ImportArtResTool.cs 22 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.IO;
  4. using System;
  5. using System.Collections.Generic;
  6. using GFGGame;
  7. namespace GFGEditor
  8. {
  9. public class ImportArtResTool
  10. {
  11. public static string ResRootDirName = "正式资源";
  12. public static string ResRootDirNameDressUp = "正式资源";
  13. public static string ResRootPath { get { return $"../../../gfg/{ResRootDirName}/"; } }
  14. public static string ResRootPathDressUp { get { return $"../../../gfg/{ResRootDirNameDressUp}/"; } }
  15. public static string ragule = @"^[0-9a-zA-Z_.]{1,}$";
  16. public static string Md5FilePath = $"{ResPathUtil.RES_ROOT_DIR_PATH}/MD5";
  17. private static string[] FieldGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/套装图鉴" }; } }
  18. public static string FieldGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/SuitIcon/";
  19. public static string FieldGuideIconMd5FileSaveName = "FieldGuideIconMd5";
  20. private static string[] ChapterGuideIconSrcPaths { get { return new string[] { ResRootPath + "图鉴/博物图鉴" }; } }
  21. public static string ChapterGuideIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/";
  22. public static string ChapterGuideIconMd5FileSaveName = "ChapterGuideIconMd5";
  23. private static string[] MusicSrcPaths { get { return new string[] { ResRootPath + "music/" }; } }
  24. public static string MusicTargetPath = $"{ResPathUtil.MUSIC_DIR_PATH}/";
  25. public static string MusicMd5FileSaveName = "MusicMd5";
  26. private static string[] VoiceSrcPaths { get { return new string[] { ResRootPath + "voice/" }; } }
  27. public static string VoiceTargetPath = $"{ResPathUtil.Voice_DIR_PATH}/";
  28. public static string VoiceMd5FileSaveName = "VoiceMd5";
  29. private static string[] VideoSrcPaths { get { return new string[] { ResRootPath + "video/" }; } }
  30. public static string VideoTargetPath = $"{ResPathUtil.Voice_DIR_PATH}/";
  31. public static string VideoMd5FileSaveName = "VideoMd5";
  32. private static string[] CardMusicSrcPaths { get { return new string[] { ResRootPath + "cardMusic/Card/" }; } }
  33. public static string CardMusicTargetPath = $"{ResPathUtil.SOUND_DIR_PATH}/Card/";
  34. public static string CardMusicMd5FileSaveName = "CardMusicMd5";
  35. private static string[] ItemIconSrcPaths { get { return new string[] { ResRootPath + "icon/" }; } }
  36. public static string ItemIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Icon/";
  37. public static string IconMd5FileSaveName = "IconMd5";
  38. private static string[] DressUpSrcPaths { get { return new string[] { ResRootPathDressUp + "suit/" }; } }
  39. public static string DressUpTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/DressUp/";
  40. public static string DressUpMd5FileSaveName = "DressUpMd5";
  41. private static string[] NpcFaceSrcPaths { get { return new string[] { ResRootPath + "npc/对话表情/" }; } }
  42. public static string NpcFaceTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/Face/";
  43. public static string NpcFacepMd5FileSaveName = "NpcFaceMd5";
  44. private static string[] NpcHeadSrcPaths { get { return new string[] { ResRootPath + "npc/对战头像/" }; } }
  45. public static string NpcHeadTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/Head/";
  46. public static string NPCHeadMd5FileSaveName = "NpcHeadMd5";
  47. private static string[] NpcPicSrcPaths { get { return new string[] { ResRootPath + "npc/对战立绘/" }; } }
  48. public static string NpcPicTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/PicF/";
  49. public static string PicFMd5FileSaveName = "PicFMd5";
  50. private static string[] NpcPicSSrcPaths { get { return new string[] { ResRootPath + "npc/对话立绘/" }; } }
  51. public static string NpcPicSTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Npc/PicS/";
  52. public static string PicSMd5FileSaveName = "PicSMd5";
  53. public static string[] BgSrcPaths { get { return new string[] { ResRootPath + "scene/" }; } }
