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- using UniFramework.Pooling;
- using UnityEngine;
- namespace GFGGame.HotUpdate
- {
- public class HotUpdateEntry
- {
- public static void Start()
- {
- //UniFramework
- // 初始化对象池系统
- UniPooling.Initalize();
- //Reporter
- Reporter reporter = GameObject.Find("Reporter").GetComponent<Reporter>();
- reporter.numOfCircleToShow = 10;
- reporter.isOpen = LauncherConfig.onDebug > 0;
- //Litjson
- LitJson.UnityTypeBindings.Register();
- //ET
- ETManager.Instance.Init();
- GameController.Start();
- }
- }
- }
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