DressUpFightView.cs 47 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. namespace GFGGame
  9. {
  10. public class DressUpFightView : BaseView
  11. {
  12. private UI_DressUpFightUI _ui;
  13. private int _fightID;
  14. private int _levelID;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3 = new List<int>();
  22. private List<int> _currentList4 = new List<int>();
  23. private int _currentMenuType;
  24. private int _currentSuitId;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightCfg _fightCfg;
  27. private const int SORT_BY_HIGH_SCORE = 0;
  28. private const int SORT_BY_LOW_SCORE = 1;
  29. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  30. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  31. public override void Dispose()
  32. {
  33. if (_sceneObject != null)
  34. {
  35. GameObject.Destroy(_sceneObject);
  36. _sceneObject = null;
  37. }
  38. for (int i = 0; i < _listLongPress.Count; i++)
  39. {
  40. _listLongPress[i].Dispose();
  41. }
  42. if (_ui != null)
  43. {
  44. _ui.Dispose();
  45. _ui = null;
  46. }
  47. base.Dispose();
  48. }
  49. protected override void Init()
  50. {
  51. base.Init();
  52. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  53. _ui = UI_DressUpFightUI.Create();
  54. viewCom = _ui.target;
  55. isfullScreen = true;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpFight"));
  57. _ui.m_btnClose.width = GRoot.inst.width;
  58. _ui.m_btnClose.height = GRoot.inst.height;
  59. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  60. }
  61. protected override void OnInit()
  62. {
  63. base.OnInit();
  64. _ui.m_btnClose.visible = false;
  65. _ui.m_grpTips.visible = false;
  66. _ui.m_btnRepeal.visible = false;
  67. _ui.m_btnRenewal.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  70. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  71. InitLists();
  72. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  75. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  76. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  77. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  78. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  79. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  80. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  81. _ui.m_touchPad.onClick.Add(OnTouchPad);
  82. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  83. // _ui.m_btnGuide.onClick.Add(OnTouchPad);
  84. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  87. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  88. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  89. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  90. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  91. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  92. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. // _ui.m_btnHide.visible = false;
  96. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  97. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  98. _ui.m_partsList2.m_imgTop.visible = true;
  99. _ui.m_partsList.m_imgTop.visible = false;
  100. }
  101. protected override void AddEventListener()
  102. {
  103. base.AddEventListener();
  104. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  106. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  107. // EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. _ui.m_loaGuide.visible = true;
  113. InstanceZonesDataManager.usedRecommend = false;
  114. // _ui.m_comboBox.title = "我的套装";
  115. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  116. _ui.m_txtRecommendCount.SetVar("v2", GlobalCfgArray.globalCfg.recommendCount.ToString()).FlushVars();
  117. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  118. _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;
  119. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  120. _ui.m_btnRecommend.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false); ;
  121. _levelID = (int)viewData;
  122. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  123. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  124. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  125. if (_levelCfg.type == ConstInstanceZonesType.Field)
  126. {
  127. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  128. _ui.m_btnAutoPlay.visible = false;
  129. }
  130. InstanceZonesDataManager.FightScene = _levelCfg.type;
  131. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  132. if (_ui.m_compNeed.target.visible)
  133. {
  134. _ui.m_compNeed.m_c1.selectedIndex = 0;
  135. if (_fightCfg.needItemId > 0)
  136. {
  137. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  138. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  139. }
  140. else if (_fightCfg.needSuitId > 0)
  141. {
  142. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  143. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  144. }
  145. else
  146. {
  147. _ui.m_compNeed.m_c1.selectedIndex = 1;
  148. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  149. }
  150. }
