ClothingDecomposeView.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.ClothingDecompose;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class ClothingDecomposeView : BaseWindow
  11. {
  12. private UI_ClothingDecomposeUI _ui;
  13. private ValueBarController _valueBarController;
  14. private List<int> _clothingDatas = new List<int>();
  15. private Dictionary<int, long> _decomposeData = new Dictionary<int, long>();
  16. private long _decomposeCount = 0;//要分解物品的数量
  17. private int _curRarity = 0;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  36. _ui = UI_ClothingDecomposeUI.Create();
  37. this.viewCom = _ui.target;
  38. isfullScreen = true;
  39. this.clickBlankToClose = false;
  40. _valueBarController = new ValueBarController(_ui.m_valueBar);
  41. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_bg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  43. _ui.m_listTab.onClickItem.Add((EventContext context) =>
  44. {
  45. int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
  46. OnClickBtnRarity(index + 1);
  47. });
  48. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  49. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  50. _ui.m_btnRule.data = 300019;
  51. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  52. _ui.m_list.itemRenderer = ListItemRander;
  53. _ui.m_list.SetVirtual();
  54. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  55. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  56. _ui.m_c1.onChanged.Add(OnClickDecomposeType);
  57. // DecomposeDataManager.Instance.InitSuitSyntheticMaterias();
  58. }
  59. private void OnClickDecomposeType()
  60. {
  61. _ui.m_listTab.selectedIndex = _curRarity - 1;
  62. OnClickBtnRarity(_curRarity);
  63. if (_ui.m_c1.selectedIndex == 0)
  64. _ui.m_btnRule.data = 300019;
  65. else
  66. _ui.m_btnRule.data = 300020;
  67. }
  68. protected override void OnShown()
  69. {
  70. base.OnShown();
  71. _ui.m_c1.selectedIndex = 0;
  72. _ui.m_listTab.selectedIndex = 0;
  73. _valueBarController.OnShown();
  74. // _valueBarController.Controller(6);
  75. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  76. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
  77. {
  78. _ui.m_listTab.selectedIndex = 0;
  79. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  80. }
  81. Timers.inst.AddUpdate(CheckGuide);
  82. }
  83. protected override void OnHide()
  84. {
  85. base.OnHide();
  86. _valueBarController.OnHide();
  87. Timers.inst.Remove(CheckGuide);
  88. }
  89. private void OnClickBtnRarity(int rarity)
  90. {
  91. _curRarity = rarity;
  92. if(_ui.m_c1.selectedIndex == 0)
  93. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  94. else if (_ui.m_c1.selectedIndex == 1)
  95. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeMaterialByRarity(rarity);
  96. _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  97. _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
  98. _ui.m_listReward.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  99. _ui.m_TouchSelect.selectedIndex = 0;
  100. CancleAll();
  101. UpdateConsume();
  102. }
  103. private void ListItemRander(int index, GObject obj)
  104. {
  105. UI_ComItem item = UI_ComItem.Proxy(obj);
  106. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
  107. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  108. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  109. item.m_ViewType.selectedIndex = 1;
  110. item.m_ShowName.selectedIndex = 1;
  111. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  112. item.m_txtName.text = itemCfg.name;
  113. long itemHasCount = DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex,itemCfg.id);
  114. long itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
  115. item.m_txtDecomHasCount.text ="/" + itemHasCount;
  116. item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
  117. item.m_txtDecomCount.text = itemCount.ToString();
  118. if (itemCount > 0)
  119. item.m_TouchType.selectedIndex = 1;
  120. else
  121. item.m_TouchType.selectedIndex = 0;
  122. item.m_btnMinus.visible = itemCount > 0;
  123. if (item.m_btnMinus.data == null)
  124. {
  125. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  126. }
  127. item.m_btnMinus.data = index;
  128. if (item.m_loaBg.data == null)
  129. {
  130. item.m_loaBg.onClick.Add(OnListItemClick);
  131. }
  132. item.m_loaBg.data = index;
  133. item.target.data = itemCfg;
  134. UI_ComItem.ProxyEnd();
  135. }
  136. private void OnListItemClick(EventContext context)
  137. {
  138. int index = (int)((context.sender as GLoader).data);
  139. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  140. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  141. int itemId = (com.data as ItemCfg).id;
  142. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  143. if (_decomposeData[itemId] == DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex, itemId)) return;
  144. if (_decomposeCount == DecomposeDataManager.MaxCount)
  145. {
  146. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  147. return;
  148. }
  149. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  150. // {
  151. // PromptController.Instance.ShowFloatTextPrompt("这是套装合成材料,先别分解了吧!");
  152. // return;
  153. // }
  154. UI_ComItem item = UI_ComItem.Proxy(com);
  155. item.m_btnMinus.visible = true;
  156. item.m_TouchType.selectedIndex = 1;
  157. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  158. _decomposeCount += 1;
  159. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  160. UI_ComItem.ProxyEnd();
  161. UpdateConsume();
  162. }
  163. private void OnClickBtnMinus(EventContext context)
  164. {
  165. int index = (int)((context.sender as GButton).data);
  166. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  167. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  168. UI_ComItem item = UI_ComItem.Proxy(com);
  169. int itemId = (com.data as ItemCfg).id;
  170. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  171. _decomposeCount -= 1;
  172. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  173. if (_decomposeData[itemId] == 0)
