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							- using FairyGUI;
 
- using UI.ClothingDecompose;
 
- namespace GFGGame
 
- {
 
-     public class ClothingDecomposeRuleView : BaseWindow
 
-     {
 
-         private UI_ClothingDecomposeRuleUI _ui;
 
-         private string _strName;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
 
-             _ui = UI_ClothingDecomposeRuleUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_listReward.itemRenderer = ListItemRender;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _ui.m_listReward.numItems = DecomposeDataManager.Instance.GetRewardList().Count;
 
-             _ui.m_txtRule.text = "分解多余的衣服可获得分解材料:" + _strName;
 
-         }
 
-         private void ListItemRender(int index, GObject obj)
 
-         {
 
-             UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
 
-             int id = DecomposeDataManager.Instance.GetRewardList()[index];
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
 
-             string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
 
-             item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
 
-             _strName += (itemCfg.name + (index == DecomposeDataManager.Instance.GetRewardList().Count - 1 ? "。" : "、"));
 
-             UI_ListRewardItem.ProxyEnd();
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-     }
 
- }
 
 
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