SuitSyntheticView.cs 8.6 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class SuitSyntheticView : BaseWindow
  9. {
  10. private UI_ClothingSyntheticListUI _ui;
  11. private List<int> _suitListIds;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  25. _ui = UI_ClothingSyntheticListUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  29. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  30. _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
  31. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hz_bjbj");
  32. }
  33. protected override void AddEventListener()
  34. {
  35. base.AddEventListener();
  36. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. _ui.m_listMenu.selectedIndex = 0;
  42. if (this.viewData != null)
  43. {
  44. int suitId = (int)this.viewData;
  45. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  46. _ui.m_listMenu.selectedIndex = suitCfg.syntheticType - 1;
  47. }
  48. _ui.m_listMenu.GetChildAt(1).visible = false;
  49. UpdateSuitList();
  50. Timers.inst.AddUpdate(CheckGuide);
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. Timers.inst.Remove(CheckGuide);
  56. }
  57. protected override void RemoveEventListener()
  58. {
  59. base.RemoveEventListener();
  60. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  61. }
  62. private void OnClickBtnBack()
  63. {
  64. ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
  65. }
  66. private void OnClickListMenuItem()
  67. {
  68. UpdateSuitList();
  69. }
  70. private void UpdateSuitList()
  71. {
  72. if (_suitListIds == null)
  73. {
  74. _suitListIds = new List<int>();
  75. }
  76. else
  77. {
  78. _suitListIds.Clear();
  79. }
  80. int index = _ui.m_listMenu.selectedIndex;
  81. var suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(index + 1);
  82. foreach (var suitCfg in suitCfgs)
  83. {
  84. _suitListIds.Add(suitCfg.id);
  85. }
  86. _ui.m_listSuit.numItems = _suitListIds.Count;
  87. }
  88. private void ListSuitItemRenderer(int index, GObject item)
  89. {
  90. UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
  91. int suitId = _suitListIds[index];
  92. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  93. listItem.m_txtName.text = suitCfg.name;
  94. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  95. int count = 0;
  96. int totalCount = 0;
  97. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  98. listItem.m_progBar.max = totalCount;
  99. listItem.m_progBar.value = count;
  100. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  101. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  102. bool isLock = false;
  103. // SuitCfg suitSyntheticCfg = SuitCfgArray.Instance.GetCfg(suitId);
  104. if (suitCfg.syntheticStoryLevelId > 0)
  105. {
  106. //int chapter = 0;
  107. //int level = 0;
  108. //CalculateHelper.GetStoryChapterLevel(suitSyntheticCfg.storyLevelId, out var chapter, out var level);
  109. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  110. if (!isLevelPass)
  111. {
  112. isLock = true;
  113. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
  114. string str = "";
  115. if (levelCfg.type == ConstInstanceZonesType.Studio)
  116. {
  117. StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
  118. str = string.Format("通关关卡{0}", cfg.name);
  119. }
  120. else
  121. {
  122. var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
  123. str = string.Format("通关第{0}章第{1}关", chapterCfg.order, levelCfg.order);
  124. }
  125. listItem.m_txtLockDesc.text = str;
  126. }
  127. }
  128. if (suitCfg.syntheticPreSuitId > 0)
  129. {
  130. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
  131. if (!hasPreSuit)
  132. {
  133. isLock = true;
  134. string preSuitName = SuitUtil.GetSuitName(suitCfg.syntheticPreSuitId);
  135. listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
  136. }
  137. }
  138. listItem.m_groupLock.visible = isLock;
  139. listItem.target.data = suitId;
  140. UpdateSuitBoxStatusView(listItem);
  141. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  142. RedDotController.Instance.SetComRedDot(listItem.target, status == ConstBonusStatus.CAN_GET && !isLock, "", -20, 670);
  143. listItem.m_loaderBonusBox.onClick.Clear();
  144. listItem.m_loaderBonusBox.onClick.Add(() =>
  145. {
  146. SuitUtil.ShowSuitSyntheticBonus(suitId);
  147. });
  148. listItem.m_bg.onClick.Clear();
  149. listItem.m_bg.onClick.Add(() =>
  150. {
  151. if (!isLock)
  152. {
  153. ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId }, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, suitId });
  154. }
  155. });
  156. UI_SuitListItem.ProxyEnd();
  157. }
  158. private void UpdateSuitBoxStatus(EventContext eventContext)
  159. {
  160. int suitId = (int)eventContext.data;
  161. int num = _ui.m_listSuit.numChildren;
  162. for (int i = 0; i < num; i++)
  163. {
  164. UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  165. int tempSuitId = (int)listItem.target.data;
  166. if (tempSuitId == suitId)
  167. {
  168. UpdateSuitBoxStatusView(listItem);
  169. }
  170. UI_SuitListItem.ProxyEnd();
  171. }
  172. }
  173. private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
  174. {
  175. listItem.m_iconGot.visible = false;
  176. int suitId = (int)listItem.target.data;
  177. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  178. if (status == ConstBonusStatus.CAN_GET)
  179. {
  180. listItem.m_loaderBonusBox.grayed = false;
  181. }
  182. else
  183. {
  184. listItem.m_loaderBonusBox.grayed = true;
  185. if (status == ConstBonusStatus.GOT)
  186. {
  187. listItem.m_iconGot.visible = true;
  188. }
  189. RedDotController.Instance.SetComRedDot(listItem.target, false, "", -20, 670);
  190. }
  191. }
  192. private void CheckGuide(object param)
  193. {
  194. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  195. {
  196. UpdateToCheckGuide(null);
  197. }
  198. else
  199. {
  200. Timers.inst.Remove(CheckGuide);
  201. }
  202. }
  203. protected override void UpdateToCheckGuide(object param)
  204. {
  205. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  206. int suitId = 200004;
  207. int suitIndex = 0;
  208. for (int i = 0; i < _suitListIds.Count; i++)
  209. {
  210. if (_suitListIds[i] == suitId)
  211. {
  212. suitIndex = i;
  213. break;
  214. }
  215. }
  216. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 3, "查看已解锁的图谱。", suitIndex);
  217. }
  218. }
  219. }