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- using UI.ClothingShop;
- using UI.CommonGame;
- using FairyGUI;
- using UnityEngine;
- using System.Collections.Generic;
- using System;
- namespace GFGGame
- {
- public class ClothingShopView : BaseView
- {
- private const int SHOES_Y = 105;
- private const int HEAD_Y = 609;
- private const int BODY_Y = 412;
- private const float SCALE_MAX = 1.5f;
- private const float DURATION = 0.6f;
- private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.FA_XING, ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI, ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI };
- private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI, ConstDressUpItemType.SHOU_SHI, ConstDressUpItemType.YAO_SHI };
- private UI_ClothingShopUI _ui;
- private GameObject _scenePrefab;
- private GameObject _sceneObject;
- private GoWrapper _wrapper;
- private DressUpObjDataCache _dressUpObjDataCache;
- private ValueBarController _valueBarController;
- private List<ShopCfg> _dataList;
- private GComponent _comSelected;
- private ShopCfg _cfgSelected;
- private const int MAX_COUNT = 99;
- private const int INIT_COUNT = 1;
- private int _scoreType;
- private int _storeId = 1;
- private GObject _selectedListItem;
- private int _selectedItemId;//打开界面时选中的物品id
- private int _selectedType = 0;//打开界面时选中的物品类型
- private int _selectedItemCount;
- private int _selectedItemClothingId;
- public override void Dispose()
- {
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- if (_wrapper != null)
- {
- _wrapper.Dispose();
- _wrapper = null;
- }
- if (_comSelected != null)
- {
- _comSelected.RemoveFromParent();
- _comSelected.Dispose();
- }
- if (_dressUpObjDataCache != null)
- {
- _dressUpObjDataCache.Dispose();
- _dressUpObjDataCache = null;
- }
- _cfgSelected = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ClothingShopUI.PACKAGE_NAME;
- _ui = UI_ClothingShopUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _valueBarController = new ValueBarController(_ui.m_valueBar);
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
- _dressUpObjDataCache = new DressUpObjDataCache();
- _comSelected = new GComponent();
- _comSelected.x = -5;
- _comSelected.y = -3;
- _comSelected = UIPackage.CreateObject(UI_ClothingShopUI.PACKAGE_NAME, "ComSelect").asCom;
- _ui.m_listShop.itemRenderer = ListShopItemRender;
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_compItemInfo.m_btnBuy.onClick.Add(OnclickBtnBuy);
- _ui.m_listType.onClickItem.Add(OnClickListTypeItem);
- _ui.m_listShop.onClickItem.Add(OnClickListShopItem);
- _ui.m_compItemInfo.m_listTag.itemRenderer = RenderListTagItem;
- // EventAgent.DispatchEvent(ConstMessage.MONEY_CHANGE, RoleDataManager.gold);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
- EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
- EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
- _storeId = ConstStoreId.CLOTHING_STORE_ID;
- _scoreType = 0;
- _selectedItemId = 0;
- _selectedType = 0;
- if (this.viewData != null)
- {
- //this.viewData[0]=storeId(商店Id)
- //this.viewData[1]=_scoreType(服装属性:风花雪月)
- //this.viewData[2]=_selectedItemId
- //this.viewData[3]=_selectedItemCount
- object[] objs = this.viewData as object[];
- if (objs.Length > 0 && objs[0] != null)
- {
- _storeId = (int)objs[0];//从抽奖跳转到商店会区分商店Id
- }
- if (objs.Length > 1 && objs[1] != null)
- {
- _scoreType = (int)objs[1];//从战斗跳转到商店需要服装突出属性用来服装排序
- }
- if (objs.Length > 2 && objs[2] != null)
- {
- _selectedItemId = (int)objs[2];//从物品来源面板跳转到商店,需要物品id方便打开界面时做选中处理
- _selectedItemCount = (int)objs[3];
- ShopCfg[] dataArray = ClothingShopCfgManager.Instance.GetShopCfgs(_storeId);
- for (int i = 0; i < dataArray.Length; i++)
- {
- if (dataArray[i].itemID == _selectedItemId)
- {
- _selectedType = dataArray[i].typeIndex;
- _selectedItemClothingId = dataArray[i].id;
- // ShopCfg clothingShopCfg = ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
- _ui.m_listType.selectedIndex = _selectedType;