  151. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  152. //一级菜单
  153. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  154. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  155. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  156. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  157. if (_ui.m_comListType1.m_listType.height > maxHeight)
  158. {
  159. _ui.m_comListType1.m_listType.height = maxHeight;
  160. }
  161. _ui.m_comListType1.target.x = _ui.target.width;
  162. _ui.m_comListType2.target.x = _ui.target.width;
  163. _ui.m_partsList.target.x = _ui.target.width;
  164. _ui.m_partsList2.target.x = _ui.target.width;
  165. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  166. this.showListType1();
  167. if (_sceneObject == null)
  168. {
  169. _sceneObject = GameObject.Instantiate(_scenePrefab);
  170. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  171. MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData();
  172. }
  173. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  174. UpdateScore();
  175. SendLog();
  176. Timers.inst.AddUpdate(CheckGuide);
  177. }
  178. protected override void OnHide()
  179. {
  180. base.OnHide();
  181. _ui.m_btnClose.visible = false;
  182. _ui.m_grpTips.visible = false;
  183. if (_sceneObject != null)
  184. {
  185. GameObject.Destroy(_sceneObject);
  186. _sceneObject = null;
  187. }
  188. _fightCfg = null;
  189. _levelCfg = null;
  190. DressUpMenuItemDataManager.Clear();
  191. Timers.inst.Remove(CheckGuide);
  192. }
  193. protected override void RemoveEventListener()
  194. {
  195. base.RemoveEventListener();
  196. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  197. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  198. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  199. // EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  200. }
  201. private void OnClickBtnBack()
  202. {
  203. AlertUI.Show("是否确定退出?")
  204. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  205. {
  206. if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  207. {
  208. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  209. }
  210. else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  211. {
  212. ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  213. }
  214. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  215. {
  216. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  217. }
  218. else
  219. {
  220. // ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  221. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, _levelCfg.chapterId);//, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW }
  222. }
  223. //MyDressUpHelper.dressUpObj.TakeOffAll();
  224. this.Hide();
  225. });
  226. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  227. }
  228. private void OnClickBtnHome()
  229. {
  230. AlertUI.Show("是否返回?")
  231. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  232. {
  233. //MyDressUpHelper.dressUpObj.TakeOffAll();
  234. GameController.GoBackToMainView();
  235. });
  236. }
  237. private void OnClickBtnClothingShop()
  238. {
  239. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  240. }
  241. private void OnClickListType1Item(EventContext context)
  242. {
  243. // GuideController.HideGuide();
  244. GObject typeItem = context.data as GObject;
  245. int order = (int)typeItem.data;
  246. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  247. if (item1.subMenusArr.Length > 0)
  248. {
  249. this.showListType2(item1.subMenusArr);
  250. }
  251. else
  252. {
  253. if (this.showListParts(item1.type) == false)
  254. {
  255. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  256. return;
  257. }
  258. this.showListParts(item1.type);
  259. }
  260. this.hideListType1();
  261. UpdateListPartsSelected();
  262. }
  263. private void OnClickListType2Item(EventContext context)
  264. {
  265. GObject typeItem = context.data as GObject;
  266. int order = (int)typeItem.data;
  267. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  268. if (this.showListParts(item2.type) == false)
  269. {
  270. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  271. return;
  272. }
  273. this.hideListType2();
  274. }
  275. private void OnClickPartsListItem(EventContext context)
  276. {
  277. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  278. {
  279. return;
  280. }
  281. GObject listItem = context.data as GObject;
  282. int id = (int)listItem.data;
  283. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  284. {
  285. this.showListParts2(id);
  286. this.hideListParts();
  287. MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));
  288. // MyDressUpHelper.dressUpObj.PutOnSuitCfg(id, false);
  289. }
  290. else
  291. {
  292. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  293. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  294. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  295. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  296. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  297. {
