| 1234567891011121314151617181920212223242526272829303132333435363738 | namespace ET{	[ObjectSystem]	public class UnitComponentAwakeSystem : AwakeSystem<UnitComponent>	{		public override void Awake(UnitComponent self)		{		}	}	[ObjectSystem]	public class UnitComponentDestroySystem : DestroySystem<UnitComponent>	{		public override void Destroy(UnitComponent self)		{		}	}	public static class UnitComponentSystem	{		public static void Add(this UnitComponent self, Unit unit)		{					}		public static Unit Get(this UnitComponent self, long id)		{			Unit unit = self.GetChild<Unit>(id);			return unit;		}		public static void Remove(this UnitComponent self, long id)		{			Unit unit = self.GetChild<Unit>(id);			unit?.Dispose();		}	}}
 |