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- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.Studio;
 
- namespace GFGGame
 
- {
 
-     public class StudioBuyNumView : BaseWindow
 
-     {
 
-         private UI_StudioBuyNumUI _ui;
 
-         private int _chapterId;
 
-         private StudioData _studioData;
 
-         private StudioCfg _studioCfg;
 
-         private int _index;
 
-         private const int BUY_TYPE_0 = 0;
 
-         private const int BUY_TYPE_1 = 1;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_StudioBuyNumUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
 
-             _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
 
-             EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, () =>
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
 
-                 UpdateView();
 
-                 if (_studioData.BuyTimes == _studioCfg.buyNum)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
 
-                     this.Hide();
 
-                 }
 
-             });
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _chapterId = (int)this.viewData;
 
-             _studioData = StudioDataManager.Instance.GetStudioDataById(_chapterId);
 
-             _studioCfg = StudioCfgArray.Instance.GetCfg(_chapterId);
 
-             _ui.m_txtNum.text = string.Format("(今天已兑换{0}/{1}次)", _studioData.BuyTimes, _studioCfg.buyNum);
 
-             ItemCfg cfg1 = ItemCfgArray.Instance.GetCfg(_studioCfg.itemID);
 
-             UI_ComCostCurrency comCostCurrency = UI_ComCostCurrency.Proxy(_ui.m_comCostItem);
 
-             comCostCurrency.m_txtNeed.text = _studioCfg.itemNum.ToString();
 
-             comCostCurrency.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg1.res);
 
-             ItemCfg cfg2 = ItemCfgArray.Instance.GetCfg(_studioCfg.moneyId);
 
-             UI_ComCostCurrency comCostCurrency2 = UI_ComCostCurrency.Proxy(_ui.m_comCostCurrent);
 
-             StudioCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
 
-             comCostCurrency2.m_txtNeed.text = moneyNum.ToString();
 
-             comCostCurrency2.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg2.res);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBtnBuy(int type)
 
-         {
 
-             if (_studioData.BuyTimes == _studioCfg.buyNum)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
 
-                 return;
 
-             }
 
-             StudioCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
 
-             if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_studioCfg.itemID) < _studioCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
 
-                 return;
 
-             }
 
-             StudioSProxy.ReqBuyStudioPlayTimes(_chapterId, type, 1).Coroutine();
 
-         }
 
-     }
 
- }
 
 
  |