ActivityAfuGiftView.cs 11 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityAFuGift;
  4. using ET;
  5. using FairyGUI;
  6. using System;
  7. using UI.CommonGame;
  8. using static GFGGame.ShopSProxy;
  9. using System.Threading.Tasks;
  10. namespace GFGGame
  11. {
  12. public class ActivityAfuGiftView : BaseWindow
  13. {
  14. private UI_ActivityAFuGiftUI _ui;
  15. private GList _rewardListUI;
  16. private struct GetState
  17. {
  18. public int rewardID;
  19. public bool canGet;
  20. public bool isVip;
  21. }
  22. public override void Dispose()
  23. {
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
  35. _ui = UI_ActivityAFuGiftUI.Create();
  36. viewCom = _ui.target;
  37. viewCom.Center();
  38. modal = true;
  39. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  40. _ui.m_btnClose.onClick.Add(Hide);
  41. _ui.m_btnGet.onClick.Add(OnClickBtnGet);
  42. // Data
  43. ActivityAfuGiftDataManager.Instance.InitActivityInfo();
  44. // UI
  45. _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
  46. _rewardListUI.itemRenderer = RenderListReward;
  47. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  48. InitUI();
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. if (ActivityAfuGiftDataManager.Instance.NeedRefresh)
  54. {
  55. InitUI();
  56. ActivityAfuGiftDataManager.Instance.NeedRefresh = false;
  57. }
  58. UpdateState();
  59. ProgressAutoLocate();
  60. UpdateTime(null);
  61. Timers.inst.Add(1, 0, UpdateTime);
  62. }
  63. protected override void OnHide()
  64. {
  65. base.OnHide();
  66. Timers.inst.Remove(UpdateTime);
  67. }
  68. protected override void AddEventListener()
  69. {
  70. base.AddEventListener();
  71. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateState);
  72. }
  73. protected override void RemoveEventListener()
  74. {
  75. base.RemoveEventListener();
  76. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState);
  77. }
  78. private void InitUI()
  79. {
  80. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  81. _rewardListUI.ResizeToFit();
  82. InitProgressWidth();
  83. }
  84. private void InitProgressWidth()
  85. {
  86. GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
  87. // 根据列表 初始化进度条长度
  88. float marginLeft = 149;
  89. gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x;
  90. // 初始化进度条值
  91. int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  92. gProgressBar.value = CalculateProgressValue(indexDay, _rewardListUI.numChildren);
  93. }
  94. /// <summary>
  95. /// 滚动到最新日期
  96. /// </summary>
  97. private void ProgressAutoLocate()
  98. {
  99. _ui.m_panel.m_scrollPane.target.scrollPane.posX
  100. = (ActivityAfuGiftDataManager.Instance.GetIndexDay() - 1) * (_rewardListUI.GetChildAt(0).width + _rewardListUI.columnGap);
  101. }
  102. private double CalculateProgressValue(int indexDay, int sumDay)
  103. {
  104. int defaultLen = 18;
  105. if (indexDay == sumDay)
  106. {
  107. return 100;
  108. }
  109. if (indexDay == 1)
  110. {
  111. return defaultLen;
  112. }
  113. return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1);
  114. }
  115. private void UpdateTime(object param)
  116. {
  117. if (!ActivityAfuGiftDataManager.Instance.IsOpen)
  118. {
  119. return;
  120. }
  121. long curTime = TimeHelper.ServerNow();
  122. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  123. if (activityInfo != null)
  124. {
  125. long endTime = activityInfo.EndTime;
  126. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  127. }
  128. }
  129. private void RenderListReward(int index, GObject item)
  130. {
  131. item.data = index;
  132. UI_reward.ProxyEnd();
  133. UI_reward rewardUI = UI_reward.Proxy(item);
  134. rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
  135. // 已经到达的日期
  136. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  137. int arrive = (index + 1) <= passDay ? 0 : 1;
  138. rewardUI.m_day.m_light.SetSelectedIndex(arrive);
  139. // 当日高亮
  140. rewardUI.m_c1.SetSelectedIndex((index + 1) == passDay ? 1 : 0);
  141. int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
  142. int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
  143. int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
  144. LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
  145. LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true);
  146. LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);
