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							- /**
 
-  * Copyright(c) Live2D Inc. All rights reserved.
 
-  *
 
-  * Use of this source code is governed by the Live2D Open Software license
 
-  * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 
-  */
 
- using Live2D.Cubism.Core;
 
- using Live2D.Cubism.Framework;
 
- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.Rendering;
 
- namespace Live2D.Cubism.Rendering.Masking
 
- {
 
-     /// <summary>
 
-     /// Controls rendering of Cubism masks.
 
-     /// </summary>
 
-     [ExecuteInEditMode, CubismDontMoveOnReimport]
 
-     public sealed class CubismMaskController : MonoBehaviour, ICubismMaskTextureCommandSource, ICubismUpdatable
 
-     {
 
-         /// <summary>
 
-         /// <see cref="MaskTexture"/> backing field.
 
-         /// </summary>
 
-         [SerializeField, HideInInspector]
 
-         private CubismMaskTexture _maskTexture;
 
-         /// <summary>
 
-         /// Mask texture.
 
-         /// </summary>
 
-         public CubismMaskTexture MaskTexture
 
-         {
 
-             get
 
-             {
 
-                 // Fall back to global mask texture.
 
-                 if (_maskTexture == null)
 
-                 {
 
-                     _maskTexture = CubismMaskTexture.GlobalMaskTexture;
 
-                 }
 
-                 return _maskTexture;
 
-             }
 
-             set
 
-             {
 
-                 // Return early if same value given.
 
-                 if (value == _maskTexture)
 
-                 {
 
-                     return;
 
-                 }
 
-                 _maskTexture = value;
 
-                 // Try switch mask textures.
 
-                 OnDestroy();
 
-                 Start();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// <see cref="CubismMaskRenderer"/>s.
 
-         /// </summary>
 
-         private CubismMaskMaskedJunction[] Junctions { get; set; }
 
-         /// <summary>
 
-         /// True if controller is revived.
 
-         /// </summary>
 
-         private bool IsRevived
 
-         {
 
-             get { return Junctions != null; }
 
-         }
 
-         /// <summary>
 
-         /// Model has update controller component.
 
-         /// </summary>
 
-         [HideInInspector]
 
-         public bool HasUpdateController { get; set; }
 
-         /// <summary>
 
-         /// Makes sure controller is initialized once.
 
-         /// </summary>
 
-         private void TryRevive()
 
-         {
 
-             if (IsRevived)
 
-             {
 
-                 return;
 
-             }
 
-             ForceRevive();
 
-         }
 
-         /// <summary>
 
-         /// Initializes <see cref="Junctions"/>.
 
-         /// </summary>
 
-         private void ForceRevive()
 
-         {
 
-             var drawables = this
 
-                 .FindCubismModel()
 
-                 .Drawables;
 
-             // Find mask pairs.
 
-             var pairs = new MasksMaskedsPairs();
 
-             for (var i = 0; i < drawables.Length; i++)
 
-             {
 
-                 if (!drawables[i].IsMasked)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 // Make sure no leftover null-entries are added as mask.
 
-                 var masks = Array.FindAll(drawables[i].Masks, mask => mask != null);
 
-                 if (masks.Length == 0)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 pairs.Add(drawables[i], masks);
 
-             }
 
-             // Initialize junctions.
 
-             Junctions = new CubismMaskMaskedJunction[pairs.Entries.Count];
 
-             for (var i = 0; i < Junctions.Length; ++i)
 
-             {
 
-                 // Create mask renderers for junction.
 
-                 var masks = new CubismMaskRenderer[pairs.Entries[i].Masks.Length];
 
-                 for (var j = 0; j < masks.Length; ++j)
 
-                 {
 
-                     masks[j] = new CubismMaskRenderer()
 
-                         .SetMainRenderer(pairs.Entries[i].Masks[j]);
 
-                 }
 
-                 // Create junction.
 
-                 Junctions[i] = new CubismMaskMaskedJunction()
 
-                     .SetMasks(masks)
 
-                     .SetMaskeds(pairs.Entries[i].Maskeds.ToArray())
 
-                     .SetMaskTexture(MaskTexture);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Called by cubism update controller. Order to invoke OnLateUpdate.
 
-         /// </summary>
 
-         public int ExecutionOrder
 
-         {
 
-             get { return CubismUpdateExecutionOrder.CubismMaskController; }
 
-         }
 
-         /// <summary>
 
-         /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
 
-         /// </summary>
 
-         public bool NeedsUpdateOnEditing
 
-         {
 
-             get { return true; }
 
-         }
 
-         /// <summary>
 
-         /// Called by cubism update controller. Updates <see cref="Junktions"/>.
 
