LuckyBoxView.cs 12 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class LuckyBoxView : BaseWindow
  11. {
  12. private UI_LuckyBoxUI _ui;
  13. private ValueBarController _valueBarController;
  14. private GameObject _gameObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameObject1;
  17. private GoWrapper _wrapper1;
  18. private GameObject _gameObject2;
  19. private GoWrapper _wrapper2;
  20. private GameObject _gameObject3;
  21. private GoWrapper _wrapper3;
  22. private bool isActiveBoxOpen = false;
  23. public override void Dispose()
  24. {
  25. _valueBarController.Dispose();
  26. _valueBarController = null;
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  33. _ui = UI_LuckyBoxUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. _ui.m_txtRemainTimes.visible = false;
  37. _valueBarController = new ValueBarController(_ui.m_valueBar);
  38. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  39. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  40. _ui.m_btnBuyOne.target.onClick.Add(OnClickBtnBuyOne);
  41. _ui.m_btnBuyTen.target.onClick.Add(OnClickBtnBuyTen);
  42. _ui.m_btnPreview.onClick.Add(OnClickBtnPreview);
  43. _ui.m_btnExchange.onClick.Add(OnClickBtnExChange);
  44. _ui.m_btnLeft.onClick.Add(() => { onClickChange(-1); });
  45. _ui.m_btnRight.onClick.Add(() => { onClickChange(1); });
  46. _ui.m_listBg.itemRenderer = RenderListBgItem;
  47. _ui.m_c1.onChanged.Add(OnListBgScroll);//分页控制器
  48. // Reset();//初始默认值
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateNormal);
  54. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNormal);
  55. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  56. if (this.viewData != null)
  57. {
  58. object[] datas = (this.viewData as object[]);
  59. if (datas != null && datas.Length > 1)
  60. {
  61. boxId = (int)datas[1];
  62. }
  63. else
  64. {
  65. boxId = (int)this.viewData;
  66. }
  67. }
  68. LuckyBoxBonusDataCache.currentBoxId = boxId;
  69. isActiveBoxOpen = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1) >= 0;
  70. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Length;
  71. _ui.m_listBg.ScrollToView(Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxBonusDataCache.currentBoxId));
  72. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  73. Timers.inst.Add(1, 0, CheckTime);
  74. _valueBarController.OnShown();
  75. _valueBarController.Controller(4);
  76. onClickChange(0);
  77. updateActiveBox();
  78. }
  79. private void RenderListBgItem(int index, GObject obj)
  80. {
  81. UI_ComListBgItem item = UI_ComListBgItem.Proxy(obj);
  82. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxIds[index]);
  83. item.m_loaBg.url = string.Format("ui://LuckyBox/{0}", cfg.res);
  84. }
  85. private void CheckTime(object param = null)
  86. {
  87. // int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1);
  88. if (!isActiveBoxOpen)
  89. {
  90. //活动未开启
  91. LuckyBoxBonusDataCache.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  92. Timers.inst.Remove(CheckTime);
  93. return;
  94. }
  95. int endTime = LuckyBoxDataManager.Instance.endTime;
  96. int curTime = TimeHelper.ServerNowSecs;
  97. UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(0)).m_txtTime.text = string.Format("剩余\n{0}", TimeUtil.FormattingTime(curTime, endTime));
  98. }
  99. private void OnListBgScroll()
  100. {
  101. // if (_ui.m_c1.selectedIndex == -1 || _ui.m_listBg.numChildren <= 0) return;
  102. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(_ui.m_c1.selectedIndex));
  103. LuckyBoxBonusDataCache.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_ui.m_c1.selectedIndex];
  104. item.m_txtTime.visible = LuckyBoxBonusDataCache.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  105. item.m_imgTitle.visible = LuckyBoxBonusDataCache.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  106. item.m_loaImg.visible = LuckyBoxBonusDataCache.currentBoxId == LuckyBoxDataManager.BOX_ID_3;
  107. item.m_holder.visible = isActiveBoxOpen && LuckyBoxBonusDataCache.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  108. item.m_holder1.visible = isActiveBoxOpen && LuckyBoxBonusDataCache.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  109. onClickChange(0);
  110. UpdateNormal();
  111. }
  112. private void UpdateNormal()
  113. {
  114. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxBonusDataCache.currentBoxId);
  115. _valueBarController.UpdateCJ(LuckyBoxBonusDataCache.currentBoxId);
  116. _ui.m_comCostOne.m_txtCost.text = luckyBoxCfg.costNum.ToString();
  117. _ui.m_comCostTen.m_txtCost.text = luckyBoxCfg.costNumTen.ToString();
  118. _ui.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  119. _ui.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID).res);
  120. int count = LuckyBoxBonusDataCache.GetOwnedCount();
  121. _ui.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  122. }
  123. private void onClickChange(int count)
  124. {
  125. _ui.m_c1.selectedIndex = _ui.m_c1.selectedIndex + count;
