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- using System;
- using System.Collections.Generic;
- using FairyGUI;
- using UI.Arena;
- using UnityEngine;
- namespace GFGGame
- {
- public class ArenaViewManager : SingletonBase<ArenaViewManager>
- {
- public void Clear()
- {
- }
- /// <summary>
- /// 更新段位图标
- /// </summary>
- /// <param name="loader"></param>
- /// <param name="danLv"></param>
- public void UpdateDanIcon(GLoader loader, int danLv)
- {
- }
- /// <summary>
- /// 更新每一轮战斗结果
- /// </summary>
- /// <param name="obj"></param>
- /// <param name="index"></param>
- /// <param name="myScores"></param>
- /// <param name="targetScores"></param>
- /// <param name="targetData"></param>
- /// <param name="isWin"></param>
- public void UpdateFightRoundResult(GObject obj, int index, List<long> myScores, List<long> targetScores, ArenaTargetData targetData, out bool isWin)
- {
- int scoreType = ArenaDataManager.Instance.ThemeList[index];
- long myScore = myScores[index];
- int myCardId = ArenaDataManager.Instance.DressupList[index].cardId;
- int myHeadId = ArenaDataManager.Instance.DressupList[index].headId;
- long targetScore = targetScores[index];
- // ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
- int targetCardId = targetData.FightDatas[index].cardId;
- int targetHeadId = 0;
- string res = "";
- if (targetData.Type == ArenaFightTargetType.PLAYER)
- {
- targetHeadId = targetData.FightDatas[index].headId;
- }
- else
- {
- res = targetData.FightDatas[index].res;
- }
- UI_ListResultItem item = UI_ListResultItem.Proxy(obj);
- if (item.target.GetChild("txtRound") != null)
- {
- item.m_txtRound.SetVar("value", (index + 1).ToString()).FlushVars();
- }
- item.m_loaScore.url = ResPathUtil.GetScorePath(scoreType);
- item.m_txtMyScore.text = myScore.ToString();
- item.m_txtTargetScore.text = targetScore.ToString();
- ItemCfg cardCfg = ItemCfgArray.Instance.GetCfg(myCardId);
- item.m_loaMyCard.m_comCardmask.m_loaCard.url = ResPathUtil.GetCardSmallPath(cardCfg.res);
- ItemCfg targetCardCfg = ItemCfgArray.Instance.GetCfg(targetCardId);
- item.m_loaMyCard.m_comCardmask.m_loaCard.url = ResPathUtil.GetCardSmallPath(targetCardCfg.res);
- RoleInfoManager.Instance.UpdateHead(item.m_comMyHead, myHeadId, 0);
- if (targetCardId > 0)
- {
- RoleInfoManager.Instance.UpdateHead(item.m_comTargetHead, targetHeadId, 0);
- }
- else
- {
- RoleInfoManager.Instance.UpdateNpcHead(item.m_comTargetHead, res);
- }
- isWin = myScore > targetScore;
- UI_ListResultItem.ProxyEnd();
- }
- /// <summary>
- /// 更新战斗结算总分,含胜负
- /// </summary>
- /// <param name="obj"></param>
- /// <param name="myScores"></param>
- /// <param name="targetScore"></param>
- public void UpdateAllScoreResult(GObject obj, List<long> myScores, List<long> targetScore)
- {
- UI_ComAllScoreResult com = UI_ComAllScoreResult.Proxy(obj);
- bool isWin = UpdateAllScore(com.m_comResult.target, myScores, targetScore);
- com.m_loaResule.url = isWin ? "ui://Arena/kstzjj_slsl" : "ui://Arena/kstzjj_shib";
- UI_ComAllScoreResult.ProxyEnd();
- }
- /// <summary>
- /// 更新战斗结算总分
- /// </summary>
- /// <param name="obj"></param>
- /// <param name="myScores"></param>
- /// <param name="targetScore"></param>
- /// <returns></returns>
- public bool UpdateAllScore(GObject obj, List<long> myScores, List<long> targetScore)
- {
- int winCount = 0;
- long myAllScore = 0;
- long targetAllScore = 0;
- for (int i = 0; i < myScores.Count; i++)
- {
- myAllScore += myScores[i];
- targetAllScore += targetScore[i];
- if (myScores[i] > targetScore[i]) winCount++;
- }
- UI_ComAllScore com = UI_ComAllScore.Proxy(obj);
- com.m_txtMyFightScore.text = myAllScore.ToString();
- com.m_txtTargetFightScore.text = targetAllScore.ToString();
- UI_ComAllScore.ProxyEnd();
- bool isWin = winCount >= 2;
- return isWin;
- }
- /// <summary>
- /// 更新标签、战力、属性分数值
- /// </summary>
- public void UpdateValue(GObject obj, int index, List<FightData> roleDatas)
- {
- UI_ComValueInfo com = UI_ComValueInfo.Proxy(obj);
- com.m_scoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[index]);
- com.m_txtScore.text = FightDataManager.Instance.GetScore(roleDatas[index].itemScoreList).ToString();
- long fightScore = ArenaDataManager.Instance.GetAllFightScore(roleDatas);
- com.m_txtFightScore.SetVar("value", fightScore.ToString()).FlushVars(); ;
- com.m_txtTagScore.text = FightDataManager.Instance.GetTagsScore(roleDatas[index].itemList, roleDatas[index].tags).ToString();
- int count = ArenaDataManager.Instance.GetTagsCount(roleDatas[index].itemList, roleDatas[index].tags);
- com.m_c1.selectedIndex = Math.Min(count, ArenaTagCfgArray.Instance.dataArray.Length);
- UpdateFightScore(com.m_comFightScore.target, roleDatas);
- if (index == 0)
- {
- ItemUtil.UpdateTag(com.m_comTag, roleDatas[index].tags[0]);
- }
- if (com.m_btnTagRule.data == null)
- {
- com.m_btnTagRule.onClick.Add(OnBtnRuleClick);
- }
- com.m_btnTagRule.data = 300002;
- UI_ComValueInfo.ProxyEnd();
- }
- private void OnBtnRuleClick()
- {
- ViewManager.Show<RuleView>(300002);
- }
- /// <summary>
- /// 更新战力值
- /// </summary>
- public void UpdateFightScore(GObject obj, List<FightData> roleDatas)
- {
- List<long> fightScore = ArenaDataManager.Instance.GetFightScoreList(roleDatas);
- UI_ComFightScore com = UI_ComFightScore.Proxy(obj);
- com.m_txtSuitScore.SetVar("value", fightScore[0].ToString()).FlushVars(); ;
- com.m_txtClickScore.SetVar("value", fightScore[1].ToString()).FlushVars(); ;
- com.m_txtCardScore.SetVar("value", fightScore[2].ToString()).FlushVars(); ;
- UI_ComFightScore.ProxyEnd();
- }
- }
- }
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