-         /// </summary>
 
-         public void OnLateUpdate()
 
-         {
 
-             if (!enabled || !IsRevived)
 
-             {
 
-                 return;
 
-             }
 
-             for (var i = 0; i < Junctions.Length; ++i)
 
-             {
 
-                 Junctions[i].Update();
 
-             }
 
-         }
 
-         #region Unity Event Handling
 
-         /// <summary>
 
-         /// Initializes instance.
 
-         /// </summary>
 
-         private void Start()
 
-         {
 
-             // Fail silently.
 
-             if (MaskTexture == null)
 
-             {
 
-                 return;
 
-             }
 
-             MaskTexture.AddSource(this);
 
-             // Get cubism update controller.
 
-             HasUpdateController = (GetComponent<CubismUpdateController>() != null);
 
-         }
 
-         /// <summary>
 
-         /// Called by Unity.
 
-         /// </summary>
 
-         private void LateUpdate()
 
-         {
 
-             if(!HasUpdateController)
 
-             {
 
-                 OnLateUpdate();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Finalizes instance.
 
-         /// </summary>
 
-         private void OnDestroy()
 
-         {
 
-             if (MaskTexture == null)
 
-             {
 
-                 return;
 
-             }
 
-             MaskTexture.RemoveSource(this);
 
-         }
 
-         #endregion
 
-         #region ICubismMaskDrawSource
 
-         /// <summary>
 
-         /// Queries the number of tiles needed by the source.
 
-         /// </summary>
 
-         /// <returns>The necessary number of tiles needed.</returns>
 
-         int ICubismMaskTextureCommandSource.GetNecessaryTileCount()
 
-         {
 
-             TryRevive();
 
-             return Junctions.Length;
 
-         }
 
-         /// <summary>
 
-         /// Assigns the tiles.
 
-         /// </summary>
 
-         /// <param name="value">Tiles to assign.</param>
 
-         void ICubismMaskTextureCommandSource.SetTiles(CubismMaskTile[] value)
 
-         {
 
-             for (var i = 0; i < Junctions.Length; ++i)
 
-             {
 
-                 Junctions[i].SetMaskTile(value[i]);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Called when source should instantly draw.
 
-         /// </summary>
 
-         void ICubismMaskCommandSource.AddToCommandBuffer(CommandBuffer buffer)
 
-         {
 
-             for (var i = 0; i < Junctions.Length; ++i)
 
-             {
 
-                 Junctions[i].AddToCommandBuffer(buffer);
 
-             }
 
-         }
 
-         #endregion
 
-         #region Mask-Masked Pair
 
-         /// <summary>
 
-         /// Pair of masks and masked drawables.
 
-         /// </summary>
 
-         private struct MasksMaskedsPair
 
-         {
 
-             /// <summary>
 
-             /// Mask drawables.
 
-             /// </summary>
 
-             public CubismRenderer[] Masks;
 
-             /// <summary>
 
-             /// Masked drawables.
 
-             /// </summary>
 
-             public List<CubismRenderer> Maskeds;
 
-         }
 
-         private class MasksMaskedsPairs
 
-         {
 
-             /// <summary>
 
-             /// List of <see cref="MasksMaskedsPair"/>
 
-             /// </summary>
 
-             public List<MasksMaskedsPair> Entries = new List<MasksMaskedsPair>();
 
-             /// <summary>
 
-             /// Add <see cref="MasksMaskedsPair"/> to the list.
 
-             /// </summary>
 
-             public void Add(CubismDrawable masked, CubismDrawable[] masks)
 
-             {
 
-                 // Try to add masked to existing mask compound.
 
-                 for (var i = 0; i < Entries.Count; ++i)
 
-                 {
 
-                     var match = (Entries[i].Masks.Length == masks.Length);
 
-                     if (!match)
 
-                     {
 
-                         continue;
 
-                     }
 
-                     for (var j = 0; j < Entries[i].Masks.Length; ++j)
 
-                     {
 
-                         if (Entries[i].Masks[j] != masks[j].GetComponent<CubismRenderer>())
 
-                         {
 
-                             match = false;
 
-                             break;
 
-                         }
 
-                     }
 
-                     if (!match)
 
-                     {
 
-                         continue;
 
-                     }
 
-                     Entries[i].Maskeds.Add(masked.GetComponent<CubismRenderer>());
 
-                     return;
 
-                 }
 
-                 // Create new pair.
 
-                 var renderers = new CubismRenderer[masks.Length];
 
-                 for (var i = 0; i < masks.Length; ++i)
 
-                 {
 
-                     renderers[i] = masks[i].GetComponent<CubismRenderer>();
 
-                 }
 
-                 Entries.Add(new MasksMaskedsPair
 
-                 {
 
-                     Masks = renderers,
 
-                     Maskeds = new List<CubismRenderer>() { masked.GetComponent<CubismRenderer>() }
 
-                 });
 
-             }
 
-         }
 
-         #endregion
 
-     }
 
- }
 
 
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