GMPanelView.cs 19 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class GMPanelView : BaseWindow
  9. {
  10. private UI_GMPanelUI _ui;
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. }
  17. _ui = null;
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_GMPanelUI.PACKAGE_NAME;
  24. _ui = UI_GMPanelUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  29. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  30. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  31. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  32. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  33. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  34. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  35. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  36. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  37. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  38. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  39. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  40. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  41. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  42. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  43. _ui.m_ComBtn.m_btnWealth.onClick.Add(OnClickBtnWealth);
  44. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  45. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  46. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  47. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  48. _ui.m_ComBtn.m_btnTeaPartyStart.onClick.Add(OnClickBtnTeaPartyStart);
  49. _ui.m_ComBtn.m_btnShareTest1.onClick.Add(OnClickShareTest1);
  50. _ui.m_ComBtn.m_btnShareTest2.onClick.Add(OnClickShareTest2);
  51. _ui.m_ComBtn.m_btnShareTest3.onClick.Add(OnClickShareTest3);
  52. var dataArray = RoleLevelCfgArray.Instance.dataArray;
  53. RoleLevelCfg maxLvlCfg = dataArray[dataArray.Length - 1];
  54. _ui.m_ComBtn.m_txtRoleLv.text = maxLvlCfg.id + "";
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. _ui.m_ComBtn.m_c1.selectedIndex = 0;
  60. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  61. _ui.m_ComBtn.m_txtArenaRank.text = "";
  62. InitChapterText();
  63. }
  64. protected override void OnHide()
  65. {
  66. base.OnHide();
  67. }
  68. private void OnClickBtnGetAllDressUpItem()
  69. {
  70. GMController.GetAllDressUpItem().Coroutine();
  71. }
  72. private void OnClickBtnWealth(EventContext context = null)
  73. {
  74. AddItemByGM(ConstItemID.POWER, 10000);
  75. AddItemByGM(ConstItemID.GOLD, 10000);
  76. AddItemByGM(ConstItemID.DIAMOND_RED, 10000);
  77. }
  78. private void OnClickBtnLeagueSetNum(EventContext context)
  79. {
  80. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  81. var setNum = _ui.m_ComBtn.m_SetNum.text;
  82. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  83. }
  84. private void OnClickBtnLeagueAddNum(EventContext context)
  85. {
  86. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  87. var addNum = _ui.m_ComBtn.m_AddNum.text;
  88. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  89. }
  90. private void OnClickBtnGetAllCardItem()
  91. {
  92. GMController.GetAllCardItem().Coroutine();
  93. }
  94. private void OnClickBtnAddItem(EventContext context)
  95. {
  96. string content = _ui.m_inputItem.text;
  97. string[] infos = Regex.Split(content, " ");
  98. if (infos.Length < 2)
  99. {
  100. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  101. return;
  102. }
  103. int itemId = int.Parse(infos[0]);
  104. int itemNum = int.Parse(infos[1]);
  105. AddItemByGM(itemId, itemNum);
  106. }
  107. private void AddItemByGM(int itemId, int itemNum)
  108. {
  109. if (itemId > 0 && itemNum != 0)
  110. {
  111. string messageSuc;
  112. if (itemNum > 0)
  113. {
  114. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  115. }
  116. else
  117. {
  118. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  119. }
  120. GMController.SendGMCommand($"getItem {itemId} {itemNum}", messageSuc).Coroutine();
  121. }
  122. else
  123. {
  124. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  125. }
  126. }
  127. private void OnClickBtnSetLv()
  128. {
  129. int tmp;
  130. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  131. {
  132. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  133. return;
  134. }
  135. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  136. string messageSuc = "等级提升至" + lv;
  137. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  138. }
  139. private void OnClickBtnSetChapter()
  140. {
  141. int tmp;
  142. int tmp1;
  143. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  144. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  145. {
  146. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  147. return;
  148. }