  54. public static string BgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/SceneBg/";
  55. public static string BgMd5FileSaveName = "BgMd5";
  56. private static string[] CardBgSrcPaths { get { return new string[] { ResRootPath + "卡牌/pic/" }; } }
  57. public static string CardBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Bg/";
  58. public static string CardBgMd5FileSaveName = "CardBgMd5";
  59. private static string[] CardIconSrcPaths { get { return new string[] { ResRootPath + "卡牌/icon/" }; } }
  60. public static string CardIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Card/";
  61. public static string CardMd5FileSaveName = "CardMd5";
  62. private static string[] CardSkillSrcPaths { get { return new string[] { ResRootPath + "卡牌/skill/" }; } }
  63. public static string CardSkillTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Card/Skill/";
  64. public static string CardSkillMd5FileSaveName = "CardSkillMd5";
  65. private static string[] ActivitySrcPaths { get { return new string[] { ResRootPath + "activity/activity/" }; } }
  66. public static string ActivityTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Activity/";
  67. public static string ActivityMd5FileSaveName = "ActivityMd5";
  68. private static string[] ActivityShow1SrcPaths { get { return new string[] { ResRootPath + "activity/show1/" }; } }
  69. public static string ActivityShow1TargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Show1/";
  70. public static string ActivityShow1Md5FileSaveName = "ActivityShow1Md5";
  71. private static string[] PhotoGraphBorderPaths { get { return new string[] { ResRootPath + "边框/" }; } }
  72. public static string PhotoGraphBorderTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Photograph/border/";
  73. public static string PhotoGraphBorderMd5FileSaveName = "PhotoGraphBorderMd5";
  74. private static string[] UIBgSrcPaths { get { return new string[] { ResRootPath + "UI背景/" }; } }
  75. public static string UIBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/BgImg/";
  76. public static string UIBgMd5FileSaveName = "UIBgMd5";
  77. private static string[] ActivityShow2SrcPaths { get { return new string[] { ResRootPath + "activity/show2/" }; } }
  78. public static string ActivityShow2TargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Activity/Show2/";
  79. public static string ActivityShow2Md5FileSaveName = "ActivityShow2Md5";
  80. public static string[] DressUpAnimationSrcPaths { get { return new string[] { ResRootPathDressUp + $"ArtProject/{ResPathUtil.ANIMATION_DIR_PATH}/" }; } }
  81. public static string DressUpAnimationTargetPath = $"{ResPathUtil.ANIMATION_DIR_PATH}/";
  82. public static string[] EffectSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.EFFECT_DIR_PATH}/" }; } }
  83. public static string EffectTargetPath = $"{ResPathUtil.EFFECT_DIR_PATH}/";
  84. public static string[] MaterialSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Material_DIR_PATH}/Effect/" }; } }
  85. public static string MaterialTargetPath = $"{ResPathUtil.Material_DIR_PATH}/Effect/";
  86. public static string EffectMaterialMd5FileSaveName = "EffectMaterialMd5";
  87. public static string[] ShaderSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Shader_DIR_PATH}/" }; } }
  88. public static string ShaderTargetPath = $"{ResPathUtil.Shader_DIR_PATH}/";
  89. public static string ShaderMd5FileSaveName = "ShaderMd5";
  90. public static string[] ModelSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.Model_DIR_PATH}/" }; } }
  91. public static string ModelTargetPath = $"{ResPathUtil.Model_DIR_PATH}/";
  92. public static string ModelMd5FileSaveName = "ModelMd5";
  93. public static string[] TextureSrcPaths { get { return new string[] { ResRootPath + $"ArtProject/{ResPathUtil.TEXTURE_DIR_PATH}/Effect/" }; } }
  94. public static string TextureTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Effect/";
