SuitShowView.cs 5.8 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class SuitShowView : BaseWindow
  8. {
  9. private UI_SuitShowUI _ui;
  10. private int _suitTypeId;
  11. private int _suitId;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private GoWrapper _wrapper;
  15. private DressUpObjDataCache _dressUpObjDataCache;
  16. private bool _actionIsPic;
  17. private List<int> _suitIds;
  18. public override void Dispose()
  19. {
  20. if (_scenePrefab != null)
  21. {
  22. GameObject.Destroy(_scenePrefab);
  23. _scenePrefab = null;
  24. }
  25. if (_dressUpObjDataCache != null)
  26. {
  27. _dressUpObjDataCache.Dispose();
  28. _dressUpObjDataCache = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. _ui = UI_SuitShowUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. this.clickBlankToClose = false;
  39. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  40. _dressUpObjDataCache = new DressUpObjDataCache();
  41. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_imgBonusBox.onClick.Add(OnClickImgBonusBox);
  43. _ui.m_btnChangeAction.onClick.Add(OnClickBtnChangeAction);
  44. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  45. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. object[] datas = this.viewData as object[];
  51. _suitTypeId = (int)datas[0];
  52. _suitId = (int)datas[1];
  53. List<int> suitIds = datas[2] as List<int>;
  54. _suitIds = new List<int>();
  55. foreach (int suitId in suitIds)
  56. {
  57. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  58. {
  59. _suitIds.Add(suitId);
  60. }
  61. }
  62. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);
  63. _ui.m_txtTypeName.text = cfg.name;
  64. UpdateArrows();
  65. UpdateSuitView();
  66. UpdateSuitBoxStatus();
  67. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  68. }
  69. protected override void OnHide()
  70. {
  71. base.OnHide();
  72. if (_sceneObject != null)
  73. {
  74. GameObject.Destroy(_sceneObject);
  75. _sceneObject = null;
  76. }
  77. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  78. }
  79. private void OnClickBtnBack()
  80. {
  81. this.Hide();
  82. }
  83. private void OnClickImgBonusBox()
  84. {
  85. SuitUtil.ShowSuitGuideBonus(_suitId);
  86. }
  87. private void OnClickBtnChangeAction()
  88. {
  89. if (!_ui.m_btnChangeAction.grayed)
  90. {
  91. _actionIsPic = !_actionIsPic;
  92. UpdateSuitView(_actionIsPic);
  93. }
  94. }
  95. private void UpdateSuitView(bool isPic = true)
  96. {
  97. _actionIsPic = isPic;
  98. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  99. _ui.m_txtSuitName.text = suitCfg.name;
  100. if (_sceneObject != null)
  101. {
  102. GameObject.Destroy(_sceneObject);
  103. _sceneObject = null;
  104. }
  105. _sceneObject = GameObject.Instantiate(_scenePrefab);
  106. int scale = 100;
  107. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  108. _dressUpObjDataCache.setSceneObj(_sceneObject);
  109. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  110. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  111. if (_wrapper == null)
  112. {
  113. _wrapper = new GoWrapper(_sceneObject);
  114. _ui.m_holder.SetNativeObject(_wrapper);
  115. }
  116. else
  117. {
  118. _wrapper.wrapTarget = _sceneObject;
  119. }
  120. _ui.m_btnChangeAction.grayed = !_dressUpObjDataCache.HasSuitPicRes;
  121. }
  122. private void UpdateArrows()
  123. {
  124. int index = _suitIds.IndexOf(_suitId);
  125. int count = _suitIds.Count;
  126. _ui.m_btnRight.visible = (index + 1 < count);
  127. _ui.m_btnLeft.visible = (index - 1 >= 0);
  128. }
  129. private void OnClickBtnLeft()
  130. {
  131. int index = _suitIds.IndexOf(_suitId);
  132. int targetIndex = index - 1;
  133. if (targetIndex >= 0)
  134. {
  135. _suitId = _suitIds[targetIndex];
  136. UpdateArrows();
  137. UpdateSuitView();
  138. }
  139. }
  140. private void OnClickBtnRight()
  141. {
  142. int index = _suitIds.IndexOf(_suitId);
  143. int targetIndex = index + 1;
  144. if (targetIndex < _suitIds.Count)
  145. {
  146. _suitId = _suitIds[targetIndex];
  147. UpdateArrows();
  148. UpdateSuitView();
  149. }
  150. }
  151. private void UpdateSuitBoxStatus(EventContext eventContext = null)
  152. {
  153. if (eventContext == null || _suitId == (int)eventContext.data)
  154. {
  155. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);
  156. if (status == ConstBonusStatus.CAN_GET)
  157. {
  158. _ui.m_imgBonusBox.url = "ui://FieldGuide/tujian_lwlw_1";
  159. }
  160. else
  161. {
  162. _ui.m_imgBonusBox.url = "ui://FieldGuide/tujian_lwlw_2";
  163. }
  164. }
  165. }
  166. }
  167. }