  126. _ui.m_imgSpecial.visible = LuckyBoxBonusDataCache.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  127. _ui.m_btnRight.visible = _ui.m_c1.selectedIndex != _ui.m_listBg.numItems - 1;
  128. _ui.m_btnLeft.visible = _ui.m_c1.selectedIndex != 0;
  129. _ui.m_btnBuyOne.m_holder.visible = LuckyBoxBonusDataCache.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  130. _ui.m_btnBuyTen.m_holder.visible = LuckyBoxBonusDataCache.currentBoxId == LuckyBoxDataManager.BOX_ID_1;
  131. }
  132. private void updateActiveBox()
  133. {
  134. if (isActiveBoxOpen)
  135. {
  136. int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1);
  137. UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(index));
  138. string resPath = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_bt");
  139. SceneController.AddObjectToView(_gameObject, _wrapper, item.m_holder, resPath, out _gameObject, out _wrapper);
  140. string resPath3 = ResPathUtil.GetDressUpAnimationPath("dz_jiyuet");
  141. SceneController.AddObjectToView(_gameObject3, _wrapper3, item.m_holder1, resPath3, out _gameObject3, out _wrapper3, 120);
  142. string resPath1 = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_sl");
  143. SceneController.AddObjectToView(_gameObject1, _wrapper1, _ui.m_btnBuyOne.m_holder, resPath1, out _gameObject1, out _wrapper1);
  144. SceneController.AddObjectToView(_gameObject2, _wrapper2, _ui.m_btnBuyTen.m_holder, resPath1, out _gameObject2, out _wrapper2);
  145. }
  146. }
  147. private void OnClickBtnExChange()
  148. {
  149. int storeId = LuckyBoxBonusDataCache.currentBoxId == LuckyBoxDataManager.BOX_ID_1 ? ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID : ConstStoreId.LUCKY_BOX_STORE_ID;
  150. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { storeId }, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxBonusDataCache.currentBoxId });
  151. this.Hide();
  152. }
  153. private void OnClickBtnPreview()
  154. {
  155. ViewManager.Show(ViewName.LUCKY_BOX_PRE_SHOW_VIEW);
  156. }
  157. private void OnClickBtnBuyOne()
  158. {
  159. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxBonusDataCache.currentBoxId);
  160. LuckyBoxBonusDataCache.CheckItemEnough(luckyBoxCfg.costID, luckyBoxCfg.costNum, 1, () =>
  161. {
  162. ItemDataManager.Remove(luckyBoxCfg.costID, luckyBoxCfg.costNum);
  163. LuckyBoxDataManager.Instance.RewardList = LuckyBoxBonusDataCache.GetBonusList(1);
  164. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, LuckyBoxBonusDataCache.currentBoxId, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxBonusDataCache.currentBoxId });
  165. });
  166. }
  167. private void OnClickBtnBuyTen()
  168. {
  169. // bool result = GuideController.TryCompleteGuide(ConstGuideId.MAIN_UI_BTN_ZHAI_XING);
  170. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxBonusDataCache.currentBoxId);
  171. if (GuideDataManager.GetGuideCountCopy(ConstGuideId.LUCKY_BOX) <= 0)
  172. {
  173. int count = ItemDataManager.GetItemNum(luckyBoxCfg.costID);
  174. if (count < luckyBoxCfg.costNumTen)
  175. {
  176. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(luckyBoxCfg.costID);
  177. PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
  178. return;
  179. }
  180. ItemDataManager.Remove(luckyBoxCfg.costID, luckyBoxCfg.costNumTen);
  181. LuckyBoxDataManager.Instance.RewardList = LuckyBoxBonusDataCache.GetBonusList(10, true);
  182. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, LuckyBoxBonusDataCache.currentBoxId, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxBonusDataCache.currentBoxId });
  183. }
  184. else
  185. {
  186. //判断消耗
  187. LuckyBoxBonusDataCache.CheckItemEnough(luckyBoxCfg.costID, luckyBoxCfg.costNumTen, 10, () =>
  188. {
  189. ItemDataManager.Remove(luckyBoxCfg.costID, luckyBoxCfg.costNumTen);
  190. LuckyBoxDataManager.Instance.RewardList = LuckyBoxBonusDataCache.GetBonusList(10, false);
  191. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, LuckyBoxBonusDataCache.currentBoxId, new object[] { ViewName.LUCKY_BOX_VIEW, LuckyBoxBonusDataCache.currentBoxId });
  192. });
  193. }
  194. }
  195. protected override void OnHide()
  196. {
  197. base.OnHide();
  198. _valueBarController.OnHide();
  199. Timers.inst.Remove(CheckTime);
  200. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateNormal);
  201. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateNormal);
  202. }
  203. private void OnClickBtnBack()
  204. {
  205. this.Hide();
  206. Reset();
  207. ViewManager.GoBackFrom(ViewName.LUCKY_BOX_VIEW);
  208. }
  209. private void OnClickBtnHome()
  210. {
  211. GameController.GoBackToMainView();
  212. // Reset();
  213. }
  214. private void Reset()
  215. {
  216. LuckyBoxBonusDataCache.currentBoxId = LuckyBoxDataManager.BOX_ID_1;
  217. }
  218. protected override void UpdateToCheckGuide(object param)
  219. {
  220. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  221. GuideController.TryGuide(_ui.m_btnBuyTen.target, ConstGuideId.LUCKY_BOX, 3, "点击摘取十次");
  222. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.FREEDOM_DRESS, 1, "获得一套完整的服装啦,马上去试穿一下");
  223. }
  224. }
  225. }