  298. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  299. return;
  300. }
  301. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  302. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  303. }
  304. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  305. UpdateListPartsSelected();
  306. UpdateListSuitPartsSelected();
  307. UpdateScore();
  308. }
  309. private void OnClickSuitPartsListItem(EventContext context)
  310. {
  311. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  312. {
  313. return;
  314. }
  315. GObject listItem = (GObject)context.data as GObject;
  316. int id = (int)listItem.data;
  317. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  318. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  319. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  320. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >= GlobalCfgArray.globalCfg.dressLimitCount;
  321. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  322. {
  323. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  324. return;
  325. }
  326. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(id);
  327. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  328. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  329. UpdateListSuitPartsSelected();
  330. UpdateScore();
  331. }
  332. private void OnLongPress(EventContext context)
  333. {
  334. LongPressGesture gesture = (LongPressGesture)context.sender;
  335. int itemId = (int)gesture.host.data;
  336. GoodsItemTipsController.ShowItemTips(itemId);
  337. }
  338. private void OnTouchPad()
  339. {
  340. if (this.currentListType == DressUpListType.List4)
  341. {
  342. this.hideListParts2();
  343. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  344. }
  345. else if (this.currentListType == DressUpListType.List3)
  346. {
  347. if (_currentList2 != null)
  348. {
  349. this.showListType2(_currentList2);
  350. }
  351. else
  352. {
  353. this.showListType1();
  354. }
  355. this.hideListParts();
  356. }
  357. else if (this.currentListType == DressUpListType.List2)
  358. {
  359. this.showListType1();
  360. this.hideListType2();
  361. }
  362. }
  363. private void OnClickBtnHint()
  364. {
  365. this.ShowTaskHint();
  366. }
  367. private void OnClickBtnDelete()
  368. {
  369. MyDressUpHelper.dressUpObj.TakeOffAll();
  370. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  371. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  372. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  373. UpdateListPartsSelected();
  374. UpdateListSuitPartsSelected();
  375. }
  376. private void OnClickBtnClose()
  377. {
  378. _ui.m_btnClose.visible = false;
  379. _ui.m_grpTips.visible = false;
  380. }
  381. private void OnClickBtnNext()
  382. {
  383. if (!MyDressUpHelper.CheckPutOnFinish())
  384. {
  385. AlertUI.Show("只有换好衣服才能出门哦!")
  386. .SetRightButton(true, "好的");
  387. return;
  388. }
  389. if (!CheckHasNeed())
  390. {
  391. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  392. return;
  393. }
  394. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  395. if (RoleDataManager.power < levelCfg.power)
  396. {
  397. ItemUtil.AddPower("体力不足", OnClickBtnPhotograph);
  398. return;
  399. }
  400. OnClickBtnPhotograph();
  401. }
  402. private bool CheckHasNeed()
  403. {
  404. int _suitId = MyDressUpHelper.dressUpObj.suitId;
  405. bool isNoSuit = _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId;//需要套装但未穿套装
  406. bool isDressUpItem = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(_fightCfg.needItemId);
  407. bool isIncludeItem = _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) >= 0;
  408. bool isNoItem = _fightCfg.needItemId > 0 && !isDressUpItem && !isIncludeItem;
  409. if (isNoSuit || isNoItem)
  410. {
  411. return false;
  412. }
  413. return true;
  414. }
  415. private void OnClickBtnPhotograph()
  416. {
  417. Timers.inst.StartCoroutine(ScreenShotTex());
  418. }
  419. private IEnumerator ScreenShotTex()
  420. {
  421. GameObject Role = _sceneObject.transform.Find("Role").gameObject;
  422. GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;
  423. Transform CopyRole = CopyRoleParent.transform.Find("Role");
  424. if (CopyRole != null)
  425. {
  426. GameObject.DestroyImmediate(CopyRole.gameObject);
  427. }
  428. Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体
  429. transform.parent = CopyRoleParent.transform;
  430. transform.name = "Role";
  431. GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  432. Camera camera = gameObject.GetComponent<Camera>();
  433. FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  434. yield return new WaitForEndOfFrame();
  435. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  436. {
  437. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  438. }
  439. else
  440. {
  441. StartCalculateScore();
  442. }
  443. }
  444. private void StartCalculateScore()
  445. {
  446. //不可移动代码位置