  95. public static string EffectTextureMd5FileSaveName = "EffectTextureMd5";
  96. private static string[] TravelBgPaths { get { return new string[] { ResRootPath + "千山万水/背景/" }; } }
  97. public static string TravelBgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Travel/Bg/";
  98. public static string TravelBgMd5FileSaveName = "TravelBgMd5";
  99. private static string[] TravelRolePaths { get { return new string[] { ResRootPath + "千山万水/角色/" }; } }
  100. public static string TravelRoleTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Travel/Role/";
  101. public static string TravelRoleMd5FileSaveName = "TravelRoleMd5";
  102. private static string[] HeadPaths { get { return new string[] { ResRootPath + "头像/头像/" }; } }
  103. public static string HeadTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Head/Head/";
  104. public static string HeadMd5FileSaveName = "HeadMd5";
  105. private static string[] HeadBorderPaths { get { return new string[] { ResRootPath + "头像/头像框/" }; } }
  106. public static string HeadBorderTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/Head/HeadBorder/";
  107. public static string HeadBorderMd5FileSaveName = "HeadBorderMd5";
  108. private static string[] LeagueIconPaths { get { return new string[] { ResRootPath + "联盟徽章/" }; } }
  109. public static string LeagueIconTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LeagueIcon/";
  110. public static string LeagueIconMd5FileSaveName = "LeagueIconMd5";
  111. public static string[] MiniGameFlipPaths { get { return new string[] { ResRootPath + "MiniGame/FlipGame/" }; } }
  112. public static string MiniGameFlipTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/FlipGame/";
  113. public static string MiniGameFlipMd5FileSaveName = "MiniGameFlipMd5";
  114. public static string[] MiniGameHRDPaths { get { return new string[] { ResRootPath + "MiniGame/HRDGame/" }; } }
  115. public static string MiniGameHRDTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/HRDGame/";
  116. public static string MiniGameHRDMd5FileSaveName = "MiniGameHRDMd5";
  117. public static string[] MiniGameTZFEPaths { get { return new string[] { ResRootPath + "MiniGame/TZFEGame/" }; } }
  118. public static string MiniGameTZFETargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/TZFEGame/";
  119. public static string MiniGameTZFEMd5FileSaveName = "MiniGameTZFEMd5";
  120. public static string[] MiniGameMergePaths { get { return new string[] { ResRootPath + "MiniGame/MergeGame/" }; } }
  121. public static string MiniGameMergeTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/MiniGame/MergeGame/";
  122. public static string MiniGameMergeMd5FileSaveName = "MiniGameMergeMd5";
  123. public static string[] LuckyBoxTitleImgPaths { get { return new string[] { ResRootPath + "UI/LuckyBoxTitleImg/" }; } }
  124. public static string LuckyBoxTitleImgTargetPath = $"{ResPathUtil.TEXTURE_DIR_PATH}/LuckyBoxTitleImg/";
  125. public static string LuckyBoxTitleImgMd5FileSaveName = "LuckyBoxTitleImgMd5";
  126. public static void Test()
  127. {
  128. ImportClip(NpcFaceSrcPaths, NpcFaceTargetPath, NpcFacepMd5FileSaveName);
  129. }
  130. public static void Import()
  131. {
  132. var md5Path = ImportArtResTool.Md5FilePath;
  133. if (!Directory.Exists(md5Path))
  134. {
  135. Directory.CreateDirectory(md5Path);
  136. }
  137. //音乐
  138. EditorUtility.DisplayProgressBar("进度", "正在导入音乐", 1);
  139. ImportRes(MusicSrcPaths, MusicTargetPath, MusicMd5FileSaveName);
  140. //语音
  141. EditorUtility.DisplayProgressBar("进度", "正在导入语音", 1);
  142. ImportRes(VoiceSrcPaths, VoiceTargetPath, VoiceMd5FileSaveName);
  143. //视频
  144. EditorUtility.DisplayProgressBar("进度", "正在导入视频", 1);
  145. ImportRes(VideoSrcPaths, VideoTargetPath, VideoMd5FileSaveName);
  146. //词牌音乐
  147. EditorUtility.DisplayProgressBar("进度", "正在导入词牌音乐", 1);
  148. ImportRes(CardMusicSrcPaths, CardMusicTargetPath, CardMusicMd5FileSaveName);
  149. //套装图鉴图标
