StoryLevelInfoView.cs 10 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class StoryLevelInfoView : BaseWindow
  9. {
  10. private UI_StoryLevelInfoUI _ui;
  11. private int _fightID;
  12. private string _levelID;
  13. private int _storyType;
  14. private List<ItemData> _bonusList = new List<ItemData>();
  15. private int _fightTimes;
  16. private const int _timeCount = 10;
  17. protected override void OnInit()
  18. {
  19. base.OnInit();
  20. _ui = UI_StoryLevelInfoUI.Create();
  21. this.viewCom = _ui.target;
  22. this.viewCom.Center();
  23. this.modal = true;
  24. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  25. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  26. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  27. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  28. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  29. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  30. _ui.m_btnClose.onClick.Add(() =>
  31. {
  32. this.Hide();
  33. });
  34. _ui.m_listTag.itemRenderer = RenderListTagItem;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _levelID = (string)viewData;
  40. _storyType = int.Parse(_levelID.Split('_')[0]) / 10000;
  41. _ui.m_btnStart.touchable = true;
  42. UpdateView();
  43. GuideController.TryGuideChapterInfoViewBtnStart(_ui.m_btnStart, "点击开启换装");
  44. GuideController.TryGuideStoryLevelInfoViewTxtNeed(_ui.m_txtNeed);
  45. GuideController.TryGuideStoryLevelInfoListTag(_ui.m_listTag);
  46. EventAgent.AddEventListener(ConstMessage.ROLE_POWER_CHANGED, UpdateBtnFightTimes);
  47. Timers.inst.AddUpdate(UpdateToCheckGuide);
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. EventAgent.RemoveEventListener(ConstMessage.ROLE_POWER_CHANGED, UpdateBtnFightTimes);
  53. TryCompleteGuide();
  54. Timers.inst.Remove(UpdateToCheckGuide);
  55. if (GuideDataManager.currentGuideId == ConstGuideId.SUIT_SYNTHETIC_GUIDE)
  56. {
  57. GuideController.HideGuide();
  58. }
  59. GuideController.TryCompleteGuide(ConstGuideId.TIPS_TAGS_FIGHT);
  60. }
  61. private void OnClickBtnStart()
  62. {
  63. int time = StoryDataManager.GetCanFightTime(_levelID);
  64. if (time > 0)
  65. {
  66. GuideController.HideGuide();
  67. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _levelID, null, true);
  68. }
  69. else
  70. {
  71. ItemUtil.AddPower("体力不足", OnClickBtnStart);
  72. }
  73. }
  74. private void OnClickBtnFightOnce()
  75. {
  76. int time = StoryDataManager.GetCanFightTime(_levelID);
  77. if (time > 0)
  78. {
  79. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, 1);
  80. }
  81. else
  82. {
  83. ItemUtil.AddPower("体力不足", OnClickBtnFightOnce);
  84. }
  85. }
  86. private void OnClickBtnFightTimes()
  87. {
  88. if (_storyType == ConstStoryType.NORMAL_TYPE)
  89. {
  90. if (_fightTimes < _timeCount)
  91. {
  92. ItemUtil.AddPower("体力不足", OnClickBtnFightTimes);
  93. }
  94. else
  95. {
  96. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, _fightTimes);
  97. }
  98. }
  99. else if (_storyType == ConstStoryType.HARD_TYPE)
  100. {
  101. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, _fightTimes);
  102. }
  103. }
  104. private void UpdateBonusItem(int index, GObject item)
  105. {
  106. ItemData itemData = _bonusList[index] as ItemData;
  107. UI_ComItem listItem = UI_ComItem.Proxy(item);
  108. if (item.data == null)
  109. {
  110. item.data = new ItemView(item as GComponent);
  111. }
  112. (item.data as ItemView).SetData(itemData);
  113. List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  114. (item.data as ItemView).LoaShouTongRewardVisble = !StoryDataManager.CheckCurrentLevelPass() && index < bonusOnceData.Count;
  115. }
  116. private void UpdateBtnFightTimes()
  117. {
  118. if (_ui.m_groupPass.visible)
  119. {
  120. int time = StoryDataManager.GetCanFightTime(_levelID);
  121. time = Math.Min(GameConst.MAX_COUNT_FIGHT_QUICKLY, time);
  122. if (_storyType == ConstStoryType.NORMAL_TYPE)
  123. {
  124. _ui.m_btnFightTimes.visible = true;
  125. _fightTimes = time;
  126. _ui.m_btnFightTimes.text = "挑战" + NumberUtil.GetChiniseNumberText(_timeCount) + "次";
  127. }
  128. else if (_storyType == ConstStoryType.HARD_TYPE)
  129. {
  130. _ui.m_btnFightTimes.visible = time > 0;
