GameController.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270
  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. using TapTap.Bootstrap;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static void Start()
  11. {
  12. //界面
  13. ViewManager.Init();
  14. //日志
  15. LogController.Instance.Init();
  16. //全局
  17. GameGlobal.Init();
  18. //缓存
  19. LocalCache.InitLocalData();
  20. //sqlite
  21. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  22. //全局点击效果
  23. ViewGlobal.CreatClickEffect();
  24. //获取游戏配置
  25. GetGameCfg();
  26. }
  27. /// <summary>
  28. /// 获取游戏配置
  29. /// </summary>
  30. public static void GetGameCfg()
  31. {
  32. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  33. url = url + "?t=" + TimeHelper.ClientNow();
  34. HttpTool.Instance.Get(url, (string data) =>
  35. {
  36. //初始化游戏配置
  37. GameConfig.InitData(data);
  38. //显示登录
  39. LoginController.ShowLogin();
  40. });
  41. }
  42. public static bool CheckLoginCache(bool doLogin)
  43. {
  44. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  45. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  46. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  47. if (lastLoginIsVisitor)
  48. {
  49. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  50. if (id >= 0)
  51. {
  52. if (doLogin)
  53. {
  54. //LoginProxy.LoginAsVisitor();
  55. }
  56. return true;
  57. }
  58. }
  59. else if (!string.IsNullOrEmpty(account))
  60. {
  61. if (!string.IsNullOrEmpty(password))
  62. {
  63. if (doLogin)
  64. {
  65. LoginController.Login(account, password, true).Coroutine();
  66. }
  67. return true;
  68. }
  69. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  70. {
  71. if (doLogin)
  72. {
  73. LoginController.LoginTest(account).Coroutine();
  74. }
  75. return true;
  76. }
  77. }
  78. return false;
  79. }
  80. public static void CheckSpecialAccount(string account)
  81. {
  82. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  83. }
  84. public static void ShowCreateRole()
  85. {
  86. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  87. }
  88. public static async ETTask PreEnterGameAsync()
  89. {
  90. QDTapTapManager.Instance.OnEnterGame();
  91. RoleDataHandler.StartUpdate();
  92. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  93. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  94. await ItemProxy.GetItemInfos();
  95. await InstanceZonesSProxy.GetInstanceZonesInfos();
  96. await StorageSProxy.ReqGetClientValues();
  97. await SuitFosterProxy.SendGetSuitInfos();
  98. await ActivitySProxy.ReqDailyLoginInfos();
  99. await RechargeSProxy.ReqRequestGiftBagInfo();
  100. await StudioSProxy.ReqStudioInfos();
  101. await RoleInfoSProxy.ReqPersonalInfo();
  102. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  103. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  104. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  105. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  106. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  107. {
  108. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  109. .SetLeftButton(true, "不用", (obj) =>
  110. {
  111. EnterGame();
  112. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  113. })
  114. .SetRightButton(true, "跳过", (obj) =>
  115. {
  116. GameGlobal.skipGuide = true;
  117. EnterGame();
  118. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  119. });
  120. }
  121. else
  122. {
  123. if (skipGuide == 2) GameGlobal.skipGuide = true;
  124. EnterGame();
  125. }
  126. }
  127. public static void QuitToLoginView(bool logout)
  128. {
  129. GameGlobal.DataInited = false;
  130. QDManager.OnQuitToLoginView();
  131. GameGlobal.isVisitor = false;
  132. GameGlobal.antiAddiction = true;
  133. GameGlobal.userId = 0;
  134. GameGlobal.userAge = 0;
  135. GameGlobal.skipGuide = false;
  136. GuideDataManager.currentGuideId = 0;
  137. MainDataManager.Instance.ViewType = 0;
  138. RoleDataHandler.StopUpdate();
  139. CardDataManager.Clear();
  140. DecomposeDataManager.Instance.Clear();
  141. PhotographDataManager.Instance.Clear();
  142. SkillDataManager.Instance.Clear();
  143. SuitFosterDataManager.Instance.Clear();
  144. StudioDataManager.Instance.Clear();
  145. StorageDataManager.Instance.Clear();
  146. RechargeDataManager.Instance.Clear();
  147. DressUpMenuItemDataManager.Clear();
  148. GuideDataManager.Clear();
  149. GetSuitItemController.Clear();
  150. FriendDataManager.Instance.Clear();
  151. RedDotController.Instance.Clear();
  152. BagDataManager.Instance.Clear();
  153. PoemPhotoDataManager.Instance.Clear();
  154. PoemGalleryDataManager.Instance.Clear();
  155. RoleInfoManager.Instance.Clear();
  156. DailyTaskDataManager.Instance.Clear();
  157. TravelDataManager.Instance.Clear();
  158. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  159. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  160. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  161. if (logout)
  162. {
  163. Logout();
  164. }
  165. LoginController.OnLogout();
  166. ViewManager.Hide<GuideView>();
  167. ViewManager.Show<LoginView>(null, null, true);
  168. }
  169. //注销
  170. public static void Logout()
  171. {
  172. QDManager.Logout();
  173. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  174. }
  175. public static void GoBackToMainView()
  176. {
  177. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  178. }
  179. private static void EnterGame()
  180. {
  181. LoadingView.Instance.GetUI();
  182. LoadingView.Instance.SetProgress(100, () =>
  183. {
  184. ViewManager.Hide<LoadingView>();
  185. // LoadingView.Instance.Close();
  186. GameGlobal.isEnterGame = true;
  187. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  188. {
  189. ViewManager.Show(ViewName.MAINUI_VIEW);
  190. }
  191. else
  192. {
  193. MainStoryDataManager.currentChapterCfgId = 10001;
  194. if (GameGlobal.isFirstEntry == true)
  195. {
  196. GameGlobal.isFirstEntry = false;
  197. // StoryController.ShowPriorStoryDialog();
  198. StoryController.ShowLevelView(100001001);
  199. }
  200. else
  201. {
  202. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  203. }
  204. }
  205. Timers.inst.Add(1f, 1, AfterEnterGame);
  206. });
  207. }
  208. private static async void AfterEnterGame(object param)
  209. {
  210. ItemHelper.GetItemAttributeInfos().Coroutine();
  211. MainStorySProxy.GetStoryInfos().Coroutine();
  212. CardSProxy.GetCardInfos().Coroutine();
  213. RechargeSProxy.ReqRechargeInfo().Coroutine();
  214. RechargeSProxy.ReqExchangeInfo().Coroutine();
  215. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  216. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  217. MailSProxy.ReqMailCount().Coroutine();
  218. FriendSProxy.ReqAllFriendInfos().Coroutine();
  219. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  220. TravelSProxy.ReqTravelInfo().Coroutine();
  221. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  222. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  223. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  224. EquipDataCache.cacher.autoPlay = storageAutoPlay <= 0 ? false : true;
  225. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  226. EquipDataCache.cacher.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  227. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  228. EquipDataCache.cacher.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  229. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  230. StudioDataManager.Instance.filingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  231. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  232. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  233. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  234. {
  235. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  236. if (result1)
  237. {
  238. ViewManager.Show<FieldFightEndView>();
  239. }
  240. }
  241. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  242. }
  243. }
  244. }