  150. EditorUtility.DisplayProgressBar("进度", "正在导入图鉴图标", 1);
  151. ImportRes(FieldGuideIconSrcPaths, FieldGuideIconTargetPath, FieldGuideIconMd5FileSaveName);
  152. //博物图鉴图标
  153. EditorUtility.DisplayProgressBar("进度", "正在导入博物图鉴图标", 1);
  154. ImportRes(ChapterGuideIconSrcPaths, ChapterGuideIconTargetPath, ChapterGuideIconMd5FileSaveName);
  155. //物品图标
  156. EditorUtility.DisplayProgressBar("进度", "正在导入物品图标", 1);
  157. ImportRes(ItemIconSrcPaths, ItemIconTargetPath, IconMd5FileSaveName);
  158. // 换装部件
  159. EditorUtility.DisplayProgressBar("进度", "正在裁减换装部件", 1);
  160. ImportClip(DressUpSrcPaths, DressUpTargetPath, DressUpMd5FileSaveName);
  161. // NPC对话表情
  162. EditorUtility.DisplayProgressBar("进度", "正在裁减NPC对话表情", 1);
  163. ImportClip(NpcFaceSrcPaths, NpcFaceTargetPath, NpcFacepMd5FileSaveName);
  164. //NPC头像
  165. EditorUtility.DisplayProgressBar("进度", "正在导入NPC头像", 1);
  166. ImportRes(NpcHeadSrcPaths, NpcHeadTargetPath, NPCHeadMd5FileSaveName);
  167. //背景
  168. EditorUtility.DisplayProgressBar("进度", "正在导入背景图", 1);
  169. ImportRes(BgSrcPaths, BgTargetPath, BgMd5FileSaveName);
  170. //词牌背景
  171. EditorUtility.DisplayProgressBar("进度", "正在导入词牌背景", 1);
  172. ImportRes(CardBgSrcPaths, CardBgTargetPath, CardBgMd5FileSaveName);
  173. //词牌icon
  174. EditorUtility.DisplayProgressBar("进度", "正在导入词牌图标", 1);
  175. ImportRes(CardIconSrcPaths, CardIconTargetPath, CardMd5FileSaveName);
  176. //词牌技能图标
  177. EditorUtility.DisplayProgressBar("进度", "正在导入词牌技能图标", 1);
  178. ImportRes(CardSkillSrcPaths, CardSkillTargetPath, CardSkillMd5FileSaveName);
  179. //活动宣传图
  180. EditorUtility.DisplayProgressBar("进度", "正在导入活动宣传图", 1);
  181. ImportRes(ActivitySrcPaths, ActivityTargetPath, ActivityMd5FileSaveName);
  182. //活动展示图1
  183. EditorUtility.DisplayProgressBar("进度", "正在导入活动展示图1", 1);
  184. ImportRes(ActivityShow1SrcPaths, ActivityShow1TargetPath, ActivityShow1Md5FileSaveName);
  185. //活动展示图2
  186. EditorUtility.DisplayProgressBar("进度", "正在导入活动展示图2", 1);
  187. ImportRes(ActivityShow2SrcPaths, ActivityShow2TargetPath, ActivityShow2Md5FileSaveName);
  188. //拍照边框
  189. EditorUtility.DisplayProgressBar("进度", "正在导入词牌图标", 1);
  190. ImportRes(PhotoGraphBorderPaths, PhotoGraphBorderTargetPath, PhotoGraphBorderMd5FileSaveName);
  191. //UI背景
  192. EditorUtility.DisplayProgressBar("进度", "正在导入UI背景", 1);
  193. ImportRes(UIBgSrcPaths, UIBgTargetPath, UIBgMd5FileSaveName);
  194. EditorUtility.DisplayProgressBar("进度", "正在导入千山万水背景", 1);
  195. ImportRes(TravelBgPaths, TravelBgTargetPath, TravelBgMd5FileSaveName);
  196. EditorUtility.DisplayProgressBar("进度", "正在导入千山万水角色资源", 1);
  197. ImportRes(TravelRolePaths, TravelRoleTargetPath, TravelRoleMd5FileSaveName);
  198. EditorUtility.DisplayProgressBar("进度", "正在导入玩家头像资源", 1);
  199. ImportRes(HeadPaths, HeadTargetPath, HeadMd5FileSaveName);
  200. EditorUtility.DisplayProgressBar("进度", "正在导入玩家头像框资源", 1);
  201. ImportRes(HeadBorderPaths, HeadBorderTargetPath, HeadBorderMd5FileSaveName);
  202. EditorUtility.DisplayProgressBar("进度", "正在导入联盟徽章资源", 1);
  203. ImportRes(LeagueIconPaths, LeagueIconTargetPath, LeagueIconMd5FileSaveName);
  204. //清除冗余动画
  205. FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.DressUpAnimationTargetPath, ImportArtResTool.DressUpAnimationSrcPaths[0]);
  206. FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.EffectTargetPath, ImportArtResTool.EffectSrcPaths[0]);
  207. //动画
  208. EditorUtility.DisplayProgressBar("进度", "正在导入动作动画", 1);
  209. ImportFileAndDir(DressUpAnimationSrcPaths, DressUpAnimationTargetPath, new string[] { ".moc3" });
  210. //特效
  211. EditorUtility.DisplayProgressBar("进度", "正在导入特效动画", 1);
  212. ImportFileAndDir(EffectSrcPaths, EffectTargetPath);
  213. //材质
  214. EditorUtility.DisplayProgressBar("进度", "正在导入特效材质", 1);
  215. ImportRes(MaterialSrcPaths, MaterialTargetPath, EffectMaterialMd5FileSaveName);
  216. //Shader
  217. EditorUtility.DisplayProgressBar("进度", "正在导入Shader", 1);
  218. ImportRes(ShaderSrcPaths, ShaderTargetPath, ShaderMd5FileSaveName);