  174. {
  175. _decomposeData.Remove(itemId);
  176. item.m_TouchType.selectedIndex = 0;
  177. item.m_btnMinus.visible = false;
  178. }
  179. UI_ComItem.ProxyEnd();
  180. UpdateConsume();
  181. }
  182. private void OnClickBtnSelect()
  183. {
  184. if (_ui.m_btnSelect.selected)
  185. {
  186. SelectAll();
  187. }
  188. else
  189. {
  190. CancleAll();
  191. }
  192. UpdateConsume();
  193. }
  194. private void SelectAll()
  195. {
  196. if (_clothingDatas == null)
  197. return;
  198. long lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  199. for (int i = 0; i < _clothingDatas.Count; i++)
  200. {
  201. int itemId = _clothingDatas[i];
  202. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  203. // {
  204. // continue;
  205. // }
  206. long itemHasCount = DecomposeDataManager.Instance.CanDecomposeCount(_ui.m_c1.selectedIndex,itemId);
  207. long itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  208. long count = Math.Min(lastCount, itemLastCount);
  209. lastCount -= count;
  210. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  211. _decomposeData[itemId] = _decomposeData[itemId] + count;
  212. _decomposeCount += count;
  213. if (lastCount == 0) break;
  214. }
  215. _ui.m_list.numItems = _clothingDatas.Count;
  216. }
  217. private void CancleAll()
  218. {
  219. _decomposeCount = 0;
  220. _decomposeData.Clear();
  221. if (_clothingDatas != null)
  222. _ui.m_list.numItems = _clothingDatas.Count;
  223. }
  224. private void UpdateConsume()
  225. {
  226. int consumeId;
  227. int[][] itemsArr;
  228. int consumeCount;
  229. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  230. if (_ui.m_c1.selectedIndex == 0)
  231. {
  232. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  233. consumeId = decomposeCfg.consumeId;
  234. itemsArr = decomposeCfg.itemsArr;
  235. consumeCount = decomposeCfg.consumeCount;
  236. }
  237. else
  238. {
  239. DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
  240. consumeId = decomposeSkillCfg.consumeId;
  241. itemsArr = decomposeSkillCfg.itemsArr;
  242. consumeCount = decomposeSkillCfg.consumeCount;
  243. }
  244. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(consumeId);
  245. _ui.m_listReward.numItems = _decomposeCount > 0 ? itemsArr.Length : 0;
  246. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  247. ET.Log.Debug("分解消耗: " + consumeId + " 找不到物品配置");
  248. if (itemCfg == null)
  249. {
  250. _ui.m_txtConsume.visible = false;
  251. return;
  252. }
  253. _ui.m_txtConsume.visible = true;
  254. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * consumeCount));
  255. }
  256. private void ListRewardItemRander(int index, GObject obj)
  257. {
  258. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  259. int[][] itemsArr;
  260. if (_ui.m_c1.selectedIndex == 0)
  261. {
  262. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  263. itemsArr = decomposeCfg.itemsArr;
  264. }
  265. else
  266. {
  267. DecomposeSkillCfg decomposeSkillCfg = DecomposeSkillCfgArray.Instance.GetCfg(_curRarity);
  268. itemsArr = decomposeSkillCfg.itemsArr;
  269. }
  270. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemsArr[index][0]);
  271. item.m_txtCount.text = (itemsArr[index][1] * _decomposeCount).ToString();
  272. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  273. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  274. item.target.data = itemCfg;
  275. UI_ListRewardItem.ProxyEnd();
  276. }
  277. private void OnClickListRewardItem(EventContext context)
  278. {
  279. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  280. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  281. UI_ListRewardItem.ProxyEnd();
  282. }
  283. private void OnClickBtnDecompose()
  284. {
  285. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  286. {
  287. AlertUI.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  288. }
  289. else
  290. {
  291. DecomposeItem();
  292. }
  293. }
  294. private async void DecomposeItem()
  295. {
  296. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  297. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  298. if (_decomposeCount <= 0)
  299. {
  300. String str = "";
  301. if (_ui.m_c1.selectedIndex == 0)
  302. str = "未选择分解服装";
  303. else
  304. str = "未选择分解技能书";
  305. PromptController.Instance.ShowFloatTextPrompt(str);
  306. return;
  307. }
  308. long consumeCount = cfg.consumeCount * _decomposeCount;
  309. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  310. {
  311. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  312. return;
  313. }
  314. List<int> itemIds = _decomposeData.Keys.ToList<int>();
  315. List<long> itemNums = _decomposeData.Values.ToList<long>();
  316. if (_ui.m_c1.selectedIndex == 0)
  317. {
  318. bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
  319. if (result)
  320. {
  321. OnClickBtnRarity(_curRarity);
  322. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
  323. }
  324. }
  325. else
  326. {
  327. bool result = await ClothingDecomposeSProxy.SkillBookDecompose(itemIds, itemNums);
  328. if (result)
  329. {
  330. OnClickBtnRarity(_curRarity);
  331. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SKILL_BOOK_FEN_JIE, 2);
  332. }
  333. }
  334. }
  335. private void OnClickBtnBack()
  336. {
  337. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  338. }
  339. private void CheckGuide(object param)
  340. {
  341. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  342. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  343. {
  344. UpdateToCheckGuide(null);
  345. }
  346. else
  347. {
  348. Timers.inst.Remove(CheckGuide);
  349. }
  350. }
  351. protected override void UpdateToCheckGuide(object param)
  352. {
  353. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  354. GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
  355. GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
  356. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
  357. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
  358. }
  359. }
  360. }