  149. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  150. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  151. _ui.m_ComBtn.m_txtChapterLv.text);
  152. if (_ui.m_ComBtn.m_txtChapter.text == "99" || _ui.m_ComBtn.m_txtChapterLv.text == "99")
  153. {
  154. SkipAllChapter();
  155. }
  156. else
  157. {
  158. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  159. }
  160. ActivitySProxy.ReqGetNewPlayerBonusStatus().Coroutine();
  161. MainStorySProxy.GetStoryBonusDate().Coroutine();
  162. }
  163. private async void SkipAllChapter()
  164. {
  165. List<StoryChapterCfg> chapterList = StoryChapterCfgArray.Instance.GetCfgsBysubType(1);
  166. foreach (var item in chapterList)
  167. {
  168. List<StoryLevelCfg> levelList =
  169. StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(1, 1, item.id);
  170. foreach (var level in levelList)
  171. {
  172. M2C_FinishInstanceZonesFightLevel response = null;
  173. response = (M2C_FinishInstanceZonesFightLevel)await MessageHelper.SendToServer(
  174. new C2M_FinishInstanceZonesFightLevel()
  175. {
  176. LevelCfgId = level.id,
  177. Score = 99999,
  178. NpcScore = 0,
  179. UseRecommend = false
  180. });
  181. }
  182. }
  183. }
  184. private async void OnClickBtnSkipCheckOpen()
  185. {
  186. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  187. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  188. if (result)
  189. {
  190. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  191. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  192. }
  193. }
  194. private async void OnClickBtnArenaGrade()
  195. {
  196. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  197. _ui.m_ComBtn.m_txtArenaRank.text);
  198. bool result = await GMController.SendGMCommand(gm, "修改成功");
  199. if (result)
  200. {
  201. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  202. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  203. ArenaDataManager.Instance.TryUpdateHighest();
  204. }
  205. }
  206. private void OnClickBtnStart()
  207. {
  208. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  209. }
  210. private void OnClickBtnEnd()
  211. {
  212. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  213. }
  214. private void OnClickBtnActiveEnd()
  215. {
  216. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  217. }
  218. private void OnClickBtnTeaPartyStart()
  219. {
  220. GMController.SendGMCommand("League|TeaPartyStart", "茶话会开始").Coroutine();
  221. }
  222. private async void OnClickBtnLeagueSkill()
  223. {
  224. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  225. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  226. for (int i = 0; i < skillCfgs.Count; i++)
  227. {
  228. int skillId = skillCfgs[i].id;
  229. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  230. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  231. {
  232. continue;
  233. }
  234. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  235. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  236. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  237. // {
  238. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  239. // {
  240. // return;
  241. // }
  242. // }
  243. long needCount = skillCfg.consumeArr[0][1];
  244. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  245. if (hasCount < needCount)
  246. {
  247. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  248. break;
  249. }
  250. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  251. }
  252. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  253. }
  254. private async void OnClickBtnAll()
  255. {
  256. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  257. if (result)
  258. {
  259. GameGlobal.skipGuide = true;
  260. }
  261. OnClickBtnGetAllDressUpItem();
  262. OnClickBtnGetAllCardItem();
  263. OnClickBtnSetLv();
  264. InitChapterText();
  265. OnClickBtnSetChapter();
  266. OnClickBtnSkipCheckOpen();
  267. OnClickBtnMaterials();
  268. OnClickBtnWealth();
  269. }
  270. private void InitChapterText()
  271. {
  272. var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;
  273. _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;
  274. StoryChapterCfg storyChapterCfg =
  275. StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);
  276. _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;
  277. }
  278. private void OnClickBtnMaxFightSpeed()
  279. {
  280. FightDataManager.Instance.maxFightSpeed = 8;
  281. }
  282. private void OnClickBtnMaterials()
  283. {
  284. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  285. for (int i = 0; i < itemCfgs.Count; i++)
  286. {
  287. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  288. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  289. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  290. }