  447. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  448. if (_levelCfg.type == ConstInstanceZonesType.Field)
  449. {
  450. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  451. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  452. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  453. }
  454. if (hasFightTarget)
  455. {
  456. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  457. }
  458. else
  459. {
  460. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  461. }
  462. this.Hide();
  463. }
  464. private void OnClickBtnRecommend()
  465. {
  466. if (this.currentListType == DressUpListType.List4)
  467. {
  468. this.hideListParts2();
  469. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  470. }
  471. MyDressUpHelper.dressUpObj.CheckCancelActionWhenPutOn(_currentSuitId);
  472. InstanceZonesDataManager.usedRecommend = true;
  473. // MyDressUpHelper.PutOnRecommendItems();
  474. MyDressUpHelper.PutOnRecommendItems2();
  475. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(), GlobalCfgArray.globalCfg.dressLimitCount);
  476. UpdateListPartsSelected();
  477. UpdateListSuitPartsSelected();
  478. if (!CheckHasNeed())
  479. {
  480. PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");
  481. }
  482. }
  483. private void InitLists()
  484. {
  485. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  486. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  487. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  488. listType1X = _ui.m_comListType1.target.x;
  489. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  490. //一级菜单
  491. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  492. }
  493. private void showListType1()
  494. {
  495. _currentList2 = null;
  496. currentListType = DressUpListType.List1;
  497. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 3;
  498. GTween.To(_ui.target.width, listType1X, 0.5f)
  499. .SetTarget(_ui.m_comListType1.target)
  500. .OnUpdate((GTweener t) =>
  501. {
  502. _ui.m_comListType1.target.x = t.value.x;
  503. });
  504. }
  505. private void hideListType1()
  506. {
  507. GTween.To(listType1X, _ui.target.width, 0.5f)
  508. .SetTarget(_ui.m_comListType1.target)
  509. .OnUpdate((GTweener t) =>
  510. {
  511. _ui.m_comListType1.target.x = t.value.x;
  512. });
  513. }
  514. private void showListType2(int[] menuStrArr = null)
  515. {
  516. currentListType = DressUpListType.List2;
  517. if (menuStrArr != null && menuStrArr.Length > 0)
  518. {
  519. int len = menuStrArr.Length;
  520. _currentList2 = menuStrArr.Clone() as int[];
  521. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  522. _ui.m_comListType2.m_listType.numItems = len;
  523. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  524. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  525. if (_ui.m_comListType2.m_listType.height > maxHeight)
  526. {
  527. _ui.m_comListType2.m_listType.height = maxHeight;
  528. }
  529. }
  530. GTween.To(_ui.target.width, listType1X, 0.5f)
  531. .SetTarget(_ui.m_comListType2.target)
  532. .OnUpdate((GTweener t) =>
  533. {
  534. _ui.m_comListType2.target.x = t.value.x;
  535. });
  536. }
  537. private void hideListType2()
  538. {
  539. GTween.To(listType1X, _ui.target.width, 0.5f)
  540. .SetTarget(_ui.m_comListType2.target)
  541. .OnUpdate((GTweener t) =>
  542. {
  543. _ui.m_comListType2.target.x = t.value.x;
  544. });
  545. }
  546. private bool showListParts(int type, bool selectItem = false)
  547. {
  548. _currentMenuType = type;
  549. UpdatePartsListSort();
  550. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  551. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  552. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  553. if (_ui.m_partsList.m_list.height > maxHeight)
  554. {
  555. _ui.m_partsList.m_list.height = maxHeight;
  556. }
  557. if (selectItem)
  558. {
  559. int itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  560. if (itemId > 0)
  561. {
  562. int index = _currentList3.IndexOf(itemId);
  563. if (index >= 0 && index < _ui.m_partsList.m_list.numItems)
  564. {
  565. _ui.m_partsList.m_list.ScrollToView(index);
  566. }
  567. }
  568. }
  569. currentListType = DressUpListType.List3;
  570. GTween.To(_ui.target.width, partsListX, 0.5f)
  571. .SetTarget(_ui.m_partsList)
  572. .OnUpdate((GTweener t) =>
  573. {
  574. _ui.m_partsList.target.x = t.value.x;
  575. });
  576. UpdateListPartsSelected();
  577. return true;
  578. }
  579. private void OnComboBoxRarityChanged()
  580. {
  581. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  582. this.UpdatePartsListSort();
  583. }
  584. private void UpdatePartsListSort()
  585. {
  586. if (_currentMenuType == 0) return;
  587. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  588. {
  589. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  590. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  591. {
  592. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  593. }
  594. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  595. {
