ArenaView.cs 16 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaView : BaseWindow
  10. {
  11. private UI_ArenaUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private DressUpObj _targetDressUpObj;
  15. private ValueBarController _valueBarController;
  16. private ArenaDataManager _dataManager;
  17. private ArenaTargetData _targetData;
  18. private ArenaOpenCfg _arenaCfg;
  19. public override void Dispose()
  20. {
  21. if (_sceneObject != null)
  22. {
  23. GameObject.Destroy(_sceneObject);
  24. _sceneObject = null;
  25. }
  26. if (_valueBarController != null)
  27. {
  28. _valueBarController.Dispose();
  29. _valueBarController = null;
  30. }
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. base.Dispose();
  37. }
  38. protected override void OnInit()
  39. {
  40. base.OnInit();
  41. packageName = UI_ArenaUI.PACKAGE_NAME;
  42. _ui = UI_ArenaUI.Create();
  43. this.viewCom = _ui.target;
  44. isfullScreen = true;
  45. _valueBarController = new ValueBarController(_ui.m_valueBar);
  46. _targetDressUpObj = new DressUpObj();
  47. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  48. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  49. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  50. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  51. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  52. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  53. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  54. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  55. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  56. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  57. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  58. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  59. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  60. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  61. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  62. _dataManager = ArenaDataManager.Instance;
  63. _dataManager.SetTestInfo();
  64. }
  65. protected override void AddEventListener()
  66. {
  67. base.AddEventListener();
  68. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  69. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  70. }
  71. protected override async void OnShown()
  72. {
  73. base.OnShown();
  74. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  75. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  76. _valueBarController.OnShown();
  77. // for (int i = 0; i < _dataManager.Targets.Count; i++)
  78. // {
  79. // ArenaTargetData targetData = _dataManager.Targets[i];
  80. // if (targetData.Type == ArenaFightTargetType.PLAYER)
  81. // {
  82. // await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.RoleDressupList);
  83. // }
  84. // }
  85. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  86. if (_targetData == null)
  87. {
  88. _dataManager.SelectTargetIndex = -1;
  89. _dataManager.CurFightIndex = 0;
  90. _dataManager.myScore.Clear();
  91. _dataManager.targetScore.Clear();
  92. _dataManager.myFightScore.Clear();
  93. _dataManager.targetFightScore.Clear();
  94. UpdateTargetList();
  95. }
  96. else
  97. {
  98. _ui.m_c1.selectedIndex = 1;
  99. }
  100. UpdateNormal();
  101. UpdateValue();
  102. UpdateRole();
  103. GetFightResult();
  104. }
  105. protected override void OnHide()
  106. {
  107. base.OnHide();
  108. if (_sceneObject != null)
  109. {
  110. GameObject.Destroy(_sceneObject);
  111. _sceneObject = null;
  112. }
  113. _valueBarController.OnHide();
  114. }
  115. protected override void RemoveEventListener()
  116. {
  117. base.RemoveEventListener();
  118. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  119. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  120. }
  121. private void OnBtnRuleClick()
  122. {
  123. ViewManager.Show<RuleView>(300001);
  124. }
  125. private void OnBtnBackClick()
  126. {
  127. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  128. }
  129. private void OnBtnShopClick()
  130. {
  131. ViewManager.Show<RechargeStoreView>();
  132. }
  133. private void OnBtnRewardClick()
  134. {
  135. ViewManager.Show<ArenaDanRewardView>();
  136. }
  137. private void OnBtnRankClick()
  138. {
  139. ViewManager.Show<ArenaRankView>();
  140. }
  141. private void OnBtnRecordClick()
  142. {
  143. ViewManager.Show<ArenaFightRecordView>();
  144. }
  145. private void OnBtnAddFightCountClick()
  146. {
  147. if (ArenaDataManager.Instance.IsArenaClearing)
  148. {
  149. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  150. return;
  151. }
  152. if (RoleDataManager.ArenaBuyFightTimes == 0)
  153. {
  154. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  155. return;
  156. }
  157. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  158. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  159. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  160. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  161. {
  162. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  163. });
  164. }
  165. private async void OnBtnRefreshClick()
  166. {
  167. if (ArenaDataManager.Instance.IsArenaClearing)
  168. {
  169. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  170. return;
  171. }
  172. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  173. if (result)
  174. {
  175. UpdateTargetList();
  176. }
  177. }
  178. private void OnBtnDressClick()
  179. {
  180. if (ArenaDataManager.Instance.IsArenaClearing)
  181. {
  182. PromptController.Instance.ShowFloatTextPrompt("结算中......");
  183. return;
  184. }
  185. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  186. }
  187. private void OnBtnQuickFightClick()
  188. {
  189. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  190. }
  191. private void OnBtnReSelectClick()
  192. {
  193. _targetData = null;
  194. _ui.m_c1.selectedIndex = 0;
  195. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  196. targetSceneObj.SetActive(false);
  197. }
  198. private void OnBtnFightClick()
  199. {
  200. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  201. {
