StoryChapterView.cs 21 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using System.Collections;
  7. namespace GFGGame
  8. {
  9. public class StoryChapterView : BaseView
  10. {
  11. private UI_StoryChapterUI _ui;
  12. private int _chapterID;
  13. private GComponent _compChapter;
  14. private ValueBarController _valueBarController;
  15. private GObject _unPasslevelItem;
  16. private GObject _endLevelItem;
  17. private EffectUI _effectUI1;
  18. private GComponent _comEff;
  19. private int currentDifficulty;
  20. public override void Dispose()
  21. {
  22. if (_comEff != null)
  23. {
  24. _comEff.RemoveFromParent();
  25. _comEff.Dispose();
  26. }
  27. if (_valueBarController != null)
  28. {
  29. _valueBarController.Dispose();
  30. _valueBarController = null;
  31. }
  32. EffectUIPool.Recycle(_effectUI1);
  33. _effectUI1 = null;
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. _ui = UI_StoryChapterUI.Create();
  45. viewCom = _ui.target;
  46. isfullScreen = true;
  47. }
  48. protected override void OnInit()
  49. {
  50. base.OnInit();
  51. _valueBarController = new ValueBarController(_ui.m_valueBar);
  52. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  53. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  54. _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext);
  55. _ui.m_bonusBox1.target.onClick.Add(() =>
  56. {
  57. OnClickBonusBox(_ui.m_bonusBox1, 0);
  58. });
  59. _ui.m_bonusBox2.target.onClick.Add(() =>
  60. {
  61. OnClickBonusBox(_ui.m_bonusBox2, 1);
  62. });
  63. _ui.m_bonusBox3.target.onClick.Add(() =>
  64. {
  65. OnClickBonusBox(_ui.m_bonusBox3, 2);
  66. });
  67. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
  68. _comEff = new GComponent();
  69. _comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
  70. _effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
  71. }
  72. protected override void AddEventListener()
  73. {
  74. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  75. }
  76. protected override void OnShown()
  77. {
  78. base.OnShown();
  79. _ui.target.touchable = false;
  80. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  81. if ((this.viewData as object[]) != null)
  82. {
  83. _chapterID = (int)(this.viewData as object[])[0];
  84. currentDifficulty = (int)(this.viewData as object[])[1];
  85. }
  86. else
  87. {
  88. _chapterID = (int)this.viewData;
  89. }
  90. MainStoryDataManager.currentChapterCfgId = _chapterID;
  91. Timers.inst.StartCoroutine(InitChapter());
  92. _valueBarController.OnShown();
  93. _ui.target.touchable = true;
  94. Timers.inst.AddUpdate(CheckGuide);
  95. int chapterNum = StoryChapterCfgArray.Instance.GetCfgsBysubType(currentDifficulty).Count;
  96. if (MainStoryDataManager.CurrentChapterOrder == chapterNum)
  97. {
  98. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = false;
  99. }
  100. else
  101. {
  102. _ui.m_chapter.m_compChapterScroll.m_imgBegin.visible = true;
  103. }
  104. }
  105. protected override void OnHide()
  106. {
  107. base.OnHide();
  108. _unPasslevelItem = null;
  109. _endLevelItem = null;
  110. // _ui.m_chapter.RemoveChildren(0, 0, true);
  111. _valueBarController.OnHide();
  112. Timers.inst.Remove(CheckGuide);
  113. }
  114. protected override void RemoveEventListener()
  115. {
  116. base.RemoveEventListener();
  117. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  118. }
  119. private void OnClickBtnBack()
  120. {
  121. ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
  122. }
  123. private void OnClickBtnHome()
  124. {
  125. GameController.GoBackToMainView();
  126. }
  127. private void OnClickNext()
  128. {
  129. if (MainStoryDataManager.CheckChapterUnlock(_chapterID+1))
  130. {
  131. ViewManager.Show<StoryChapterView>(new object[] { _chapterID+1, currentDifficulty }, new object[] { typeof(StoryChapterListView).FullName, new object[] { currentDifficulty } });
  132. }
  133. else
  134. {
  135. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  136. }
  137. }
  138. private IEnumerator InitChapter()
  139. {
  140. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  141. _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
  142. _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
  143. _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
  144. _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
  145. _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
  146. int order = StoryUtil.GetChapterOrder(chapterCfg.id);
  147. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  148. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  149. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  150. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  151. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  152. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  153. UpdateBonusBox();
  154. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  155. int endLevel = 0;
  156. int UnlockCount = 0;
  157. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  158. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  159. int lineGap = 4500 / list.Count;
  160. _comEff.visible = false;
  161. for (int i = 0; i < 20; i++)
  162. {
  163. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (19 - i + 1));
  164. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
  165. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  166. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  167. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  168. {
  169. UnlockCount++;
  170. levelItem.target.data = levelCfg.id;
  171. levelItem.target.visible = true;
  172. levelItem.target.onClick.Clear();
  173. levelItem.target.onClick.Add(OnClickLevelItem);
  174. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
  175. levelItem.m_txtDialogOrder.text = showId;
  176. levelItem.m_txtFightOrder.text = showId;
  177. if (levelCfg.fightID.Length > 0)
  178. {
  179. levelItem.m_c1.selectedIndex = 1;
  180. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  181. if (score <= 0)
  182. {
  183. levelItem.m_flower.target.visible = false;
  184. }
  185. else
  186. {
  187. levelItem.m_flower.target.visible = true;
  188. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  189. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  190. }
  191. }
  192. else
  193. {
  194. levelItem.m_c1.selectedIndex = 0;
  195. levelItem.m_flower.target.visible = false;
  196. levelItem.m_txtName.text = levelCfg.name;
  197. levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
  198. levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
  199. levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
  200. }
  201. //根据困难程度选择显示图片
  202. if (currentDifficulty == 1)
  203. {
  204. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq_jy";
  205. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd_jy";
  206. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#E3F8FF"));
  207. levelItem.m_fightIconA.alpha = 0;
  208. levelItem.m_fightIconB.alpha = 0;
  209. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec_jy";
  210. _ui.m_txtChapterName0.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  211. _ui.m_txtChapterName1.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  212. _ui.m_txtChapterName2.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  213. _ui.m_txtChapterName3.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  214. _ui.m_txtChapterName4.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  215. _ui.m_txtChapter.strokeColor = new Color(0.592f, 0.773f, 0.961f, 1.000f);