  596. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  597. }
  598. else
  599. {
  600. _currentList3.Reverse();
  601. }
  602. }
  603. else
  604. {
  605. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  606. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  607. {
  608. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  609. }
  610. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  611. {
  612. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  613. }
  614. else
  615. {
  616. _currentList3.Reverse();
  617. }
  618. }
  619. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  620. {
  621. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  622. }
  623. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  624. {
  625. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  626. }
  627. //必穿品放在列表最前面
  628. if (_fightCfg.needItemId > 0)
  629. {
  630. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  631. if (index >= 0)
  632. {
  633. int item = _currentList3[index];
  634. _currentList3.Remove(_currentList3[index]);
  635. _currentList3.Insert(0, item);
  636. }
  637. }
  638. else if (_fightCfg.needSuitId > 0)
  639. {
  640. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  641. if (index >= 0)
  642. {
  643. int item = _currentList3[index];
  644. _currentList3.Remove(_currentList3[index]);
  645. _currentList3.Insert(0, item);
  646. }
  647. }
  648. _ui.m_partsList.m_list.RemoveChildrenToPool();
  649. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  650. }
  651. private void UpdateSuitPartsListSort()
  652. {
  653. if (_currentMenuType == 0) return;
  654. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  655. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  656. {
  657. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  658. }
  659. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  660. {
  661. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  662. }
  663. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  664. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  665. }
  666. private void hideListParts()
  667. {
  668. GTween.To(partsListX, _ui.target.width, 0.5f)
  669. .SetTarget(_ui.m_partsList)
  670. .OnUpdate((GTweener t) =>
  671. {
  672. _ui.m_partsList.target.x = t.value.x;
  673. });
  674. }
  675. private void showListParts2(int suitId)
  676. {
  677. _currentSuitId = suitId;
  678. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  679. this.UpdateSuitPartsListSort();
  680. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  681. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  682. if (_ui.m_partsList2.m_list.height > maxHeight)
  683. {
  684. _ui.m_partsList2.m_list.height = maxHeight;
  685. }
  686. currentListType = DressUpListType.List4;
  687. GTween.To(_ui.target.width, partsListX, 0.5f)
  688. .SetTarget(_ui.m_partsList2)
  689. .OnUpdate((GTweener t) =>
  690. {
  691. _ui.m_partsList2.target.x = t.value.x;
  692. });
  693. }
  694. private void hideListParts2()
  695. {
  696. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  697. GTween.To(partsListX, _ui.target.width, 0.5f)
  698. .SetTarget(_ui.m_partsList2)
  699. .OnUpdate((GTweener t) =>
  700. {
  701. _ui.m_partsList2.target.x = t.value.x;
  702. });
  703. }
  704. private void ListType1Item(int index, GObject item)
  705. {
  706. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  707. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  708. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  709. typeItem.m_txtname.text = item1.name;
  710. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  711. typeItem.target.data = item1.id;
  712. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  713. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  714. UI_TypeItem.ProxyEnd();
  715. }
  716. private void ListType2Item(int index, GObject item)
  717. {
  718. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  719. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  720. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  721. typeItem.m_txtname.text = item2.name;
  722. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  723. typeItem.target.data = item2.id;
  724. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  725. typeItem.m_imgNeed.visible = subType == item2.type;
  726. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  727. UI_TypeItem.ProxyEnd();
  728. }
  729. private void ListPartsItem(int index, GObject item)
  730. {
  731. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  732. int id = (int)_currentList3[index];
  733. string iconRes = "";
  734. string partName = "";
  735. string ext = "png";
  736. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  737. {
  738. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  739. iconRes = suitCfg.res;
  740. partName = suitCfg.name;
  741. listItem.m_iconSelected.visible = false;