  131. if (_ui.m_btnFightTimes.visible)
  132. {
  133. _fightTimes = time;
  134. _ui.m_btnFightTimes.text = "挑战" + NumberUtil.GetChiniseNumberText(time) + "次";
  135. }
  136. }
  137. }
  138. }
  139. private void UpdateView()
  140. {
  141. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  142. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  143. _ui.m_txtTitle.text = StoryDataManager.currentChapter + "-" + StoryDataManager.currentLevel + " " + levelCfg.name;
  144. _ui.m_txtLevelDesc.text = levelCfg.desc;
  145. _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  146. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  147. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  148. {
  149. _ui.m_txtTargetName.text = "挑战对手 : " + fightCfg.targetName;
  150. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  151. }
  152. else
  153. {
  154. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  155. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  156. }
  157. _bonusList.Clear();
  158. if (StoryDataManager.CheckCurrentLevelPass())
  159. {
  160. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false);
  161. _ui.m_groupPass.visible = true;
  162. _ui.m_groupUnpass.visible = false;
  163. UpdateBtnFightTimes();
  164. }
  165. else
  166. {
  167. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  168. _ui.m_groupPass.visible = false;
  169. _ui.m_groupUnpass.visible = true;
  170. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  171. }
  172. _ui.m_listBonus.numItems = _bonusList.Count;
  173. if (_ui.m_listBonus.numItems > 4)
  174. {
  175. _ui.m_listBonus.columnGap = 40;
  176. }
  177. else
  178. {
  179. _ui.m_listBonus.columnGap = 60;
  180. }
  181. int score = StoryDataManager.GetScoreHighest(_levelID);
  182. if (score > 0)
  183. {
  184. string scoreStr = "" + score;
  185. if (score <= fightCfg.score1)
  186. {
  187. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  188. }
  189. _ui.m_txtHighestScore.text = scoreStr;
  190. _ui.m_flower.target.visible = true;
  191. int starCount = StoryDataManager.GetStarCountHistory(_levelID, score);
  192. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  193. }
  194. else
  195. {
  196. _ui.m_txtHighestScore.text = "--";
  197. _ui.m_flower.target.visible = false;
  198. }
  199. _ui.m_ctrlNeed.selectedIndex = 0;
  200. if (fightCfg.needItemId != 0)
  201. {
  202. _ui.m_ctrlNeed.selectedIndex = 1;
  203. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  204. _ui.m_txtNeed.text = cfg.name;
  205. }
  206. else if (fightCfg.needSuitId != 0)
  207. {
  208. _ui.m_ctrlNeed.selectedIndex = 1;
  209. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  210. _ui.m_txtNeed.text = cfg.name;
  211. }
  212. else if (fightCfg.needTagsArr.Length > 0)
  213. {
  214. _ui.m_ctrlNeed.selectedIndex = 2;
  215. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  216. }
  217. }
  218. private void RenderListTagItem(int index, GObject obj)
  219. {
  220. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  221. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  222. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  223. string[] tag = fightCfg.needTagsArr[index].Split('_');
  224. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  225. item.m_txtTag.text = tag[1];
  226. }
  227. private void UpdateToCheckGuide(object param)
  228. {
  229. // if (GRoot.inst.GetTopWindow() == this.viewCom)
  230. // {
  231. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  232. GuideController.TryGuideStoryLevelInfoView(null);
  233. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.SINGLE_FIGHT, 2, "点击开启换装");
  234. if (GuideController.TryGuide(_ui.m_txtNeed, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这次必需品,要通过合成获得"))
  235. {
  236. _ui.m_btnStart.touchable = false;
  237. }
  238. GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 3, "点击空白处关闭", false, 0, true, false, 1300);
  239. GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", false, 0, true, false, 0);
  240. GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
  241. }
  242. private void TryCompleteGuide()
  243. {
  244. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  245. GuideController.TryCompleteGuideIndex(cfg.id, 3);
  246. }
  247. }
  248. }