  291. }
  292. private void OnClickBtnGetSuit()
  293. {
  294. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  295. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  296. if (suitCfg == null)
  297. {
  298. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  299. }
  300. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  301. {
  302. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  303. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  304. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  305. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  306. }
  307. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  308. {
  309. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  310. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  311. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  312. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  313. }
  314. }
  315. private void OnClickBtnGM(EventContext context)
  316. {
  317. string content = _ui.m_inputGM.text;
  318. string[] infos = Regex.Split(content, " ");
  319. if (infos.Length < 2)
  320. {
  321. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  322. return;
  323. }
  324. switch (infos[0])
  325. {
  326. case "cjstime":
  327. if (infos[1].Length != 10)
  328. {
  329. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  330. return;
  331. }
  332. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  333. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  334. break;
  335. case "cjetime":
  336. if (infos[1].Length != 10)
  337. {
  338. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  339. return;
  340. }
  341. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  342. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  343. break;
  344. default:
  345. GMController.SendGMCommand(content, "设置成功").Coroutine();
  346. break;
  347. }
  348. }
  349. //设置计数值
  350. private void OnClickBtnSetCount(EventContext context)
  351. {
  352. var roleNumType = _ui.m_RoleNumType.text;
  353. if (string.IsNullOrEmpty(roleNumType)) return;
  354. var num = _ui.m_Num.text;
  355. if (string.IsNullOrEmpty(num)) return;
  356. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  357. }
  358. //添加计数值
  359. private void OnClickBtnAddCount(EventContext context)
  360. {
  361. var roleNumType = _ui.m_AddRoleNumType.text;
  362. if (string.IsNullOrEmpty(roleNumType)) return;
  363. var num = _ui.m_AddNum.text;
  364. if (string.IsNullOrEmpty(num)) return;
  365. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  366. }
  367. private void OnClickShareTest1(EventContext context = null)
  368. {
  369. // QDShareManager.Instance.SubmitPolicyGrantResult();
  370. // ShareContent content = new ShareContent();
  371. // content.SetText("this is a test string.");
  372. // content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
  373. // content.SetTitle("test title");
  374. // content.SetSite("Mob-ShareSDK");
  375. // content.SetComment("test description");
  376. // content.SetShareType(ContentType.Image);
  377. // PlatformType[] platformTypes = new[]
  378. // { PlatformType.WeChatMoments, PlatformType.WeChat, PlatformType.WeChatFavorites };
  379. // QDShareManager.Instance.ShowPlatformList(platformTypes, content);
  380. QDDouYouManager.Instance.JumpInfo();
  381. }
  382. private void OnClickShareTest2(EventContext context = null)
  383. {
  384. // ShareContent content = new ShareContent();
  385. // content.SetText("this is a test string.");
  386. // content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
  387. // content.SetTitle("test title");
  388. // content.SetTitleUrl("http://www.mob.com");
  389. // content.SetSite("Mob-ShareSDK");
  390. // content.SetSiteUrl("http://www.mob.com");
  391. // content.SetUrl("http://www.mob.com");
  392. // content.SetComment("test description");
  393. // //content.SetMusicUrl("http://mp3.mwap8.com/destdir/Music/2009/20090601/ZuiXuanMinZuFeng20090601119.mp3");
  394. // content.SetShareType(ContentType.Image);
  395. // QDShareManager.Instance.ShowShareContentEditor(PlatformType.WeChat, content);
  396. QDDouYouManager.Instance.Share("分享标题测试", "分享内容测试");
  397. }
  398. private void OnClickShareTest3(EventContext context = null)
  399. {
  400. ShareDataManager.Instance.CaptureCameraToImage();
  401. //ShareContent content = new ShareContent();
  402. //content.SetText("this is a test string.");
  403. //content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
  404. //content.SetTitle("test title");
  405. //content.SetSite("Mob-ShareSDK");
  406. //content.SetComment("test description");
  407. //content.SetShareType(ContentType.Image);
  408. //QDShareManager.Instance.ShareContent(PlatformType.WeChat, content);
  409. }
  410. }
  411. }