StoreBrocadeWeavView.cs 18 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Store;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class StoreBrocadeWeavView : BaseWindow
  11. {
  12. private UI_StoreBrocadeWeavUI _ui;
  13. private List<BattlePassCfg> _rewardCfgs;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_StoreBrocadeWeavUI.PACKAGE_NAME;
  27. _ui = UI_StoreBrocadeWeavUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. clickBlankToClose = false;
  31. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  32. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  33. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  34. _ui.m_btnBrocadeWeavTask.onClick.Add(OnBtnBrocadeWeavTaskClick);
  35. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  36. _ui.m_RewardList.SetVirtual();
  37. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  38. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  39. _ui.m_btnShow.onClick.Add(OnBtnShowClick);
  40. _ui.m_tip.data = 300012;
  41. _ui.m_LevelProcess.m_loaIcon.url =
  42. ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(ConstItemID.BATTLE_PASS_CURRENCY).res);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. Timers.inst.Remove(UpdateTime);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. referViewInfo();
  53. }
  54. public void referViewInfo()
  55. {
  56. oldLevel = 0;
  57. SetSeasonLeftTime();
  58. SetBattlePassLevel();
  59. SetOpenBattlePassBtnStatus();
  60. FreshSpecialReward(oldLevel);
  61. var battlePassCfgs =
  62. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId());
  63. var minLevel =
  64. (from battlePassCfg in battlePassCfgs
  65. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.level)
  66. where battlePassCfg.level != 0 && state != 2
  67. select battlePassCfg.level).FirstOrDefault();
  68. minLevel = Mathf.Max(1, minLevel);
  69. _ui.m_RewardList.ScrollToView(minLevel - 1);
  70. UpdateBtnBrocadeWeavTaskRed();
  71. BattlePassOpenCfg battleOpencfg = BattlePassOpenCfgArray.Instance.GetCfg(BattlePassTaskDataManager.Instance.GetSeasonId());
  72. _ui.m_Icon.url = ResPathUtil.GetIconPath(battleOpencfg.picture, "png");
  73. }
  74. protected override void AddEventListener()
  75. {
  76. base.AddEventListener();
  77. //监听通行证等级变化
  78. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  79. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  80. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  81. EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  82. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  83. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE, referViewInfo);
  84. }
  85. protected override void RemoveEventListener()
  86. {
  87. base.RemoveEventListener();
  88. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  89. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  90. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  91. EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  92. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  93. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE, referViewInfo);
  94. }
  95. private void OnBattlePassOpen()
  96. {
  97. SetOpenBattlePassBtnStatus();
  98. FreshReward();
  99. }
  100. private void OnItemChange(EventContext eventContext)
  101. {
  102. var itemId = (int)eventContext.data;
  103. if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
  104. //刷新积分列表
  105. SetExpProcess();
  106. }
  107. //开启通行证
  108. private void OnBtnOpenClick(EventContext context)
  109. {
  110. ViewManager.Show<OpenBattlePassView>();
  111. }
  112. private void OnBtnBuyLevel(EventContext context)
  113. {
  114. var dataManager = BattlePassTaskDataManager.Instance;
  115. var seasonId = dataManager.GetSeasonId();
  116. var battlePassCfg =
  117. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel() + 1);
  118. if (battlePassCfg == null)
  119. {
  120. PromptController.Instance.ShowFloatTextPrompt("已经满级");
  121. return;
  122. }
  123. ViewManager.Show<BuyBattlePassLevelView>();
  124. }
  125. //领取奖励
  126. private async void OnBtnGetClick(EventContext context)
  127. {
  128. if (!(context.sender is GObject obj)) return;
  129. var id = (int)obj.data;
  130. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  131. if (!get) return;
  132. SetBattlePassLevel();
  133. }
  134. //继续领取
  135. private void OnBtnContinueClick(EventContext context)
  136. {
  137. // if (!(context.sender is GObject obj)) return;
  138. // var id = (int)obj.data;
  139. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  140. // if (!isBuy)
  141. // {
  142. ViewManager.Show<OpenBattlePassView>();
  143. // return;
  144. // }
  145. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  146. // if (!get) return;
