ChangeHeadView.cs 8.8 KB

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  1. using UI.RoleInfo;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ChangeHeadView : BaseWindow
  9. {
  10. private UI_ChangeHead _ui;
  11. private List<ItemCfg> _headCfgs = new List<ItemCfg>();
  12. private List<ItemCfg> _headBorderCfgs = new List<ItemCfg>();
  13. private int _selectHeadId = 0;
  14. private int _selectHeadBorderId = 0;
  15. private bool showHeadBorderRedDot = false;
  16. private EffectUI _effectUI1;
  17. private EffectUI _effectUI2;
  18. public override void Dispose()
  19. {
  20. EffectUIPool.Recycle(_effectUI1);
  21. _effectUI1 = null;
  22. EffectUIPool.Recycle(_effectUI2);
  23. _effectUI2 = null;
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_ChangeHead.PACKAGE_NAME;
  35. _ui = UI_ChangeHead.Create();
  36. this.viewCom = _ui.target;
  37. this.viewCom.Center();
  38. this.modal = true;
  39. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  40. _ui.m_list.SetVirtual();
  41. _ui.m_list.itemRenderer = RenderListItem;
  42. _ui.m_list.onClickItem.Add(OnListItemClick);
  43. _ui.m_listBorder.SetVirtual();
  44. _ui.m_listBorder.itemRenderer = RenderListBorderItem;
  45. _ui.m_listBorder.onClickItem.Add(OnListBorderItemClick);
  46. _ui.m_c1.onChanged.Add(OnTabChange);
  47. _ui.m_btnSure.onClick.Add(OnBtnSureClick);
  48. _ui.m_btnClose.onClick.Add(Hide);
  49. AddEffect();
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. RoleInfoManager.Instance.SortHeadDatas();
  55. RoleInfoManager.Instance.SortHeadBorderDatas();
  56. _headCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.HEAD, ConstItemSubType.ROLE_HEAD));
  57. _headCfgs = SortItemCfgDatas(_headCfgs);
  58. _headBorderCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.HEAD, ConstItemSubType.ROLE_HEADBORDER));
  59. _headBorderCfgs = SortItemCfgDatas(_headBorderCfgs);
  60. OnTabChange();
  61. // _ui.m_list.selectedIndex = 0;
  62. // _ui.m_listBorder.selectedIndex = 0;
  63. // 头像框红点显示
  64. showHeadBorderRedDot = RedDotDataManager.Instance.GetHeadBorderRed();
  65. UpdateRedDot();
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. _ui.m_c1.selectedIndex = 0;
  71. _headCfgs.Clear();
  72. _headBorderCfgs.Clear();
  73. }
  74. private async void OnBtnSureClick()
  75. {
  76. if (_ui.m_c1.selectedIndex == 0)
  77. {
  78. if (ItemDataManager.GetItemNum(_selectHeadId) <= 0)
  79. {
  80. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  81. return;
  82. }
  83. bool result = await RoleInfoSProxy.ReqModifyRoleHead(_selectHeadId);
  84. if (result)
  85. {
  86. OnTabChange();
  87. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  88. }
  89. }
  90. else
  91. {
  92. if (ItemDataManager.GetItemNum(_selectHeadBorderId) <= 0)
  93. {
  94. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  95. return;
  96. }
  97. bool result = await RoleInfoSProxy.ReqModifyRoleHeadBorder(_selectHeadBorderId);
  98. if (result)
  99. {
  100. OnTabChange();
  101. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  102. }
  103. }
  104. }
  105. private void RenderListItem(int index, GObject obj)
  106. {
  107. if (index >= _headCfgs.Count)
  108. {
  109. return;
  110. }
  111. int headId = _headCfgs[index].id;
  112. UI_ListHeadItem item = UI_ListHeadItem.Proxy(obj);
  113. item.m_loaIcon.url = ResPathUtil.GetHeadPath(_headCfgs[index].res);
  114. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHead(headId);
  115. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headId) <= 0;
  116. if (RoleInfoManager.Instance.isNewHead(headId))
  117. {
  118. ItemProxy.ReqSetItemRead(headId).Coroutine();