  742. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  743. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  744. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  745. listItem.m_imgNew.visible = false;
  746. }
  747. else
  748. {
  749. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  750. iconRes = itemCfg.res;
  751. partName = itemCfg.name;
  752. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  753. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, InstanceZonesDataManager.currentScoreType, _fightCfg.needTagsArr);
  754. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  755. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  756. listItem.m_imgNew.visible = isNew;
  757. if (isNew)
  758. {
  759. ItemProxy.ReqSetItemRead(id).Coroutine();
  760. }
  761. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  762. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  763. }
  764. if (listItem.target.data == null)
  765. {
  766. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  767. longPressGesture.once = true;
  768. longPressGesture.onAction.Add(OnLongPress);
  769. _listLongPress.Add(longPressGesture);
  770. }
  771. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  772. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  773. listItem.m_txtTitle.text = partName;
  774. listItem.target.data = id;
  775. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  776. UI_PartsListItem.ProxyEnd();
  777. }
  778. private void ListParts2Item(int index, GObject item)
  779. {
  780. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  781. int id = (int)_currentList4[index];
  782. string iconRes = "";
  783. string partName = "";
  784. string ext = "png";
  785. if (listItem.target.data == null)
  786. {
  787. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  788. longPressGesture.once = true;
  789. longPressGesture.onAction.Add(OnLongPress);
  790. _listLongPress.Add(longPressGesture);
  791. }
  792. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  793. iconRes = itemCfg.res;
  794. partName = itemCfg.name;
  795. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  796. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  797. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  798. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  799. listItem.m_ScoreType.visible = true;
  800. // int mainScore;
  801. // int mainValuel;
  802. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  803. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _fightCfg.scoreType);
  804. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id, _fightCfg.scoreType, _fightCfg.needTagsArr);
  805. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  806. listItem.m_txtTitle.text = partName;
  807. listItem.target.data = id;
  808. // listItem.m_txtScore.visible = false;
  809. //listItem.m_ScoreType.visible = true;
  810. listItem.m_imgNeed.visible = false;
  811. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  812. listItem.m_imgNew.visible = isNew;
  813. if (isNew)
  814. {
  815. ItemProxy.ReqSetItemRead(id).Coroutine();
  816. }
  817. UI_PartsListItem.ProxyEnd();
  818. }
  819. private void UpdateListPartsSelected()
  820. {
  821. int count = _ui.m_partsList.m_list.numChildren;
  822. int suitId = MyDressUpHelper.dressUpObj.suitId;
  823. for (int i = 0; i < count; i++)
  824. {
  825. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  826. int id = (int)listItem.target.data;
  827. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  828. {
  829. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  830. }
  831. else
  832. {
  833. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  834. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  835. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  836. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  837. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  838. }
  839. UI_PartsListItem.ProxyEnd();
  840. }
  841. }
  842. private void UpdateListSuitPartsSelected()
  843. {
  844. int count = _ui.m_partsList2.m_list.numChildren;
  845. int suitId = MyDressUpHelper.dressUpObj.suitId;
  846. for (int i = 0; i < count; i++)
  847. {
  848. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  849. int id = (int)listItem.target.data;
  850. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  851. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  852. bool isSuit = !isSceneType && suitId > 0 && SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  853. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  854. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  855. UI_PartsListItem.ProxyEnd();
  856. }
  857. }
  858. private void ShowTaskHint()
  859. {
  860. _ui.m_btnClose.visible = true;
  861. _ui.m_grpTips.visible = true;
  862. _ui.m_txtHint.text = _levelCfg.hint;
  863. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  864. {
  865. this._ui.m_txtHint.align = AlignType.Left;
  866. }
  867. else
  868. {
  869. this._ui.m_txtHint.align = AlignType.Center;
  870. }
  871. }
  872. private void UpdateScore()
  873. {
