OnClickUIMove);
 
-             _ui.target.onTouchEnd.Remove(OnClickUIEnd);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             this.Hide();
 
-             RemoveListener();
 
-             ViewManager.Show(ViewName.LUCKY_BOX_VIEW);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             // _gameObjects.Clear();
 
-             // _wrappers.Clear();
 
-             // _gameObjects1.Clear();
 
-             // _wrappers1.Clear();
 
-             // for (int i = 0; i < _gameObjects.Count; i++)
 
-             // {
 
-             //     SceneController.DestroyObjectFromView(_gameObjects[i]);
 
-             //     SceneController.DestroyObjectFromView(_gameObjects1[i]);
 
-             // }
 
-             Timers.inst.Remove(UpdateToCheckGuide);
 
-         }
 
-         private void UpdateToCheckGuide(object param)
 
-         {
 
-             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
 
-             GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 4, "点击将星星链接在一起", false, 0, true, false, 1780);
 
-             TryCompleteGuide();
 
-         }
 
-         private void TryCompleteGuide()
 
-         {
 
-             if (comStars.Count == 0)
 
-             {
 
-                 GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
 
-                 GuideController.TryCompleteGuideIndex(cfg.id, 4);
 
-                 GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX, 4);
 
-             }
 
-             else
 
-             {
 
-                 GuideDataManager.currentGuideIdIndex = 3;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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