  147. }
  148. private void LoadItem(int itemID, GObject obj, int num, bool isVip = false, bool release = false)
  149. {
  150. ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(itemID);
  151. UI_ComItem comItem = UI_ComItem.Proxy(obj);
  152. comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
  153. comItem.m_txtCount.text = num.ToString();
  154. comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
  155. comItem.target.onClick.Add(OnItemClick);
  156. int dayIndex = (int)obj.parent.data + 1;
  157. // 已经到达的日期
  158. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  159. bool arrive = dayIndex <= passDay;
  160. // 显示锁/遮罩
  161. if (isVip)
  162. {
  163. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  164. {
  165. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  166. }
  167. else
  168. {
  169. comItem.m_Lock.SetSelectedIndex(1);
  170. }
  171. }
  172. else
  173. {
  174. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  175. }
  176. bool canGet = false;
  177. int getState;
  178. if (arrive)
  179. {
  180. if (isVip)
  181. {
  182. getState = ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(dayIndex - 1);
  183. }
  184. else
  185. {
  186. getState = ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(dayIndex - 1);
  187. }
  188. switch (getState)
  189. {
  190. case ConstBonusStatus.CAN_NOT_GET:
  191. comItem.m_grpGot.visible = false;
  192. obj.touchable = true;
  193. // 隐藏红点
  194. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  195. break;
  196. case ConstBonusStatus.CAN_GET:
  197. canGet = true;
  198. comItem.m_grpGot.visible = false;
  199. obj.touchable = true;
  200. // 显示红点
  201. RedDotController.Instance.SetComRedDot(obj.asCom, true, "", -33, 27);
  202. break;
  203. case ConstBonusStatus.GOT:
  204. comItem.m_grpGot.visible = true;
  205. obj.touchable = false;
  206. // 隐藏红点
  207. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  208. break;
  209. }
  210. }
  211. else
  212. {
  213. canGet = false;
  214. comItem.m_grpGot.visible = false;
  215. obj.touchable = true;
  216. // 隐藏红点
  217. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  218. }
  219. obj.data = new GetState
  220. {
  221. rewardID = itemID,
  222. isVip = isVip,
  223. canGet = canGet
  224. };
  225. UI_ComItem.ProxyEnd();
  226. }
  227. private void OnItemClick(EventContext eventContext)
  228. {
  229. GObject obj = (GObject)eventContext.sender;
  230. GetState getState = (GetState)(obj.data);
  231. if (getState.canGet)
  232. {
  233. ActivityAfuGiftSProxy.ReqGetReward(getState.isVip, (int)obj.parent.data + 1).Coroutine();
  234. }
  235. else
  236. {
  237. GoodsItemTipsController.ShowItemTips(getState.rewardID);
  238. }
  239. }
  240. /// <summary>
  241. /// 领取所有奖励按钮
  242. /// </summary>
  243. private void OnClickBtnGet()
  244. {
  245. if (!ActivityAfuGiftDataManager.Instance.IsOpen)
  246. {
  247. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  248. return;
  249. }
  250. if (!ActivityAfuGiftDataManager.Instance.GetIsBuy())
  251. {
  252. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  253. if (activityInfo != null)
  254. {
  255. var cfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  256. if (cfg.paramsArr != null && cfg.paramsArr.Length > 0)
  257. {
  258. int id = cfg.paramsArr[0];
  259. // 跳转充值画面
  260. ReqShopBuy(id).Coroutine();
  261. }
  262. }
  263. return;
  264. }
  265. ActivityAfuGiftSProxy.ReqGetAllReward().Coroutine();
  266. }
  267. /// <summary>
  268. /// 充值,领取东西后调用
  269. /// </summary>
  270. private void UpdateState()
  271. {
  272. if (!ActivityAfuGiftDataManager.Instance.IsOpen)
  273. {
  274. //Hide();
  275. return;
  276. }
  277. InitUI();
  278. // 更新底部按钮文本
  279. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  280. // 更新锁 红点状态
  281. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  282. UpdateButtonState();
  283. }
  284. /// <summary>
  285. /// 更新一键领取按钮状态
  286. /// </summary>
  287. public void UpdateButtonState()
  288. {
  289. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  290. {
  291. // 0-普通 1-变灰
  292. _ui.m_btnGetState.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.HaveCanGetReward() ? 0 : 1);
  293. }
  294. // 没有充值,保持常亮
  295. else
  296. {
  297. _ui.m_btnGetState.SetSelectedIndex(0);
  298. }
  299. }
  300. }
  301. }