  874. _ui.m_txtScore.text = "" + FightDataManager.Instance.GetScore(InstanceZonesDataManager.roleData.itemScoreList).ToString();
  875. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  876. }
  877. private void OnClickBtnSearch()
  878. {
  879. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  880. }
  881. private void OnClickBtnAutoPlay()
  882. {
  883. FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;
  884. }
  885. private void OnClickComNeed()
  886. {
  887. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  888. {
  889. return;
  890. }
  891. if (_fightCfg.needSuitId > 0)
  892. {
  893. ViewManager.Show<SuitPartsDetailView>(_fightCfg.needSuitId, new object[] { typeof(DressUpFightView).FullName, this.viewData });
  894. }
  895. else
  896. {
  897. int itemId = (int)_ui.m_compNeed.target.data;
  898. object[] sourceDatas = new object[] { itemId, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData }, 1 };
  899. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  900. }
  901. }
  902. private void RenderListTagItem(int index, GObject obj)
  903. {
  904. UI.CommonGame.UI_ComTag item = UI.CommonGame.UI_ComTag.Proxy(obj);
  905. string tag = _fightCfg.needTagsArr[index];
  906. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  907. item.m_txtTag.text = tag;
  908. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  909. UI.CommonGame.UI_ComTag.ProxyEnd();
  910. }
  911. private bool CheckListCount(int type)
  912. {
  913. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  914. {
  915. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  916. }
  917. else
  918. {
  919. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  920. }
  921. }
  922. private void SendLog()
  923. {
  924. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  925. switch (levelCfg.type)
  926. {
  927. case ConstInstanceZonesType.Story:
  928. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  929. break;
  930. case ConstInstanceZonesType.Studio:
  931. StudioCfg studioCfg = StudioCfgArray.Instance.GetCfg(levelCfg.chapterId);
  932. if (studioCfg.funId == typeof(StudioMetalView).Name)
  933. {
  934. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  935. }
  936. else if (studioCfg.funId == typeof(StudioFabricView).Name)
  937. {
  938. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  939. }
  940. else if (studioCfg.funId == typeof(StudioPropertyView).Name)
  941. {
  942. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  943. }
  944. break;
  945. }
  946. }
  947. private void CheckGuide(object param)
  948. {
  949. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  950. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  951. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0)
  952. {
  953. UpdateToCheckGuide(null);
  954. }
  955. else
  956. {
  957. Timers.inst.Remove(CheckGuide);
  958. }
  959. _ui.m_loaGuide.visible = false;
  960. }
  961. protected override void UpdateToCheckGuide(object param)
  962. {
  963. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  964. int buyClothingIndex = 0;
  965. int buyClothingSubIndex = 0;
  966. int taozhuangIndex = 0;
  967. int len = _ui.m_comListType1.m_listType.numChildren;
  968. for (int i = 0; i < len; i++)
  969. {
  970. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  971. if (item != null)
  972. {
  973. int menuID = (int)item.target.data;
  974. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  975. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  976. {
  977. taozhuangIndex = i;
  978. break;
  979. }
  980. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.needItemId > 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  981. {
  982. buyClothingIndex = i;
  983. break;
  984. }
  985. }
  986. UI_TypeItem.ProxyEnd();
  987. }
  988. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.needItemId);
  989. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。", taozhuangIndex);
  990. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  991. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  992. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  993. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  994. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 7, "按照指示就可以找到必需品啦,点击换上吧。", buyClothingIndex);
  995. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 8, "", buyClothingSubIndex);
  996. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  997. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这次换装需要获得别人的认可呢。");
  998. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  999. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "衣服太多难以选择,可以点击这里。");
  1000. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.AUTOPLAY_FIGHT, 2, "勾选后,自动进行比拼哦~~");
  1001. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 2);
  1002. }
  1003. protected override void TryCompleteGuide()
  1004. {
  1005. base.TryCompleteGuide();
  1006. GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  1007. }
  1008. }
  1009. }