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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.ClothingFoster;
 
- using UI.CommonGame;
 
- namespace GFGGame
 
- {
 
-     public class ClothingRewardItemView : BaseWindow
 
-     {
 
-         private UI_ClothingRewardItemUI _ui;
 
-         private int _suitId;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ClothingRewardItemUI.PACKAGE_NAME;
 
-             _ui = UI_ClothingRewardItemUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _ui.m_listReward.itemRenderer = ListRewardRender;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _suitId = (int)this.viewData;
 
-             SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
 
-             _ui.m_listReward.data = cfg.renewRewardsArr;
 
-             _ui.m_listReward.numItems = cfg.renewRewardsArr.Length;
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void ListRewardRender(int index, GObject obj)
 
-         {
 
-             int[][] rewards = (int[][])obj.parent.data;
 
-             ItemData itemData = ItemUtil.createItemData(rewards[index]);
 
-             if (obj.data == null)
 
-             {
 
-                 obj.data = new ItemView(obj as GComponent);
 
-             }
 
-             (obj.data as ItemView).SetData(itemData);
 
-             (obj.data as ItemView).ShowName = true;
 
-         }
 
-     }
 
- }
 
 
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