ArenaViewManager.cs 6.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ArenaViewManager : SingletonBase<ArenaViewManager>
  9. {
  10. public void Clear()
  11. {
  12. }
  13. /// <summary>
  14. /// 更新段位图标
  15. /// </summary>
  16. /// <param name="loader"></param>
  17. /// <param name="danLv"></param>
  18. public void UpdateDanIcon(GLoader loader, int danLv)
  19. {
  20. }
  21. /// <summary>
  22. /// 更新每一轮战斗结果
  23. /// </summary>
  24. /// <param name="obj"></param>
  25. /// <param name="index"></param>
  26. /// <param name="myScores"></param>
  27. /// <param name="targetScores"></param>
  28. /// <param name="targetData"></param>
  29. /// <param name="isWin"></param>
  30. public void UpdateFightRoundResult(GObject obj, int index, List<long> myScores, List<long> targetScores, ArenaTargetData targetData, out bool isWin)
  31. {
  32. int scoreType = ArenaDataManager.Instance.ThemeList[index];
  33. long myScore = myScores[index];
  34. int myCardId = ArenaDataManager.Instance.DressupList[index].cardId;
  35. int myHeadId = ArenaDataManager.Instance.DressupList[index].headId;
  36. long targetScore = targetScores[index];
  37. // ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  38. int targetCardId = targetData.FightDatas[index].cardId;
  39. int targetHeadId = 0;
  40. string res = "";
  41. if (targetData.Type == ArenaFightTargetType.PLAYER)
  42. {
  43. targetHeadId = targetData.FightDatas[index].headId;
  44. }
  45. else
  46. {
  47. res = targetData.FightDatas[index].res;
  48. }
  49. UI_ListResultItem item = UI_ListResultItem.Proxy(obj);
  50. if (item.target.GetChild("txtRound") != null)
  51. {
  52. item.m_txtRound.SetVar("value", (index + 1).ToString()).FlushVars();
  53. }
  54. item.m_loaScore.url = ResPathUtil.GetScorePath(scoreType);
  55. item.m_txtMyScore.text = myScore.ToString();
  56. item.m_txtTargetScore.text = targetScore.ToString();
  57. ItemCfg cardCfg = ItemCfgArray.Instance.GetCfg(myCardId);
  58. item.m_loaMyCard.m_comCardmask.m_loaCard.url = ResPathUtil.GetCardSmallPath(cardCfg.res);
  59. ItemCfg targetCardCfg = ItemCfgArray.Instance.GetCfg(targetCardId);
  60. item.m_loaMyCard.m_comCardmask.m_loaCard.url = ResPathUtil.GetCardSmallPath(targetCardCfg.res);
  61. RoleInfoManager.Instance.UpdateHead(item.m_comMyHead, myHeadId, 0);
  62. if (targetCardId > 0)
  63. {
  64. RoleInfoManager.Instance.UpdateHead(item.m_comTargetHead, targetHeadId, 0);
  65. }
  66. else
  67. {
  68. RoleInfoManager.Instance.UpdateNpcHead(item.m_comTargetHead, res);
  69. }
  70. isWin = myScore > targetScore;
  71. UI_ListResultItem.ProxyEnd();
  72. }
  73. /// <summary>
  74. /// 更新战斗结算总分,含胜负
  75. /// </summary>
  76. /// <param name="obj"></param>
  77. /// <param name="myScores"></param>
  78. /// <param name="targetScore"></param>
  79. public void UpdateAllScoreResult(GObject obj, List<long> myScores, List<long> targetScore)
  80. {
  81. UI_ComAllScoreResult com = UI_ComAllScoreResult.Proxy(obj);
  82. bool isWin = UpdateAllScore(com.m_comResult.target, myScores, targetScore);
  83. com.m_loaResule.url = isWin ? "ui://Arena/kstzjj_slsl" : "ui://Arena/kstzjj_shib";
  84. UI_ComAllScoreResult.ProxyEnd();
  85. }
  86. /// <summary>
  87. /// 更新战斗结算总分
  88. /// </summary>
  89. /// <param name="obj"></param>
  90. /// <param name="myScores"></param>
  91. /// <param name="targetScore"></param>
  92. /// <returns></returns>
  93. public bool UpdateAllScore(GObject obj, List<long> myScores, List<long> targetScore)
  94. {
  95. int winCount = 0;
  96. long myAllScore = 0;
  97. long targetAllScore = 0;
  98. for (int i = 0; i < myScores.Count; i++)
  99. {
  100. myAllScore += myScores[i];
  101. targetAllScore += targetScore[i];
  102. if (myScores[i] > targetScore[i]) winCount++;
  103. }
  104. UI_ComAllScore com = UI_ComAllScore.Proxy(obj);
  105. com.m_txtMyFightScore.text = myAllScore.ToString();
  106. com.m_txtTargetFightScore.text = targetAllScore.ToString();
  107. UI_ComAllScore.ProxyEnd();
  108. bool isWin = winCount >= 2;
  109. return isWin;
  110. }
  111. /// <summary>
  112. /// 更新标签、战力、属性分数值
  113. /// </summary>
  114. public void UpdateValue(GObject obj, int index, List<FightData> roleDatas)
  115. {
  116. UI_ComValueInfo com = UI_ComValueInfo.Proxy(obj);
  117. com.m_scoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[index]);
  118. com.m_txtScore.text = FightDataManager.Instance.GetScore(roleDatas[index].itemScoreList).ToString();
  119. long fightScore = ArenaDataManager.Instance.GetAllFightScore(roleDatas);
  120. com.m_txtFightScore.SetVar("value", fightScore.ToString()).FlushVars(); ;
  121. com.m_txtTagScore.text = FightDataManager.Instance.GetTagsScore(roleDatas[index].itemList, roleDatas[index].tags).ToString();
  122. int count = ArenaDataManager.Instance.GetTagsCount(roleDatas[index].itemList, roleDatas[index].tags);
  123. com.m_c1.selectedIndex = Math.Min(count, ArenaTagCfgArray.Instance.dataArray.Length);
  124. UpdateFightScore(com.m_comFightScore.target, roleDatas);
  125. if (index == 0)
  126. {
  127. ItemUtil.UpdateTag(com.m_comTag, roleDatas[index].tags[0]);
  128. }
  129. if (com.m_btnTagRule.data == null)
  130. {
  131. com.m_btnTagRule.onClick.Add(OnBtnRuleClick);
  132. }
  133. com.m_btnTagRule.data = 300002;
  134. UI_ComValueInfo.ProxyEnd();
  135. }
  136. private void OnBtnRuleClick()
  137. {
  138. ViewManager.Show<RuleView>(300002);
  139. }
  140. /// <summary>
  141. /// 更新战力值
  142. /// </summary>
  143. public void UpdateFightScore(GObject obj, List<FightData> roleDatas)
  144. {
  145. List<long> fightScore = ArenaDataManager.Instance.GetFightScoreList(roleDatas);
  146. UI_ComFightScore com = UI_ComFightScore.Proxy(obj);
  147. com.m_txtSuitScore.SetVar("value", fightScore[0].ToString()).FlushVars(); ;
  148. com.m_txtClickScore.SetVar("value", fightScore[1].ToString()).FlushVars(); ;
  149. com.m_txtCardScore.SetVar("value", fightScore[2].ToString()).FlushVars(); ;
  150. UI_ComFightScore.ProxyEnd();
  151. }
  152. }
  153. }