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							- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class DecomposeDataManager : SingletonBase<DecomposeDataManager>
 
-     {
 
-         Dictionary<int, List<int>> _decomposeData = new Dictionary<int, List<int>>();//所有数量大于1的换装部件数据
 
-         Dictionary<int, List<int>> _suitSyntheticMaterials = new Dictionary<int, List<int>>();//materiasId,Lsit<suitId>
 
-         List<int> _rewardList = new List<int>();
 
-         public const int MaxCount = 999;
 
-         public void Clear()
 
-         {
 
-             _decomposeData.Clear();
 
-             _suitSyntheticMaterials.Clear();
 
-         }
 
-         public void Add(int itemId)
 
-         {
 
-             //初始化时禁止使用物品配置,会造成卡顿!!!
 
-             int rarity = ItemDataManager.GetItemRarity(itemId);
 
-             if (!_decomposeData.ContainsKey(rarity))
 
-             {
 
-                 _decomposeData.Add(rarity, new List<int>());
 
-             }
 
-             long count = ItemCanDecomposeCount(itemId);
 
-             if (_decomposeData[rarity].IndexOf(itemId) < 0 && count > 0)
 
-             {
 
-                 _decomposeData[rarity].Add(itemId);
 
-             }
 
-         }
 
-         public void Remove(int itemId)
 
-         {
 
-             int rarity = ItemCfgArray.Instance.GetCfg(itemId).rarity;
 
-             long count = ItemCanDecomposeCount(itemId);
 
-             if (_decomposeData.ContainsKey(rarity) && _decomposeData[rarity].IndexOf(itemId) >= 0 && count <= 0)
 
-             {
 
-                 _decomposeData[rarity].Remove(itemId);
 
-             }
 
-         }
 
-         public List<int> GetDecomposeDataByRarity(int rarity)
 
-         {
 
-             if (!_decomposeData.ContainsKey(rarity)) return null;
 
-             return _decomposeData[rarity];
 
-         }
 
-         public List<int> GetRewardList()
 
-         {
 
-             if (_rewardList.Count == 0)
 
-             {
 
-                 DecomposeCfg[] cfgs = DecomposeCfgArray.Instance.dataArray;
 
-                 for (int i = 0; i < cfgs.Length; i++)
 
-                 {
 
-                     for (int j = 0; j < cfgs[i].itemsArr.Length; j++)
 
-                     {
 
-                         if (_rewardList.IndexOf(cfgs[i].itemsArr[j][0]) < 0)
 
-                         {
 
-                             _rewardList.Add(cfgs[i].itemsArr[j][0]);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             return _rewardList;
 
-         }
 
-         //物品可分解的数量
 
-         public long ItemCanDecomposeCount(int itemId)
 
-         {
 
-             return ItemDataManager.GetItemNum(itemId) - 1;
 
-         }
 
-         public void InitSuitSyntheticMaterias()
 
-         {
 
-             List<SuitCfg> suitCfgs = new List<SuitCfg>();
 
-             suitCfgs.AddRange(new List<SuitCfg>(SuitCfgArray.Instance.GetCfgsBysyntheticType(1)));
 
-             suitCfgs.AddRange(new List<SuitCfg>(SuitCfgArray.Instance.GetCfgsBysyntheticType(2)));
 
-             suitCfgs.AddRange(new List<SuitCfg>(SuitCfgArray.Instance.GetCfgsBysyntheticType(3)));
 
-             for (int i = 0; i < suitCfgs.Count; i++)
 
-             {
 
-                 int suitId = suitCfgs[i].id;
 
-                 for (int j = 0; j < suitCfgs[i].partsArr.Length; j++)
 
-                 {
 
-                     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(suitCfgs[i].partsArr[j]);
 
-                     for (int k = 0; k < itemCfg.syntheticMateriarsArr.Length; k++)
 
-                     {
 
-                         int materialId = itemCfg.syntheticMateriarsArr[k][0];
 
-                         if (!_suitSyntheticMaterials.ContainsKey(materialId))
 
-                         {
 
-                             _suitSyntheticMaterials[materialId] = new List<int>();
 
-                         }
 
-                         if (_suitSyntheticMaterials[materialId].IndexOf(suitId) < 0) _suitSyntheticMaterials[materialId].Add(suitId);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 检测物品对应的套装是否全部合成
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         public bool CheckIsItemForSuitSynthetic(int itemId)
 
-         {
 
-             if (!_suitSyntheticMaterials.ContainsKey(itemId)) return true;
 
-             for (int i = 0; i < _suitSyntheticMaterials[itemId].Count; i++)
 
-             {
 
-                 if (!DressUpMenuSuitDataManager.CheckHaveSuit(_suitSyntheticMaterials[itemId][i])) return false;
 
-             }
 
-             return true;
 
-         }
 
-     }
 
- }
 
 
  |