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- using System.Collections.Generic;
- using ET;
- namespace GFGGame
- {
- public class DailyTaskDataManager : SingletonBase<DailyTaskDataManager>
- {
- /// <summary>
- /// 获取任务列表
- /// </summary>
- /// <returns></returns>
- public List<DailyTaskCfg> GetDailyTaskCfgs()
- {
- List<DailyTaskCfg> cfgs = new List<DailyTaskCfg>();
- DailyTaskCfg[] datas = DailyTaskCfgArray.Instance.dataArray;
- for (int i = 0; i < datas.Length; i++)
- {
- if (GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) < datas[i].lv) continue;
- cfgs.Add(datas[i]);
- }
- cfgs.Sort((DailyTaskCfg a, DailyTaskCfg b) =>
- {
- int stateA = GetTaskStateById(a.id);
- int stateB = GetTaskStateById(b.id);
- return stateA.CompareTo(stateB);
- });
- return cfgs;
- }
- /// <summary>
- /// 根据任务id获取任务状态
- /// </summary>0未完成,1可领取,2已领取
- /// <param name="taskId"></param>
- /// <returns></returns>
- public int GetTaskStateById(int taskId)
- {
- return 0;
- }
- }
- }
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