  202. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  203. {
  204. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").SetRightButton(true, "好的");
  205. return;
  206. }
  207. }
  208. // GetFightResult();
  209. if (_ui.m_btnQuickFight.selected)
  210. {
  211. ViewManager.Show<ArenaResultQuickView>();
  212. }
  213. else
  214. {
  215. ViewManager.Show<StoryFightTargetView>(null, null, true);
  216. }
  217. }
  218. private void GetFightResult()
  219. {
  220. _dataManager.myScore.Clear();
  221. _dataManager.targetScore.Clear();
  222. _dataManager.myFightScore.Clear();
  223. _dataManager.targetFightScore.Clear();
  224. int winCount = 0;
  225. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  226. {
  227. long score = 0;
  228. long targetScore = 0;
  229. // if (_targetData.Type == ArenaFightTargetType.PLAYER)
  230. // {
  231. FightDataManager.Instance.GetQuickFightResult(i, ArenaDataManager.Instance.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  232. // }
  233. // else
  234. // {
  235. // FightDataManager.Instance.GetQuickFightResult(i, ArenaDataManager.Instance.DressupList[i], _targetData.Type, null, _targetData.RobotDressupList[i], out score, out targetScore);
  236. // }
  237. _dataManager.myScore.Add(score);
  238. _dataManager.targetScore.Add(targetScore);
  239. if (score > targetScore) winCount++;
  240. }
  241. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  242. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  243. }
  244. private void UpdateView()
  245. {
  246. UpdateNormal();
  247. UpdateValue();
  248. UpdateTargetList();
  249. }
  250. private void UpdateNormal()
  251. {
  252. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  253. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  254. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  255. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  256. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  257. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  258. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  259. _ui.m_txtName.text = RoleDataManager.roleName;
  260. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  261. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  262. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  263. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  264. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  265. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  266. }
  267. private void UpdateValue()
  268. {
  269. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  270. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  271. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  272. if (RoleDataManager.ArenaFreshTimes > 0)
  273. {
  274. _ui.m_comCostCurrent.target.visible = false;
  275. _ui.m_txtRefreshCount.visible = true;
  276. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  277. }
  278. else
  279. {
  280. _ui.m_txtRefreshCount.visible = false;
  281. _ui.m_comCostCurrent.target.visible = true;
  282. ItemUtil.SetItemNeedNum1(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  283. }
  284. }
  285. private void UpdateRole()
  286. {
  287. if (_sceneObject == null)
  288. {
  289. _sceneObject = GameObject.Instantiate(_scenePrefab);
  290. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  291. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  292. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  293. targetSceneObj.SetActive(false);
  294. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  295. }
  296. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  297. if (_ui.m_c1.selectedIndex == 1)
  298. {
  299. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  300. targetSceneObj.SetActive(true);
  301. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  302. {
  303. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  304. }
  305. else
  306. {
  307. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false);
  308. }
  309. }
  310. }
  311. private void UpdateTargetList()
  312. {
  313. _ui.m_c1.selectedIndex = 0;
  314. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  315. }
  316. private void RenderListTargetItem(int index, GObject obj)
  317. {
  318. ArenaTargetData targetData = _dataManager.Targets[index];
  319. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  320. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  321. if (targetData.Type == ArenaFightTargetType.PLAYER)
  322. {
  323. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  324. }
  325. else
  326. {
  327. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  328. }
  329. item.m_txtName.text = targetData.RoleInfo.roleName;
  330. item.m_txtDanTitle.text = rankCfg.gradeName;
  331. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  332. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  333. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  334. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  335. if (item.m_loaBg.data == null)
  336. {
  337. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  338. }
  339. item.m_loaBg.data = index;
  340. if (item.m_btnLook.data == null)
  341. {
  342. item.m_btnLook.onClick.Add(OnBtnLookClick);
  343. item.m_comHead.onClick.Add(OnBtnLookClick);
  344. }
  345. item.m_btnLook.data = targetData;
  346. item.m_comHead.data = targetData;
  347. UI_ListTargetItem.Proxy();
  348. }
  349. private void OnSelectRoleClick(EventContext context)
  350. {
  351. int index = (int)(context.sender as GObject).data;
  352. _targetData = _dataManager.Targets[index];
  353. _dataManager.SelectTargetIndex = index;
  354. _ui.m_c1.selectedIndex = 1;
  355. UpdateRole();
  356. }
  357. private void OnBtnLookClick(EventContext context)
  358. {
  359. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  360. if (targetData.Type == ArenaFightTargetType.ROBOT)
  361. {
  362. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  363. return;
  364. }
  365. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  366. }
  367. }
  368. }