  216. }
  217. else
  218. {
  219. levelItem.m_loaDialogBg.url = "ui://Main/zxian_btn_jq";
  220. levelItem.m_fightBg.url = "ui://Main/zxian_btn_zd";
  221. levelItem.m_txtFightOrder.text = string.Format("{0}", StringUtil.GetColorText(showId.ToString(), "#FFEABF"));
  222. levelItem.m_fightIconA.alpha = 0;
  223. levelItem.m_fightIconB.alpha = 0;
  224. _ui.m_txtBg.url = "ui://Main/zxian_chapter_dec";
  225. _ui.m_txtChapterName0.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  226. _ui.m_txtChapterName1.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  227. _ui.m_txtChapterName2.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  228. _ui.m_txtChapterName3.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  229. _ui.m_txtChapterName4.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  230. _ui.m_txtChapter.strokeColor = new Color(1.000f, 0.686f, 0.318f, 1.000f);
  231. }
  232. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  233. if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
  234. {
  235. //设置为解锁关卡
  236. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  237. _unPasslevelItem = levelItem.target;
  238. levelItem.target.AddChild(_comEff);
  239. _comEff.visible = true;
  240. }
  241. if (levelCfg.order > endLevel)
  242. {
  243. endLevel = levelCfg.order;
  244. _endLevelItem = levelItem.target;
  245. }
  246. }
  247. else
  248. {
  249. levelItem.target.visible = false;
  250. }
  251. UI_CompStoryLevelItem.ProxyEnd();
  252. }
  253. yield return new WaitForEndOfFrame();
  254. _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
  255. }
  256. private void OnClickLevelItem(EventContext context)
  257. {
  258. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  259. int levelCfgId = (int)levelItem.target.data;
  260. UI_CompStoryLevelItem.ProxyEnd();
  261. StoryController.ShowLevelView(levelCfgId);
  262. TryCompleteGuide();
  263. }
  264. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  265. {
  266. bonusBox.m_txtName.text = name;
  267. }
  268. private void UpdateBonusBox()
  269. {
  270. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  271. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  272. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  273. }
  274. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  275. {
  276. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  277. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  278. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  279. if (status == ConstBonusStatus.GOT)
  280. {
  281. bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
  282. }
  283. else
  284. {
  285. bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
  286. }
  287. bonusBox.target.data = status;
  288. }
  289. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  290. {
  291. int status = (int)bonusBox.target.data;
  292. if (status == ConstBonusStatus.CAN_GET)
  293. {
  294. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  295. if (got)
  296. {
  297. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  298. if (bonusList != null && bonusList.Count > 0)
  299. {
  300. BonusController.TryShowBonusList(bonusList);
  301. }
  302. UpdateBonusBoxStatus(bonusBox, index);
  303. }
  304. }
  305. // else if (status == ConstBonusStatus.GOT)
  306. // {
  307. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  308. // }
  309. else
  310. {
  311. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  312. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  313. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  314. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  315. }
  316. }
  317. private void CheckGuide(object param)
  318. {
  319. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  320. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  321. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  322. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  323. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  324. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  325. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  326. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  327. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  328. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  329. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  330. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
  331. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  332. {
  333. UpdateToCheckGuide(null);
  334. }
  335. else
  336. {
  337. Timers.inst.Remove(CheckGuide);
  338. }
  339. }
  340. protected override void UpdateToCheckGuide(object param)
  341. {
  342. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  343. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  344. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  345. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  346. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
  347. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  348. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
  349. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  350. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  351. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  352. bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  353. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
  354. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  355. bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  356. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  357. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
  358. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  359. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");
  360. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  361. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  362. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  363. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide6 && !isGuide7 && !isGuide8 && !isGuide9 && !isGuide10;
  364. }
  365. protected override void TryCompleteGuide()
  366. {
  367. base.TryCompleteGuide();
  368. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  369. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
  370. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  371. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  372. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
  373. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  374. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  375. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
  376. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  377. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  378. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  379. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  380. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  381. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
  382. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  383. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  384. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  385. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  386. }
  387. }
  388. }