  147. // SetBattlePassLevel();
  148. }
  149. private void OnBtnShowClick(EventContext context)
  150. {
  151. var dataManager = BattlePassTaskDataManager.Instance;
  152. var allSpecialCfg = dataManager.GetAllSpecialCfg();
  153. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(allSpecialCfg[0].Key);
  154. var suitId = itemCfg.suitId;
  155. int _suitTypeId = 0;
  156. for (int i = 0; i < SuitGuideMenuCfgArray.Instance.dataArray.Length; i++)
  157. {
  158. string[] suitIds = SuitGuideMenuCfgArray.Instance.dataArray[i].suitIds.Split(';');
  159. if (Array.IndexOf(suitIds, suitId.ToString()) >= 0)
  160. {
  161. _suitTypeId = SuitGuideMenuCfgArray.Instance.dataArray[i].id;
  162. break;
  163. }
  164. }
  165. ViewManager.Show<SuitShowView>(new object[] { _suitTypeId, suitId, new List<int>() { suitId }, false });
  166. }
  167. //领取全部奖励
  168. private async void OnBtnGetAllClick(EventContext context)
  169. {
  170. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  171. {
  172. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  173. if (isBuy) return;
  174. ViewManager.Show<OpenBattlePassView>();
  175. });
  176. if (!get) return;
  177. SetBattlePassLevel();
  178. }
  179. //点击织造任务
  180. private void OnBtnBrocadeWeavTaskClick(EventContext context)
  181. {
  182. ViewManager.Show<BrocadeWeavTaskView>();
  183. }
  184. //前往
  185. // private void OnBtnGoClick(EventContext context)
  186. // {
  187. // Hide();
  188. // var btnGo = context.sender as GObject;
  189. // if (btnGo == null) return;
  190. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  191. // }
  192. private void ListBoxRewardItemRender(int index, GObject obj)
  193. {
  194. var item = UI_BrocadeWeavRewardItem.Proxy(obj);
  195. var level = index + 1;
  196. //设置进度
  197. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  198. //这里跳过为0的第一个配置
  199. var battlePassCfg = _rewardCfgs[level];
  200. //设置等级
  201. item.m_Level.text = battlePassCfg.level.ToString();
  202. //获取玩家当前的通行证等级
  203. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  204. //设置奖励
  205. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  206. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  207. {
  208. item.m_NormalReward.visible = true;
  209. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  210. var itemView = new ItemView(item.m_NormalReward);
  211. item.m_NormalReward.data ??= itemView;
  212. itemView.SetData(itemData);
  213. itemView.ChangeTxtCountStyle();
  214. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  215. item.m_ImgBgGray.visible = state == 0;
  216. if (state == 0 && (level == 1 || (level > 1 && BattlePassTaskDataManager.Instance.GetRewardState(level-1) > 0)))
  217. item.m_ImgLock.visible = true;
  218. else
  219. item.m_ImgLock.visible = false;
  220. bool redDot = (!BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level) && state == 1);
  221. RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot, "", -12, 24);
  222. }
  223. else
  224. {
  225. item.m_NormalReward.data = null;
  226. item.m_NormalReward.visible = false;
  227. }
  228. if (item.m_RewardList.data == null)
  229. {
  230. item.m_RewardList.itemRenderer = SpecialRewardRender;
  231. }
  232. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  233. item.m_RewardList.data = (battlePassCfg.bonusSpecialArr, true, state, superLevelRewardGet);
  234. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  235. if (state == 1)
  236. {
  237. item.m_touch.onClick.Set(OnBtnGetClick);
  238. item.m_touch.data = battlePassCfg.level;
  239. item.m_touch.touchable = true;
  240. }
  241. else
  242. {
  243. item.m_touch.onClick.Clear();
  244. item.m_touch.touchable = false;
  245. }
  246. //设置按钮状态
  247. //SetBtnState(item, battlePassCfg.level, state);
  248. //item.target.data = battlePassCfg;
  249. UI_BrocadeWeavRewardItem.ProxyEnd();
  250. FreshSpecialReward(level);
  251. }
  252. //SpecialRewardRender
  253. private static void SpecialRewardRender(int index, GObject obj)
  254. {
  255. var keyValuePair = ((int[][], bool, int, bool))obj.parent.data;
  256. var itemInfo = keyValuePair.Item1[index];
  257. var itemData = ItemUtil.createItemData(itemInfo);
  258. var itemView = new ItemView(obj as GComponent);
  259. obj.data ??= itemView;
  260. itemView.SetData(itemData);
  261. itemView.ChangeTxtCountStyle();
  262. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  263. if (keyValuePair.Item2 && isBuy)
  264. {
  265. RedDotController.Instance.SetComRedDot(itemView.GetGComponentObj, keyValuePair.Item3 == 1, "", -12, 24);
  266. itemView.GrpGotVisible = keyValuePair.Item4;
  267. }
  268. if (!isBuy)
  269. itemView.ButtonTypeVisible = 3;
