ActivityThemeLuckyBoxView.cs 7.8 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Collections.Generic;
  4. using UI.ActivityThemeLuckyBox;
  5. namespace GFGGame
  6. {
  7. public class ActivityThemeLuckyBoxView : BaseWindow
  8. {
  9. private UI_ActivityThemeLuckyBoxUI _ui;
  10. private ActivityOpenCfg _activityCfg;
  11. private int _activityId;
  12. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ActivityThemeLuckyBoxUI.PACKAGE_NAME;
  26. _ui = UI_ActivityThemeLuckyBoxUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  31. _ui.m_btnTask.target.onClick.Add(OnBtnTaskClick);
  32. _ui.m_btnChapter.target.onClick.Add(OnBtnChapterClick);
  33. _ui.m_btnLuckyBox.target.onClick.Add(OnBtnLuckyBoxClick);
  34. _ui.m_btnShop.target.onClick.Add(OnBtnShopClick);
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. bool showTask = this.viewData == null ? false : (bool)this.viewData;
  45. if (showTask)
  46. {
  47. OnBtnTaskClick();
  48. }
  49. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  50. // 界面根据ID改变
  51. _ui.m_c1.SetSelectedPage(_activityId.ToString());
  52. // 活动主界面入场动画
  53. _ui.target.GetTransition("In_" + _activityId.ToString())?.Play();
  54. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  55. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_activityCfg.res);
  56. UpdateEffect();
  57. UpdateRedDot();
  58. UpdateTime();
  59. Timers.inst.Add(1, 0, UpdateTime);
  60. }
  61. protected override void OnHide()
  62. {
  63. base.OnHide();
  64. Timers.inst.Remove(UpdateTime);
  65. // Clear Effect
  66. foreach (var v in _effectUIDic)
  67. {
  68. EffectUIPool.Recycle(v.Value);
  69. }
  70. _effectUIDic.Clear();
  71. }
  72. protected override void RemoveEventListener()
  73. {
  74. base.RemoveEventListener();
  75. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  76. }
  77. private void OnBtnBackClick()
  78. {
  79. Hide();
  80. }
  81. private void OnBtnTaskClick()
  82. {
  83. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  84. if (_activityId <= 0) {
  85. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  86. return;
  87. }
  88. ViewManager.Show<ActivityThemeLuckyBoxTaskView>();
  89. }
  90. private void OnBtnChapterClick()
  91. {
  92. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  93. if (_activityId <= 0)
  94. {
  95. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  96. return;
  97. }
  98. int type = _activityCfg.type;
  99. if(type == 1)
  100. {
  101. // 剧情+战斗混合
  102. ViewManager.Show<StudioActivityView>();
  103. }
  104. else
  105. {
  106. // 纯战斗
  107. ViewManager.Show<ActivityStoryChapterView>(_activityId);
  108. }
  109. }
  110. private void OnBtnLuckyBoxClick()
  111. {
  112. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  113. if (_activityId <= 0)
  114. {
  115. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  116. return;
  117. }
  118. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  119. long curTime = TimeHelper.ServerNow();
  120. if (endTime < curTime) return;
  121. ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  122. }
  123. private void OnBtnShopClick()
  124. {
  125. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  126. if (_activityId <= 0)
  127. {
  128. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  129. return;
  130. }
  131. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  132. }
  133. private void UpdateTime(object param = null)
  134. {
  135. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  136. long curTime = TimeHelper.ServerNow();
  137. if (endTime < curTime)
  138. {
  139. Timers.inst.Remove(UpdateTime);
  140. return;
  141. }
  142. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  143. string timeStr = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  144. _ui.m_txtTime.text = timeStr;
  145. // 检测是否有活动专属时间字体
  146. GObject activityTimeText = _ui.target.GetChild("txtTime_" + _activityId);
  147. if (activityTimeText != null)
  148. {
  149. ((GTextField)activityTimeText).text = timeStr;
  150. }
  151. }
  152. private void UpdateRedDot()
  153. {
  154. RedDotController.Instance.SetComRedDot(_ui.m_btnLuckyBox.target
  155. , RedDotDataManager.Instance.GetMeiRiTeHuiRed() || RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
  156. || RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -36, 39);
  157. RedDotController.Instance.SetComRedDot(_ui.m_btnTask.target, RedDotDataManager.Instance.GetActLuckyBoxTaskdRed());
  158. int type = _activityCfg.type;
  159. // 剧情战斗混合
  160. if(type == 1)
  161. {
  162. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.GetActLuckyBoxStudioFilingRed());
  163. }
  164. else
  165. {
  166. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.CheckActivityLuckyBoxCanChallenge(300, _activityId));
  167. }
  168. }
  169. private void UpdateEffect()
  170. {
  171. // 2表示 阳春花蔓
  172. if (_activityId == 2)
  173. {
  174. // Effect
  175. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/New_CK_Flower", "All_tx"));
  176. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/New_CK_Flower", "L"));
  177. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/New_CK_Flower", "R"));
  178. }
  179. // 3表示 水月镜花
  180. else if(_activityId == 4)
  181. {
  182. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity", "SYJHbgtx"));
  183. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity", "SYJH_icon_tx_L"));
  184. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity", "SYJH_icon_tx_R"));
  185. }
  186. }
  187. }
  188. }