| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using System;using UnityEngine;namespace Live2D.Cubism.Framework.Physics{    /// <summary>    /// Normalization tuplet.    /// </summary>    [Serializable]    public struct CubismPhysicsNormalizationTuplet    {        /// <summary>        /// Normalized maximum value.        /// </summary>        [SerializeField]        public float Maximum;        /// <summary>        /// Normalized minimum value.        /// </summary>        [SerializeField]        public float Minimum;        /// <summary>        /// Normalized default value.        /// </summary>        [SerializeField]        public float Default;    }    /// <summary>    /// Normalization parameters of physics.    /// </summary>    [Serializable]    public struct CubismPhysicsNormalization    {        /// <summary>        /// Normalized position.        /// </summary>        [SerializeField]        public CubismPhysicsNormalizationTuplet Position;        /// <summary>        /// Normalized angle.        /// </summary>        [SerializeField]        public CubismPhysicsNormalizationTuplet Angle;    }}
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