  270. else
  271. itemView.ButtonTypeVisible = 0;
  272. }
  273. //根据状态设置按钮
  274. private void SetBtnState(UI_BrocadeWeavRewardItem item, int id, int state)
  275. {
  276. item.m_c1.selectedIndex = state;
  277. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, state == 1);
  278. if (item.m_GetRewardBt.data == null)
  279. {
  280. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  281. }
  282. item.m_GetRewardBt.data = id;
  283. //继续领取
  284. if (item.m_ContinueBt.data == null)
  285. {
  286. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  287. }
  288. item.m_ContinueBt.data = id;
  289. //前往
  290. if (item.m_ComeBt.data == null)
  291. {
  292. item.m_ComeBt.enabled = false;
  293. }
  294. item.m_ComeBt.data = id;
  295. }
  296. //设置赛季剩余时间
  297. private void SetSeasonLeftTime()
  298. {
  299. Timers.inst.Remove(UpdateTime);
  300. //获取赛季结束时间
  301. Timers.inst.Add(1, 0, UpdateTime);
  302. }
  303. //UpdateTime
  304. private void UpdateTime(object param)
  305. {
  306. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  307. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  308. if (leftTime <= 0)
  309. {
  310. Timers.inst.Remove(UpdateTime);
  311. return;
  312. }
  313. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  314. }
  315. private void SetBattlePassLevel()
  316. {
  317. //获取玩家当前的通行证等级
  318. var dataManager = BattlePassTaskDataManager.Instance;
  319. var battlePassLevel = dataManager.GetBattlePassLevel();
  320. var uiExpProcess = _ui.m_LevelProcess;
  321. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  322. SetExpProcess();
  323. }
  324. private void SetExpProcess()
  325. {
  326. var dataManager = BattlePassTaskDataManager.Instance;
  327. var seasonId = dataManager.GetSeasonId();
  328. var uiExpProcess = _ui.m_LevelProcess;
  329. //获取当前等级的经验
  330. var battlePassCfg =
  331. BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
  332. if (battlePassCfg == null)
  333. {
  334. //已经超过了最大等级
  335. uiExpProcess.target.max = 100;
  336. uiExpProcess.target.value = 0;
  337. uiExpProcess.m_c1.selectedIndex = 1;
  338. }
  339. else
  340. {
  341. uiExpProcess.target.max = battlePassCfg.value;
  342. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  343. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  344. .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
  345. FreshReward();
  346. }
  347. }
  348. private void FreshReward()
  349. {
  350. //刷新奖励列表
  351. _rewardCfgs =
  352. new List<BattlePassCfg>(
  353. BattlePassCfgArray.Instance.GetCfgsByid(BattlePassTaskDataManager.Instance.GetSeasonId()));
  354. //去掉第一个为0的配置
  355. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  356. RedDotController.Instance.SetComRedDot(_ui.m_btnGetAll,
  357. BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed(), "", -18, -8);
  358. _ui.m_btnGetAll.grayed = !BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  359. }
  360. private void SetOpenBattlePassBtnStatus()
  361. {
  362. //通行证是否购买
  363. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  364. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  365. }
  366. private int oldLevel;
  367. //刷新特别大奖展示
  368. private void FreshSpecialReward(int level)
  369. {
  370. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  371. var uiBattlePassReward = _ui.m_SpecialReward;
  372. if (battlePassCfg == null)
  373. {
  374. uiBattlePassReward.target.visible = false;
  375. return;
  376. }
  377. var newLeve = battlePassCfg.level;
  378. if (newLeve == oldLevel) return;
  379. oldLevel = newLeve;
  380. uiBattlePassReward.target.visible = true;
  381. uiBattlePassReward.m_Level.text = newLeve.ToString();
  382. //设置奖励
  383. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  384. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  385. {
  386. uiBattlePassReward.m_NormalReward.visible = true;
  387. var itemData = ItemUtil.createItemData(bonusNormalArr[0]);
  388. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  389. item.SetData(itemData);
  390. item.ChangeTxtCountStyle();
  391. }
  392. else
  393. {
  394. uiBattlePassReward.m_NormalReward.visible = false;
  395. }
  396. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  397. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  398. uiBattlePassReward.m_RewardList.data = (battlePassCfg.bonusSpecialArr, false, state, superLevelRewardGet);
  399. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  400. }
  401. //更新织造任务按钮红点
  402. private void UpdateBtnBrocadeWeavTaskRed()
  403. {
  404. RedDotController.Instance.SetComRedDot(_ui.m_btnBrocadeWeavTask,
  405. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));
  406. }
  407. }
  408. }