- break;
- }
- }
- }
- }
- _ui.m_c1.selectedIndex = _storeId;
- _ui.m_compItemInfo.m_c1.selectedIndex = _storeId;
- _ui.m_listType.selectedIndex = _selectedType;
- _ui.m_listType.ScrollToView(_selectedType);
- UpdateList(false);
- _ui.m_listShop.height = _ui.target.height - _ui.m_listShop.y;
- _ui.m_bgList.height = _ui.target.height - _ui.m_bgList.y;
- UpdateCJGoodsCount();
- _valueBarController.OnShown();
- _valueBarController.Controller(1);
- if (_storeId == ConstStoreId.CLOTHING_STORE_ID)
- {
- _valueBarController.Controller(1);
- }
- else if (_storeId == ConstStoreId.LUCKY_BOX_STORE_ID)
- {
- _valueBarController.Controller(2);
- }
- else if (_storeId == ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID)
- {
- _valueBarController.Controller(3);
- }
- if (_selectedItemId > 0 && _selectedItemCount > 0)
- {
- ShopDataManager.Instance.BuyItem(_cfgSelected.id, _selectedItemCount, _storeId, _cfgSelected);
- }
- Timers.inst.AddUpdate(CheckGuide);
- }
- protected override void OnHide()
- {
- base.OnHide();
- _valueBarController.OnHide();
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- if (_wrapper != null)
- {
- _wrapper.wrapTarget = null;
- }
- _selectedItemId = 0;
- Timers.inst.Remove(CheckGuide);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSelectedItemInfo);
- EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
- EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateItemChange);
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(ViewName.CLOTHING_SHOP_VIEW);
- this.Hide();
- }
- private void OnclickBtnBuy()
- {
- int count = _selectedItemId > 0 && _cfgSelected.itemID == _selectedItemId ? _selectedItemCount : INIT_COUNT;
- // BuyItemConteoller.Show(_cfgSelected.itemID, _cfgSelected.costID, INIT_COUNT, _cfgSelected.costNum, count, null, true, false, MAX_COUNT);
- count = Math.Max(1, count);
- ShopDataManager.Instance.BuyItem(_cfgSelected.id, count, _storeId, _cfgSelected);
- }
- private void UpdateItemChange()
- {
- UpdateCJGoodsCount();
- UpdateList(false);
- }
- private void UpdateCJGoodsCount()
- {
- int luckyBoxId1 = LuckyBoxDataManager.BOX_ID_3;
- LuckyBoxCfg luckyBoxCfg1 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId1);
- _ui.m_txtCount0.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg1.bonusArr[0][0]);
- _ui.m_loaIcon0.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg1.bonusArr[0][0]).res);
- int luckyBoxId2 = LuckyBoxDataManager.BOX_ID_2;
- LuckyBoxCfg luckyBoxCfg2 = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId2);
- _ui.m_txtCount1.text = "" + ItemDataManager.GetItemNum(luckyBoxCfg2.bonusArr[0][0]);
- _ui.m_loaIcon1.icon = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(luckyBoxCfg2.bonusArr[0][0]).res);
- }
- private void UpdateRole(bool tween)
- {
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- int scale = 70;
- _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
- _dressUpObjDataCache.setSceneObj(_sceneObject);
- _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
- _dressUpObjDataCache.AddOrRemove(_cfgSelected.itemID, true);
- if (_wrapper == null)
- {
- _wrapper = new GoWrapper(_sceneObject);
- _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
- }
- else
- {
- _wrapper.wrapTarget = _sceneObject;
- }
- int type = ItemUtilCS.GetItemSubType(_cfgSelected.itemID);
- float duration = DURATION;
- if (!tween)
- {
- duration = 0;
- }
- if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
- }
- else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SCALE_MAX, SCALE_MAX), duration);
- }
- else
- {
- _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
- _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(1, 1), duration);
- }
- }
- private void UpdateList(bool tween)
- {
- _ui.m_listShop.RemoveChildrenToPool();
- int typeIndex = _ui.m_listType.selectedIndex;
- _dataList = ClothingShopCfgManager.Instance.GetList(_storeId, typeIndex, _scoreType);
- _ui.m_listShop.numItems = _dataList.Count;
- if (_ui.m_listShop.numItems > 0)
