CommonSProxy.cs 2.0 KB

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  1. using ET;
  2. using GFGGame;
  3. namespace ET
  4. {
  5. public class M2C_NoticeUnitNumericHandler : AMHandler<M2C_NoticeUnitNumeric>
  6. {
  7. protected override async ETTask Run(Session session, M2C_NoticeUnitNumeric message)
  8. {
  9. int oldValue = GameGlobal.myNumericComponent.GetAsInt(message.NumericType);
  10. GameGlobal.myNumericComponent.Set(message.NumericType, message.NewValue);
  11. switch (message.NumericType)
  12. {
  13. case NumericType.Lvl:
  14. FunctionOpenDataManager.Instance.CheckHasLvFunOpen((int)message.NewValue, oldValue);//等级变化要加测是否有功能开启
  15. RoleDataManager.RoleLvUp(oldValue);
  16. break;
  17. case NumericType.Power:
  18. RoleDataManager.powerTimeServerLock = false;
  19. break;
  20. }
  21. EventAgent.DispatchEvent(ConstMessage.NUMERIC_CHANGE, message.NumericType);
  22. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE, message.NumericType);
  23. await ETTask.CompletedTask;
  24. }
  25. }
  26. }
  27. namespace GFGGame
  28. {
  29. public static class CommonSProxy
  30. {
  31. public static async ETTask ResetDailyData()
  32. {
  33. M2C_ResetDailyData response = null;
  34. response = (M2C_ResetDailyData)await MessageHelper.SendToServer(new C2M_ResetDailyData());
  35. if (response != null)
  36. {
  37. if (response.Error == ErrorCode.ERR_Success)
  38. {
  39. RechargeSProxy.ReqRequestGiftBagInfo().Coroutine();
  40. RechargeSProxy.ReqExchangeInfo().Coroutine();
  41. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  42. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  43. FieldSProxy.ReqFieldInstanceInfos().Coroutine();
  44. PromptController.Instance.ShowFloatTextPrompt("每日次数已重置", MessageType.SUCCESS);
  45. }
  46. }
  47. }
  48. }
  49. }