  219. //model
  220. EditorUtility.DisplayProgressBar("进度", "正在导入Mhader", 1);
  221. ImportRes(ModelSrcPaths, ModelTargetPath, ModelMd5FileSaveName);
  222. //图片
  223. EditorUtility.DisplayProgressBar("进度", "正在导入特效图片", 1);
  224. ImportRes(TextureSrcPaths, TextureTargetPath, EffectTextureMd5FileSaveName);
  225. //NPC对话立绘
  226. EditorUtility.DisplayProgressBar("进度", "正在导入NPC对话立绘", 1);
  227. List<string> files = ImportRes(NpcPicSSrcPaths, NpcPicSTargetPath, PicSMd5FileSaveName);
  228. //NPC对战立绘
  229. EditorUtility.DisplayProgressBar("进度", "正在导入NPC对战立绘", 1);
  230. files = ImportRes(NpcPicSrcPaths, NpcPicTargetPath, PicFMd5FileSaveName);
  231. if (files != null && files.Count > 0)
  232. {
  233. EditorUtility.DisplayDialog("提示", "有NPC立绘更新,需要设置坐标原点!", "OK", "");
  234. }
  235. //小游戏资源
  236. EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
  237. ImportRes(MiniGameFlipPaths, MiniGameFlipTargetPath, MiniGameFlipMd5FileSaveName);
  238. EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
  239. ImportRes(MiniGameHRDPaths, MiniGameHRDTargetPath, MiniGameHRDMd5FileSaveName);
  240. EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
  241. ImportRes(MiniGameTZFEPaths, MiniGameTZFETargetPath, MiniGameTZFEMd5FileSaveName);
  242. EditorUtility.DisplayProgressBar("进度", "正在导入小游戏资源", 1);
  243. ImportRes(MiniGameMergePaths, MiniGameMergeTargetPath, MiniGameMergeMd5FileSaveName);
  244. //摘星标题资源
  245. EditorUtility.DisplayProgressBar("进度", "正在导入摘星标题资源", 1);
  246. ImportRes(LuckyBoxTitleImgPaths, LuckyBoxTitleImgTargetPath, LuckyBoxTitleImgMd5FileSaveName);
  247. EditorUtility.ClearProgressBar();
  248. AssetDatabase.Refresh();
  249. Debug.LogWarning("导入美术资源成功!");
  250. }
  251. public static List<string> ImportRes(string[] sourceDirs, string targetDir, string saveName)
  252. {
  253. List<string> files = null;
  254. if (!Directory.Exists(targetDir))
  255. {
  256. Directory.CreateDirectory(targetDir);
  257. }
  258. foreach (string dir in sourceDirs)
  259. {
  260. files = FileUtil.CopyFilesTo(dir, targetDir, saveName, new string[] { ".png", ".jpg", ".mp3", ".wav", ".meta", ".mat", ".shader", ".tga", ".FBX"}, ragule);
  261. foreach (var file in files)
  262. {
  263. Debug.LogFormat("更新{0}", file);
  264. }
  265. }
  266. return files;
  267. }
  268. public static void ImportClip(string[] sourceDirs, string targetDir, string md5FileName)
  269. {
  270. //换装部件
  271. if (!Directory.Exists(targetDir))
  272. {
  273. Directory.CreateDirectory(targetDir);
  274. }
  275. Dictionary<string, string> sourceImageMD5 = new Dictionary<string, string>();
  276. sourceImageMD5 = ImagesClip.ReadSourceImagesMD5(md5FileName);
  277. foreach (string dir in sourceDirs)
  278. {
  279. GFGEditor.FileUtil.ForeachFileInDir(dir, null, (string file) =>
  280. {
  281. string fileName = Path.GetFileName(file);
  282. if (fileName == "saveMD5" || !FileUtil.CheckStringByRegular(fileName, ragule))
  283. {
  284. return;
  285. }
  286. if (!File.Exists(targetDir + fileName) || !sourceImageMD5.ContainsKey(file) || sourceImageMD5[file] != FileUtil.md5file(file))
  287. {
  288. sourceImageMD5[file] = FileUtil.md5file(file);
  289. ImagesClip.CutImageWhitePart(file, targetDir, fileName);
  290. }
  291. });
  292. }
  293. ImagesClip.WriteSourceImagesMD5(sourceImageMD5, md5FileName);
  294. AssetDatabase.Refresh();
  295. }
  296. public static List<string> ImportFileAndDir(string[] sourceDirs, string targetDir, string[] excludeExtentions = null)
  297. {
  298. List<string> files = null;
  299. if (!Directory.Exists(targetDir))
  300. {
  301. Directory.CreateDirectory(targetDir);
  302. }
  303. foreach (string dir in sourceDirs)
  304. {
  305. files = FileUtil.CopyDirsAndFilesInSubDirTo(dir, targetDir, excludeExtentions, ragule);
  306. foreach (var file in files)
  307. {
  308. Debug.LogFormat("更新{0}", file);
  309. }
  310. }
  311. return files;
  312. }
  313. }
  314. }