SuitRewardView.cs 1.7 KB

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  1. using FairyGUI;
  2. using UI.ClothingFoster;
  3. namespace GFGGame
  4. {
  5. public class SuitRewardView : BaseWindow
  6. {
  7. private UI_SuitRewardUI _ui;
  8. private int _suitId;
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. packageName = UI_SuitRewardUI.PACKAGE_NAME;
  17. _ui = UI_SuitRewardUI.Create();
  18. this.viewCom = _ui.target;
  19. this.viewCom.Center();
  20. this.modal = true;
  21. _ui.m_listReward.itemRenderer = ListRewardRecder;
  22. }
  23. protected override void OnShown()
  24. {
  25. base.OnShown();
  26. _suitId = (int)this.viewData;
  27. _ui.m_listReward.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Length;
  28. }
  29. protected override void OnHide()
  30. {
  31. base.OnHide();
  32. }
  33. private void ListRewardRecder(int index, GObject obj)
  34. {
  35. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  36. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[index];
  37. item.m_txtDiscribe.text = string.Format("完成套装{0}获得", SuitFosterDataManager.Instance.stepNames[index]);
  38. ItemData itemData = new ItemData();
  39. itemData.id = cfg.rewardsArr[0][0];
  40. itemData.num = cfg.rewardsArr[0][1];
  41. if (obj.data == null)
  42. {
  43. obj.data = new ItemView(item.m_ComReward);
  44. }
  45. (obj.data as ItemView).SetData(itemData);
  46. // (obj.data as ItemView).ImgGotVisible = data.isGet == 1 ? true : false;
  47. }
  48. }
  49. }