  119. }
  120. if (headId == RoleDataManager.headId)
  121. {
  122. _ui.m_list.selectedIndex = index;
  123. }
  124. item.target.data = headId;
  125. UI_ListHeadItem.ProxyEnd();
  126. }
  127. private void RenderListBorderItem(int index, GObject obj)
  128. {
  129. if (index >= _headBorderCfgs.Count)
  130. {
  131. return;
  132. }
  133. ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(RoleDataManager.headId);
  134. ItemCfg borderCfg = _headBorderCfgs[index];
  135. int headBorderId = borderCfg.id;
  136. UI_ListHeadBorderItem item = UI_ListHeadBorderItem.Proxy(obj);
  137. item.m_loaIcon.url = ResPathUtil.GetHeadPath(headCfg.res);
  138. item.m_loaBorder.url = ResPathUtil.GetHeadBorderPath(borderCfg.res);
  139. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHeadBorder(headBorderId);
  140. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headBorderId) <= 0;
  141. if (RoleInfoManager.Instance.isNewHeadBorder(headBorderId))
  142. {
  143. ItemProxy.ReqSetItemRead(headBorderId).Coroutine();
  144. }
  145. if (headBorderId == RoleDataManager.headBorderId)
  146. {
  147. _ui.m_listBorder.selectedIndex = index;
  148. }
  149. item.target.data = headBorderId;
  150. UI_ListHeadBorderItem.ProxyEnd();
  151. }
  152. private void OnListItemClick(EventContext context)
  153. {
  154. GObject obj = context.data as GObject;
  155. _selectHeadId = (int)obj.data;
  156. UpdateView();
  157. }
  158. private void OnListBorderItemClick(EventContext context)
  159. {
  160. GObject obj = context.data as GObject;
  161. _selectHeadBorderId = (int)obj.data;
  162. UpdateView();
  163. }
  164. private void OnTabChange()
  165. {
  166. _selectHeadId = RoleDataManager.headId;
  167. _selectHeadBorderId = RoleDataManager.headBorderId;
  168. _ui.m_btnTab0.m_color.selectedIndex = 1 - _ui.m_c1.selectedIndex;
  169. _ui.m_btnTab1.m_color.selectedIndex = _ui.m_c1.selectedIndex;
  170. if (_ui.m_c1.selectedIndex == 0)
  171. {
  172. _ui.m_list.numItems = _headCfgs.Count;
  173. _ui.m_list.scrollPane.ScrollTop();
  174. }
  175. else
  176. {
  177. if (showHeadBorderRedDot)
  178. {
  179. showHeadBorderRedDot = false;
  180. UpdateRedDot();
  181. }
  182. _ui.m_listBorder.numItems = _headBorderCfgs.Count;
  183. _ui.m_listBorder.scrollPane.ScrollTop();
  184. }
  185. UpdateView();
  186. }
  187. private void UpdateView()
  188. {
  189. ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(_selectHeadId);
  190. ItemCfg headBorderCfg = ItemCfgArray.Instance.GetCfg(_selectHeadBorderId);
  191. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _selectHeadId, _selectHeadBorderId);
  192. if (_ui.m_c1.selectedIndex == 0)
  193. {
  194. _ui.m_txtName.text = headCfg.name;
  195. _ui.m_txtDesc.text = headCfg.desc;
  196. }
  197. else
  198. {
  199. _ui.m_txtName.text = headBorderCfg.name;
  200. _ui.m_txtDesc.text = headBorderCfg.desc;
  201. }
  202. }
  203. private List<ItemCfg> SortItemCfgDatas(List<ItemCfg> list)
  204. {
  205. list.Sort((ItemCfg a, ItemCfg b) =>
  206. {
  207. long hasA = ItemDataManager.GetItemNum(a.id);
  208. long hasB = ItemDataManager.GetItemNum(b.id);
  209. if (hasA > 0 && hasB <= 0) return -1;
  210. if (hasB > 0 && hasA <= 0) return 1;
  211. return a.id - b.id;
  212. });
  213. return list;
  214. }
  215. private void UpdateRedDot()
  216. {
  217. RedDotController.Instance.SetComRedDot(_ui.m_btnTab1.target, showHeadBorderRedDot, "", -33, 0);
  218. }
  219. private void AddEffect()
  220. {
  221. //邊框左上角特效
  222. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  223. //邊框右下角特效
  224. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  225. }
  226. }
  227. }