ClothingSyntheticView.cs 19 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class ClothingSyntheticView : BaseWindow
  12. {
  13. private const int HEAD_Y = 942;
  14. private const int FA_XING_Y = 609;
  15. private const int UPPER_BODY_Y = 383;
  16. private const int LOWER_BODY_Y = 112;
  17. private const int SHOES_Y = -287;
  18. private const int BODY_Y = 289;
  19. private const float HEAD_SCALE = 3f;
  20. private const float FA_XING_SCALE = 2f;
  21. private const float UPPER_BODY_SCALE = 1.5f;
  22. private const float LOWER_BODY_SCALE = 1.4f;
  23. private const float SHOES_SCALE = 2.5f;
  24. private const float BODY_SCALE = 1f;
  25. private const float DURATION = 0.6f;
  26. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  27. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  28. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  29. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  30. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  31. private UI_ClothingSyntheticUI _ui;
  32. private GameObject _scenePrefab;
  33. private GameObject _sceneObject;
  34. private GoWrapper _wrapper;
  35. private DressUpObjDataCache _dressUpObjDataCache;
  36. private ValueBarController _valueBarController;
  37. private GComponent _imgSelected;
  38. private int _suitId;
  39. private int _itemId;
  40. private int[] _items;
  41. private int _selectedItemId;
  42. private GComponent _selectedListItem;
  43. private List<ItemData> _materiarsOfSelectedItem;
  44. private UI_MateriasListItem listTypeItem_CloSynthetic;
  45. public override void Dispose()
  46. {
  47. if (_valueBarController != null)
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. }
  52. if (_sceneObject != null)
  53. {
  54. GameObject.Destroy(_sceneObject);
  55. _sceneObject = null;
  56. }
  57. if (_imgSelected != null)
  58. {
  59. _imgSelected.RemoveFromParent();
  60. _imgSelected.Dispose();
  61. }
  62. if (_dressUpObjDataCache != null)
  63. {
  64. _dressUpObjDataCache.Dispose();
  65. _dressUpObjDataCache = null;
  66. }
  67. if (_wrapper != null)
  68. {
  69. _wrapper.Dispose();
  70. _wrapper = null;
  71. }
  72. if (_ui != null)
  73. {
  74. _ui.Dispose();
  75. _ui = null;
  76. }
  77. base.Dispose();
  78. }
  79. protected override void OnInit()
  80. {
  81. base.OnInit();
  82. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  83. _ui = UI_ClothingSyntheticUI.Create();
  84. this.viewCom = _ui.target;
  85. isfullScreen = true;
  86. this.clickBlankToClose = false;
  87. _valueBarController = new ValueBarController(_ui.m_valueBar);
  88. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  89. _dressUpObjDataCache = new DressUpObjDataCache();
  90. _imgSelected = new GComponent();
  91. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "ComSelect").asCom;
  92. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  93. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  94. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  95. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  96. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  97. }
  98. protected override void AddEventListener()
  99. {
  100. base.AddEventListener();
  101. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  102. }
  103. protected override void OnShown()
  104. {
  105. base.OnShown();
  106. _suitId = (int)(this.viewData as object[])[0];
  107. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  108. _valueBarController.OnShown();
  109. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  110. UpdateClothingList(false);
  111. Timers.inst.AddUpdate(CheckGuide);
  112. }
  113. protected override void OnHide()
  114. {
  115. base.OnHide();
  116. _valueBarController.OnHide();
  117. if (_sceneObject != null)
  118. {
  119. GameObject.Destroy(_sceneObject);
  120. _sceneObject = null;
  121. }
  122. if (_wrapper != null)
  123. {
  124. _wrapper.wrapTarget = null;
  125. }
  126. Timers.inst.Remove(CheckGuide);
  127. }
  128. protected override void RemoveEventListener()
  129. {
  130. base.RemoveEventListener();
  131. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  132. }
  133. private void OnClickBtnBack()
  134. {
  135. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  136. }
  137. private void OnClickListClothingItem(EventContext context)
  138. {
  139. UpdateSelectedItemInfo(context.data as GComponent, true);
  140. }
  141. private async void OnClickBtnProcuction()
  142. {
  143. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  144. {
  145. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品!");
  146. return;
  147. }
  148. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  149. //合成消耗判断
  150. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  151. {
  152. PromptController.Instance.ShowFloatTextPrompt("消耗不足!", MessageType.WARNING);
  153. return;
  154. }
  155. //合成材料判断
  156. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  157. int count = _materiarsOfSelectedItem.Count;
  158. for (int i = 0; i < count; i++)
  159. {
  160. ItemData itemData = _materiarsOfSelectedItem[i];
  161. int num = ItemDataManager.GetItemNum(itemData.id);
  162. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  163. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  164. int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
  165. if (numSynthetic < itemData.num)
  166. {
  167. PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
  168. return;
  169. }
  170. }
  171. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  172. if (result)
  173. {
  174. _selectedItemId = 0;
  175. UpdateClothingList(true);
  176. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  177. }
  178. }
  179. private void ListClothingItemRender(int index, GObject item)
  180. {
  181. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  182. int itemId = _items[index];
  183. listItem.target.data = itemId;
  184. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  185. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  186. string itemName = itemCfg.name;
  187. listItem.m_txtName.text = itemName;
  188. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  189. UI_ClothingListItem.ProxyEnd();
  190. }
  191. private void UpdateRole(bool tween)
  192. {
  193. if (_sceneObject != null)
  194. {
  195. GameObject.Destroy(_sceneObject);
  196. _sceneObject = null;
  197. }
  198. _sceneObject = GameObject.Instantiate(_scenePrefab);
  199. int scale = 45;
  200. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  201. _dressUpObjDataCache.setSceneObj(_sceneObject, true);
  202. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  203. _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
  204. if (_wrapper == null)
  205. {
  206. _wrapper = new GoWrapper(_sceneObject);
  207. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  208. }
  209. else
  210. {
  211. _wrapper.wrapTarget = _sceneObject;
  212. }
  213. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  214. float duration = DURATION;
  215. if (!tween)
  216. {
  217. duration = 0;
  218. }
  219. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  220. {
  221. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  222. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  223. }