- {
- ShopCfg clothingShopCfg = ClothingShopCfgManager.Instance.GetShopCfg(_selectedItemClothingId, _storeId);// ShopCfgClothingArray.Instance.GetCfg(_selectedItemClothingId);
- int itemIndex = 0;
- if (_selectedItemId > 0 && clothingShopCfg != null)
- {
- // itemIndex = _dataList.IndexOf(clothingShopCfg);
- for (int i = 0; i < _dataList.Count; i++)
- {
- if (_dataList[i].id == _selectedItemClothingId)
- {
- itemIndex = i;
- break;
- }
- }
- _ui.m_listShop.ScrollToView(itemIndex < 0 ? 0 : itemIndex);
- // _selectedItemId = 0;
- }
- UpdateSelectedItemInfo(_ui.m_listShop.GetChildAt(itemIndex) as GComponent, tween);
- }
- }
- private void OnClickListTypeItem(EventContext context)
- {
- UpdateList(true);
- }
- private void OnClickListShopItem(EventContext context)
- {
- _selectedItemId = 0;
- // UI_ShopListItemRender selectedListItem = UI_ShopListItemRender.Proxy(_selectedListItem);
- // selectedListItem.m_grpSelect.visible = false;
- UpdateSelectedItemInfo(context.data as GComponent, true);
- }
- private void ListShopItemRender(int index, GObject item)
- {
- UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(item);
- ShopCfg cfg = _dataList[index];
- listItem.target.data = cfg;
- // listItem.m_grpSelect.visible = false;
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.itemID);
- listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
- string itemName = itemCfg.name;
- listItem.m_txtName.text = itemName;
- RarityIconController.UpdateRarityIcon(listItem.m_rarity, cfg.itemID, false);
- ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(cfg.costID);
- listItem.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
- listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(cfg.itemID) > 0;
- listItem.m_txtPrice.text = ItemDataManager.GetItemNum(cfg.costID) >= cfg.costNum ? StringUtil.GetColorText(cfg.costNum.ToString(), "#DD994A") : StringUtil.GetColorText(cfg.costNum.ToString(), "#F2989B");
- UI_ShopListItemRender.ProxyEnd();
- }
- private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
- {
- _selectedListItem = listItem;
- listItem.AddChild(_comSelected);
- // UI_ShopListItemRender item = UI_ShopListItemRender.Proxy(listItem);
- // item.m_grpSelect.visible = true;
- // item.target.AddChild()
- ShopCfg cfg = listItem.data as ShopCfg;
- _cfgSelected = cfg;
- UpdateRole(tween);
- UpdateSelectedItemInfo();
- }
- private void UpdateSelectedItemInfo()
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
- string itemName = itemCfg.name;
- _ui.m_compItemInfo.m_txtName.text = itemName;
- _ui.m_compItemInfo.m_txtDesc.text = itemCfg.desc;
- RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _cfgSelected.itemID, false);
- ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.costID);
- _ui.m_compItemInfo.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
- _ui.m_compItemInfo.m_txtPrice.text = "" + _cfgSelected.costNum;
- _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
- _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
- _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
- _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
- _ui.m_compItemInfo.m_txtOwned.SetVar("v1", "" + ItemDataManager.GetItemNum(_cfgSelected.itemID)).FlushVars();
- UI_ShopListItemRender listItem = UI_ShopListItemRender.Proxy(_selectedListItem);
- listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_cfgSelected.itemID) > 0;
- UI_ShopListItemRender.ProxyEnd();
- _ui.m_compItemInfo.m_listTag.numItems = itemCfg.tagsArr.Length;
- }
- private void RenderListTagItem(int index, GObject obj)
- {
- UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cfgSelected.itemID);
- string[] tag = itemCfg.tagsArr[index].Split('_');
- item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
- item.m_txtTag.text = tag[1];
- UI_ListTagItem.ProxyEnd();
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.BUY_CLOTHING, 6, "回到换装", -1, true, 140);
- }
- }
- }
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