  224. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  225. {
  226. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  227. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  228. }
  229. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  230. {
  231. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  232. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  233. }
  234. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  235. {
  236. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  237. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  238. }
  239. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  240. {
  241. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  242. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  243. }
  244. else
  245. {
  246. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  247. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  248. }
  249. }
  250. private void UpdateClothingList(bool tween)
  251. {
  252. //套装名称
  253. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  254. _ui.m_txtSuitName.text = suitCfg.name;
  255. //进度条
  256. UpdateSuitProgress();
  257. //服装列表
  258. _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
  259. ItemUtil.SortItemIdsByOwned(_items);
  260. _ui.m_listClothing.RemoveChildrenToPool();
  261. _ui.m_listClothing.numItems = _items.Length;
  262. if (_ui.m_listClothing.numItems > 0)
  263. {
  264. UI_ClothingListItem listItem = null;
  265. int index = 0;
  266. if (_selectedItemId > 0)
  267. {
  268. int num = _ui.m_listClothing.numChildren;
  269. for (int i = 0; i < num; i++)
  270. {
  271. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  272. int temp = (int)listItem.target.data;
  273. if (temp == _selectedItemId)
  274. {
  275. index = i;
  276. }
  277. UI_ClothingListItem.ProxyEnd();
  278. }
  279. }
  280. _ui.m_listClothing.ScrollToView(index);
  281. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  282. }
  283. }
  284. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  285. {
  286. _selectedListItem = listItem;
  287. listItem.AddChild(_imgSelected);
  288. _selectedItemId = (int)listItem.data;
  289. UpdateRole(tween);
  290. UpdateSelectedItemInfo();
  291. }
  292. private void UpdateSelectedItemInfo()
  293. {
  294. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  295. //属性展示
  296. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  297. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  298. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  299. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  300. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  301. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  302. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  303. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  304. UI_ClothingListItem.ProxyEnd();
  305. //合成显示
  306. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  307. string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  308. _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  309. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  310. int count = _ui.m_listMaterias.numChildren;
  311. for (int i = 0; i < count; i++)
  312. {
  313. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
  314. if (i < _materiarsOfSelectedItem.Count)
  315. {
  316. ItemData itemData = _materiarsOfSelectedItem[i];
  317. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  318. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  319. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  320. int num = ItemDataManager.GetItemNum(itemData.id);
  321. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  322. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  323. int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
  324. listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  325. listItem.m_loaderIcon.visible = true;
  326. listItem.m_groupCount.target.visible = true;
  327. listItem.m_groupCount.target.onClick.Clear();
  328. listItem.m_groupCount.target.onClick.Add(OnClickMateriasItemPlus);
  329. listItem.target.data = itemData;
  330. }
  331. else
  332. {
  333. listItem.m_txtName.text = "";
  334. listItem.m_loaderIcon.visible = false;
  335. listItem.m_groupCount.target.visible = false;
  336. }
  337. UI_MateriasListItem.ProxyEnd();
  338. }
  339. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  340. }
  341. private void OnClickMateriasItemPlus(EventContext context)
  342. {
  343. UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
  344. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(groupCount.target.parent);
  345. ItemData itemData = listItem.target.data as ItemData;
  346. int num = ItemDataManager.GetItemNum(itemData.id);
  347. int needCount = (itemData.num + 1 - num) > 0 ? itemData.num + 1 - num : 1;
  348. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, needCount });
  349. UI_Component3.ProxyEnd();
  350. UI_MateriasListItem.ProxyEnd();
  351. }
  352. private void OnItemNumChanged()
  353. {
  354. UpdateSuitProgress();
  355. //列表选中项更新
  356. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  357. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  358. UI_ClothingListItem.ProxyEnd();
  359. UpdateSelectedItemInfo();
  360. }
  361. private void UpdateSuitProgress()
  362. {
  363. //进度条
  364. int count = 0;
  365. int totalCount = 0;
  366. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  367. _ui.m_txtProgress.SetVar("v1", "" + count);
  368. _ui.m_txtProgress.SetVar("v2", "" + totalCount);
  369. _ui.m_txtProgress.FlushVars();
  370. }
  371. private void OnClickBtnHome()
  372. {
  373. GameController.GoBackToMainView();
  374. }
  375. private void CheckGuide(object param)
  376. {
  377. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  378. {
  379. UpdateToCheckGuide(null);
  380. }
  381. else
  382. {
  383. Timers.inst.Remove(CheckGuide);
  384. }
  385. }
  386. protected override void UpdateToCheckGuide(object param)
  387. {
  388. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  389. {
  390. ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  391. }
  392. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  393. int itemId = 10114;
  394. int itemIndex = 0;
  395. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  396. {
  397. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  398. int temp = (int)listItem.target.data;
  399. UI_ClothingListItem.ProxyEnd();
  400. if (temp == itemId)
  401. {
  402. itemIndex = i;
  403. break;
  404. }
  405. }
  406. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品", itemIndex);
  407. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  408. if (_ui.m_listMaterias.numChildren > 0)
  409. {
  410. listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
  411. }
  412. if (listTypeItem_CloSynthetic != null)
  413. {
  414. GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径");
  415. UI_MateriasListItem.ProxyEnd();
  416. }
  417. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰");
  418. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得必需品啦,继续通关主线剧情吧", -1, true, 180);
  419. }
  420. }
  421. }